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- My Old Kentucky home is the first sound cartoon ever produced and finds a dog getting ready for dinner as the story takes us into a sing-a-long with "My Old Kentucky Home".
- At the studio Thanksgiving dinner, Ko-Ko plays a home movie reel showing clips of his wildest pranks on "The Boss" from previous "Out of the Inkwell" films.
- An illustration of the basic principles of Albert Einstein's General Theory of Relativity.
- Koko the Clown plants a jumping bean that becomes a beanstalk. Later, he creates duplicates of himself and attacks his creator.
- With Max shooting target practice in his studio, KoKo and Fitz find themselves ascending to heaven and learning the ropes of angelhood. But they end up back on Earth, dodging bullets in Max's real-world duck-shooting gallery.
- The Clown causes trouble for the Cartoonist, and a sculptor using the studio, when he escapes from his backdrop and hides in the wet clay of a bust.
- Max sends Ko-Ko on a rocket toward the moon, but Ko-Ko crash lands on Mars, where he encounters bizarre creatures and contraptions. Meanwhile, Max himself is blasted into outer space.
- The Inkwell Clown endeavors to reach his sweetheart at the top of a cliff, but the two must save each other when their cartoon landscape is flooded by an ink hose. Max wears a blindfold to meet a surprise visitor and wanders off the roof.
- While Max is off fishing with a buddy, the Inkwell Clown is pulled into his cartoon fishing hole and encounters all manner of sea creatures. Then the clown decides to cause a little real-world havoc for Max on his fishing island.
- Ko-Ko shapes an unattractive cartoon woman into his own ideal and enters her into a beauty contest. Then Max shrinks down to intervene in a struggle between Ko-Ko and a tiny dancing girl.
- Ko-Ko gathers eggs on a farm while Max works on an incubator.
- Ko-Ko, the Inkwell Clown leaps off the paper and follows a telephone wire to the cinema projectionist. Once inside the projector, the clown draws a mechanical dancing girl and soon falls in love. But the romance is not to be.
- While Max shaves at the sink, Ko-Ko runs his own wacky barbershop. Things get out of hand when Ko-Ko takes his scissors on a cutting spree all over town, and then causes mischief for Max with a bottle of hair tonic.
- A hypnotist visits Max in the studio and offers to teach him the power of mind control. Max has fun turning the Inkwell Clown into a donkey, and while the hypnotist levitates Max's female colleague, the Clown battles his own shadow.
- This 1924 cartoon features an animated KoKo the Clown and a live-action Max Fleischer. Max has invented a new, electric, drawing device. He uses this to finish the drawing and then, with a somewhat maniacal grin on his face, he turns the device on poor, hapless KoKo.
- Slow-motion, reverse-motion, and freeze-frame footage is used to analyze baseball action, from various pitches to close plays to Babe Ruth's mighty swing, and to offer an unconventional look at soldiers marching in a military parade.
- The Inkwell Clown and his three partners rehearse their parts in a show while en route to the theatre in Max's car.
- Max and the Inkwell Clown compete to see who can blow the largest bubble.
- A hand drawn clown begins interrupting an animator's attempt to draw which in turn leads to the animator spending all his efforts on trying to trap the clown.
- The patented Fleischer-Novagraph process provides unique images in slow motion, reverse motion, and freeze-frame. Subjects include athletics, dancing, dogs, cows, and the card tricks of Harry Houdini.
- The Inkwell Clown watches Max handle the payroll and wants to be paid like everybody else. Later, the cameraman Clown captures a burglary on film and helps Max catch the culprit.
- Ko-Ko the Inkwell Clown is joined by clown allies from around the world to fend off a supposed Martian invasion.
- Chased by Father Time, Ko-Ko runs through time and into the futuristic world of 1999. There, Ko-Ko finds a mechanical barber, an automated feeding machine, and even an instant marriage.
- Ko-Ko the clown and his glee club lead the audience in an early follow-the-bouncing-ball sing-along.
- Max is inspired by a cute puppy, and gives Ko-Ko a trained dog to show off in a circus ring. The dog performs a variety of tricks, but things get out of hand once Ko-Ko's trained fleas are let loose into the crowd.
- Ko-Ko the Clown is brought to life with a needle and thread. Max accidentally tears Ko-Ko's paper and stitches him back together. After a fencing duel with his creator, Ko-Ko leaps off the paper and strings thread all over Max's studio.
- Max adds Fade-Out Powder to his ink, and Ko-Ko and Fitz must deal with objects in their world disappearing before their eyes. Escaping into the real world, the duo float away on a balloon and sprinkle the vanishing powder on objects below.
- Ko-Ko and Fitz find that everything in their cartoon world is moving backwards. After entering the real world, they go inside a clock and move the hands backward, causing life all around the city to run in reverse.
- Ko-Ko the Inkwell Clown meets familiar nursery rhyme characters.
- After waking a snoring Max, the Inkwell Clown battles the artist's avatar in a boxing match.
- Max is moving out of his studio, so Ko-Ko the Inkwell Clown packs up everything in sight (even using a super-charged vacuum cleaner that sucks up the furniture and the moving men).
- A Native American artist with a feather headdress offers his work to Max, and Ko-Ko takes the place of a cartoon Indian character, who seeks revenge against Ko-Ko and his dog pal.
- Ko-Ko and Fitz are up against pirates as they hunt for buried treasure.
- Ko-Ko is chased by a cartoony spider while Max deals with a mouse in his office.
- Max tries to scare a fortune teller while she gives Ko-Ko a card reading. Ko-Ko is haunted by evil spirits in the cartoon world and escapes to cause some mischief in Max's house, but faces the fortune teller's curse.
- Koko and Fitz face surrealistic hijinks aboard their train in the cartoon world, before entering the real world and taking control of the train on which Max is a passenger.
- The Inkwell Clown runs away from Max and winds up falling through a crack in the floorboards and into a fiery Hell.