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1-17 of 17
- Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.
- After the Saints have transformed from a small town street gang to pop culture giants, they decide to take over another city called Steelport.
- A test subject wakes up in a scientific facility controlled by a sadistic artificial intelligence and must escape with the help of the only instrument she has--a gun that makes portals.
- The player is the Stranger, an unknown person mysteriously transported to the island of Myst. Alone and without clues, the Stranger must solve the mysteries and discover the secrets of this strange place.
- Play as Daryl Dixon as he struggles to make his way through the early days of the apocalypse.
- Experience the brutality of the Vietnam war's most infamous battle. You will witness both sides of the Tet offensive as you take part in street-by-street urban combat using authentic weapons and vehicles from the era.
- Third installment of the Sid Meier's Civilization series, which entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day.
- Like the first part, this game situate the gameplay at World War II, but the map spans the entire world and allows you to play one of over 175 countries during the course of World War II, not only the typical countries. This game does not center in battles, instead you have to control the production, research, diplomacy, supply of no communicated regions, the infrastructure and a lot of features that makes this game a long learning curve.
- A hero saved the human race from utter annihilation by the gods. This same hero then was charged by the heavens to take care of a young seed dropped from there. This seed becomes his daughter, and her guardian will be watching her progress. In Princess Maker 2 the player assumes the role of a father to the blessed daughter of the heavens. For the next eight years, the hero will nurture and guide her in the path of the player's own choosing. It is possible to choose the path of the zodiac-influenced daughter by scheduling her to jobs and schools, which will raise her statistics (strength, combat skills, cooking, faith, etc.). Each month allows the player to designate three different tasks for her to follow. Balancing between character development, stress level, health and financial income is the focus of this game. Mini sub-quests and various plot options revolve around the young lady adventuring in the wilderness, provided that she's strong enough to tame the wilds. The player can equip her with armor and weapons to fight off wandering random monsters in turn-based combat. The game starts with the daughter at age ten, from which point the player guides her until her adult years. Choices made during the course of the game will determine her eventual marital status, accomplishments, and her relationships with other people. There are 74 unique endings in the game.
- Europa Universalis: Rome is a stand alone game based on the foundations of Europa Universalis III, taking you further back in time and allowing you to play from any date from around 280 B.C. to near the birth of Christ. Conquer the 'known world' as Rome or one of the other major states of the period or simply survive these growing empires as one of the smaller groups of people.
- The sequel to Europa Universalis adds new provinces, new empires, more control over your empire (examples: free subjects/serfdom, Centralized/Decentralized government, Defensive/Offensive Doctrine, etc.), new religions, 100 more years (1419-1819), new music, and the ability to control any empire and annex any empire.
- The year is 1945. Jerry Randolph, a female reporter working for the Chicago newspaper "Daily Casablanca", finds a diary belonging to her high school friend May Elgar, who has disappeared several years ago under mysterious circumstances. Jerry discovers that May's father was working on a groundbreaking scientific project. Too late to save Dr. Elgar from untimely death, Jerry uses a time machine constructed by him to travel to 1916, following the traces left by the criminals.
- The home version of Puzzle Bobble (1994) is not a straight adaptation of the arcade game. It greatly increases the number of levels, has new gameplay features, and introduces new modes. The general concept remains the same: the player controls a catapult at the bottom of the screen that shoots bubbles of random colors. When three or more bubbles of the same color touch on the playfield, they are removed, with any bubbles falling away that are not attached to the ceiling, sidewall, or another bubble. The ceiling periodically descends, pushing the bubbles downward. The game is lost if any bubbles touch the bottom. In single-player mode, the goal is to clear pre-set bubble patterns. The game consists of 100 levels, more than tripling the number from the arcade game. Some arcade levels are reused, but most are entirely new. Also new are gameplay elements in the form of special bubbles: explosive bubbles destroy bubbles in a small radius around them if hit. Lightning bubbles move sideways if hit, clearing a horizontal line. Water bubbles burst, with the downward stream recoloring all bubbles it touches. Another new element is a boss fight in the final level. The two-player mode from the arcade version also reappears, but optionally adds a series of ten computer opponents with different playing strategies. In two-player mode, the goal is to make the other player fail. Instead of the ceiling descending, new bubbles are added from the top. Removing more than the required three bubbles at a time sends bubbles to the opponent's field. The final mode is Challenge mode: it is an endless unwinnable mode where new bubbles are continuously added from the top. It is played for the high score: both the score and the number of bubbles popped are counted.
- Hearts of Iron is a strategy game that covers the World War II period at a theater-wide level. Unlike the majority of WW2 games, it focus on global strategy and not on tactical aspects. You play the role of any nation present on the period (not only the major powers of the Axis, Allies or the Komintern), and struggle to make your path over that turbulent years; not only the time of war, but also the years of pre-war (1936-1939), when tensions ran high and hostilities were soon to break out.