The Electronic Entertainment Expo, once the biggest event in the video game calendar, has officially run out of lives, as organisers Esa pull the plug on the convention.
Once upon a time, the Electronic Entertainment Expo (widely referred to as E3) was the place to be for video game journalists, publishers and developers alike.
Founded in 1995, the trade show was first established as an industry-specific replacement for the Consumer Electronics Show in Las Vegas. An invite-only affair which steadily developed an atmosphere closer to a convention than a suite of business announcements, the event has struggled in recent years to return to its former glory as developers and publishers have started their own gaming reveal events on their own terms.
“After more than two decades of hosting an event that has served as a central showcase for the U.S. and global video game industry, the Entertainment Software Association (Esa...
Once upon a time, the Electronic Entertainment Expo (widely referred to as E3) was the place to be for video game journalists, publishers and developers alike.
Founded in 1995, the trade show was first established as an industry-specific replacement for the Consumer Electronics Show in Las Vegas. An invite-only affair which steadily developed an atmosphere closer to a convention than a suite of business announcements, the event has struggled in recent years to return to its former glory as developers and publishers have started their own gaming reveal events on their own terms.
“After more than two decades of hosting an event that has served as a central showcase for the U.S. and global video game industry, the Entertainment Software Association (Esa...
- 12/12/2023
- by James Harvey
- Film Stories
The Mushroom Kingdom is full of mysteries. Just what are the “Hell Valley Sky Trees” in Shiverburn Galaxy? Who is Bowser Jr.’s mother? And most crucial of all, what are Mario and Luigi’s last names? Do they even have last names?
Ever since Nintendo hit the scene, gamers have flocked around the adventures of Mario and Luigi, aka the Mario Bros. These characters have amassed a collection of nicknames throughout the years, but so far nobody has uttered their surname on Nintendo consoles. But just because Mario and Luigi’s last name has yet to appear in the games, that doesn’t mean they don’t have one. In this case, the truth is very complicated
Let’s first dive into Mario’s origins. Back when the studio was trying to recycle its failed Popeye game concept and turn it into a new IP — the seminal 1981 Donkey Kong...
Ever since Nintendo hit the scene, gamers have flocked around the adventures of Mario and Luigi, aka the Mario Bros. These characters have amassed a collection of nicknames throughout the years, but so far nobody has uttered their surname on Nintendo consoles. But just because Mario and Luigi’s last name has yet to appear in the games, that doesn’t mean they don’t have one. In this case, the truth is very complicated
Let’s first dive into Mario’s origins. Back when the studio was trying to recycle its failed Popeye game concept and turn it into a new IP — the seminal 1981 Donkey Kong...
- 3/30/2023
- by John Saavedra
- Den of Geek
In an industry where even great creators often remain anonymous, game designer, producer, and director Shigeru Miyamoto has rightfully achieved superstar status. As the creative mind behind such revolutionary franchises as Super Mario, The Legend of Zelda, and Donkey Kong, Miyamoto has helped turn Nintendo into a company synonymous with the very idea of video games. His early titles are the reason that many of us started playing video games, and many of them remain undisputed classics to this day.
Yet, the very first game that Miyamoto ever designed exclusively for the Nes/Famicom console has never been ported to the U.S. In fact, it’s the only game that Miyamoto designed that has never been ported to North America to this day.
Anyone familiar with Miyamoto’s history and significance is typically stunned by that information. Sure, Nintendo hasn’t always been the best when it comes to...
Yet, the very first game that Miyamoto ever designed exclusively for the Nes/Famicom console has never been ported to the U.S. In fact, it’s the only game that Miyamoto designed that has never been ported to North America to this day.
Anyone familiar with Miyamoto’s history and significance is typically stunned by that information. Sure, Nintendo hasn’t always been the best when it comes to...
- 5/19/2022
- by Matthew Byrd
- Den of Geek
While phrases like “localize Mother 3” have become something of a meme in recent years, the passion for an official Western port of the 2006 Game Boy Advance Jrpg is as real as it gets. For 16 years, fans have been begging Nintendo to just give them an official English translation of Mother 3. While an unofficial (and exceptional) English fan translation of the game has been available for quite some time, Mother/Earthbound supporters still want to play an officially translated version of the game on a Nintendo device.
What’s even stranger than the fact that Nintendo has yet to grant that seemingly simple request is the fact that the company has historically been vague about why Mother 3 hasn’t been officially ported to the West yet. While various Nintendo representatives have referenced that project and the franchise over the years, few have been willing (or able) to explain the Mother 3 situation in a satisfying way.
What’s even stranger than the fact that Nintendo has yet to grant that seemingly simple request is the fact that the company has historically been vague about why Mother 3 hasn’t been officially ported to the West yet. While various Nintendo representatives have referenced that project and the franchise over the years, few have been willing (or able) to explain the Mother 3 situation in a satisfying way.
- 5/9/2022
- by Matthew Byrd
- Den of Geek
I don’t remember the first time I heard someone joke about Mario getting high in Super Mario Bros. by eating all the mushrooms he finds, but it certainly feels like that joke is old as Super Mario Bros. itself.
If you hear that joke when you’re 12 or 22, you’ll likely treat it like some kind of incredible revelation that changes the way you look at the Super Mario Bros. franchise. At some point, though, the gag becomes yet another example of someone trying to apply an edge to a kid-friendly product by making some kind of barely believable suggestion that the whole thing is actually about something slightly darker. It’s a funny thing to joke about, but it starts to get a little more awkward when someone treats that theory as the absolute truth.
Do you know what’s really funny, though? It turns out that the...
If you hear that joke when you’re 12 or 22, you’ll likely treat it like some kind of incredible revelation that changes the way you look at the Super Mario Bros. franchise. At some point, though, the gag becomes yet another example of someone trying to apply an edge to a kid-friendly product by making some kind of barely believable suggestion that the whole thing is actually about something slightly darker. It’s a funny thing to joke about, but it starts to get a little more awkward when someone treats that theory as the absolute truth.
Do you know what’s really funny, though? It turns out that the...
- 4/20/2022
- by Matthew Byrd
- Den of Geek
For years, the Nintendo Game Boy dominated the handheld gaming market en route to arguably becoming synonymous with the very idea of handheld gaming. So why did Nintendo stop using the Game Boy name almost 16 years ago?
To be honest, the answer to that question is complicated and open to a fair bit of speculation. While this is a topic that Nintendo has talked around over the years, there are not a lot of high-level Nintendo executives who have directly addressed that question in a way that eliminates all possible doubt.
Having said that, we do have a pretty good idea why Nintendo suddenly stopped using the Game Boy brand after they spent years establishing it as one of the strongest names in the video game industry.
The explanation dates back to the origins of the Game Boy name which are, appropriately enough, also somewhat mysterious. It’s been said...
To be honest, the answer to that question is complicated and open to a fair bit of speculation. While this is a topic that Nintendo has talked around over the years, there are not a lot of high-level Nintendo executives who have directly addressed that question in a way that eliminates all possible doubt.
Having said that, we do have a pretty good idea why Nintendo suddenly stopped using the Game Boy brand after they spent years establishing it as one of the strongest names in the video game industry.
The explanation dates back to the origins of the Game Boy name which are, appropriately enough, also somewhat mysterious. It’s been said...
- 8/31/2021
- by Matthew Byrd
- Den of Geek
While The Legend of Zelda: Skyward Sword HD fixes a surprising number of the original game’s issues, it does little to address the game’s status as this franchise’s somewhat awkward origin story.
Yes, even though the Zelda timeline is a bit of a mess, there’s no denying that Skyward Sword is the earliest adventure in the official Zelda canon. It doesn’t quite tell the story of how “Heaven and Earth were created” (the only listed event that precedes Skyward Sword on the official Zelda timeline), but it does help explain the origins of the Master Sword, the early history of Hyrule, and why Link and Zelda are seemingly destined to do this dance until the end of time.
Truth be told, Skyward Sword does sometimes succeed as an origin story, if for no other reason than many fans couldn’t have guessed that Nintendo would...
Yes, even though the Zelda timeline is a bit of a mess, there’s no denying that Skyward Sword is the earliest adventure in the official Zelda canon. It doesn’t quite tell the story of how “Heaven and Earth were created” (the only listed event that precedes Skyward Sword on the official Zelda timeline), but it does help explain the origins of the Master Sword, the early history of Hyrule, and why Link and Zelda are seemingly destined to do this dance until the end of time.
Truth be told, Skyward Sword does sometimes succeed as an origin story, if for no other reason than many fans couldn’t have guessed that Nintendo would...
- 7/15/2021
- by Matthew Byrd
- Den of Geek
Nintendo’s late president Satoru Iwata oversaw the video-game maker’s global growth as Super Mario and Pokemon became household names.
Ask Iwata was published after his death from cancer in 2015 at age 55. This month, Viz Media is publishing the English translation of the book, which came out in Japanese in 2019.
“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer,” Iwata once said, one of many quotes that stand out in the book.
Throughout the book, Iwata outlines his vision for Nintendo Co....
Ask Iwata was published after his death from cancer in 2015 at age 55. This month, Viz Media is publishing the English translation of the book, which came out in Japanese in 2019.
“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer,” Iwata once said, one of many quotes that stand out in the book.
Throughout the book, Iwata outlines his vision for Nintendo Co....
- 4/13/2021
- The Hollywood Reporter - Film + TV
Nintendo’s late president Satoru Iwata oversaw the video-game maker’s global growth as Super Mario and Pokemon became household names.
Ask Iwata was published after his death from cancer in 2015 at age 55. This month, Viz Media is publishing the English translation of the book, which came out in Japanese in 2019.
“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer,” Iwata once said, one of many quotes that stand out in the book.
Throughout the book, Iwata outlines his vision for Nintendo Co....
Ask Iwata was published after his death from cancer in 2015 at age 55. This month, Viz Media is publishing the English translation of the book, which came out in Japanese in 2019.
“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer,” Iwata once said, one of many quotes that stand out in the book.
Throughout the book, Iwata outlines his vision for Nintendo Co....
- 4/13/2021
- The Hollywood Reporter - Movie News
Matthew Byrd Jul 23, 2019
In a new book, Earthbound's creator recalls how Satoru Iwata stepped in and saved the project.
In a new book called Iwata-san, Earthbound creator Shigesato Itoi recalls how Satoru Iwata helped save Earthbound from a rough development cycle.
“I think it was in Tokyo at Ape Inc, the studio where we were developing Earthbound, where I first met Iwata,” said Itoi in the book (quote provided by IGN). “We were facing severe difficulties with the development of Earthbound. It had become so difficult that we had to ask Iwata’s help."
This was actually an interesting period in Iwata's life. He was still serving as one of Earthbound developer Hal Laboratory's most gifted programmers, but he was also named CEO of the studio by then-Nintendo President Hiroshi Yamauchi after the developer encountered some financial troubles. In an old quote, Iwata recalls that the...
In a new book, Earthbound's creator recalls how Satoru Iwata stepped in and saved the project.
In a new book called Iwata-san, Earthbound creator Shigesato Itoi recalls how Satoru Iwata helped save Earthbound from a rough development cycle.
“I think it was in Tokyo at Ape Inc, the studio where we were developing Earthbound, where I first met Iwata,” said Itoi in the book (quote provided by IGN). “We were facing severe difficulties with the development of Earthbound. It had become so difficult that we had to ask Iwata’s help."
This was actually an interesting period in Iwata's life. He was still serving as one of Earthbound developer Hal Laboratory's most gifted programmers, but he was also named CEO of the studio by then-Nintendo President Hiroshi Yamauchi after the developer encountered some financial troubles. In an old quote, Iwata recalls that the...
- 7/23/2019
- Den of Geek
Matthew Byrd Jun 3, 2019
Earthbound 64 was never released, but this rare footage teases us with what could have been.
Rare footage of Earthbound 64 has emerged online and has got everyone talking about one of the Nintendo 64's most infamous canceled projects.
The footage comes from Nintendo's Spaceworld 1996 event and (to be honest), it's not much. The footage itself is only about 10 seconds long, but that's about 10 more seconds of the game in action than we've typically been treated to thus far. However, that footage showcases many of the reasons why the game was eventually canceled.
Namely, it's pretty clear that what we're looking at is tech demo footage. Earthbound 64 doesn't exactly hold up to modern games, but you can imagine what it was like to look at this footage's colorful characters, lively environments, and seemingly larger worlds in 1996. The fact that this game precedes footage of The Legend of Zelda:...
Earthbound 64 was never released, but this rare footage teases us with what could have been.
Rare footage of Earthbound 64 has emerged online and has got everyone talking about one of the Nintendo 64's most infamous canceled projects.
The footage comes from Nintendo's Spaceworld 1996 event and (to be honest), it's not much. The footage itself is only about 10 seconds long, but that's about 10 more seconds of the game in action than we've typically been treated to thus far. However, that footage showcases many of the reasons why the game was eventually canceled.
Namely, it's pretty clear that what we're looking at is tech demo footage. Earthbound 64 doesn't exactly hold up to modern games, but you can imagine what it was like to look at this footage's colorful characters, lively environments, and seemingly larger worlds in 1996. The fact that this game precedes footage of The Legend of Zelda:...
- 6/3/2019
- Den of Geek
John Saavedra Oct 30, 2018
Castlevania producer Adi Shankar is reportedly working on a Legend of Zelda series!
Adi Shankar, the producer responsible for arguably the best video game adaptation of all time, is setting his sights on The Legend of Zelda, according to a report from The Wrap. Shankar first teased a new mystery project yesterday on Instagram, saying that he could confirm that he's "working with an iconic Japanese gaming company to adapt one of their iconic video game series into a series."
View this post on Instagram
The success of Castlevania created this opportunity.
A post shared by Adi Shankar's Bootleg Universe (@bootleguniverse) on Oct 29, 2018 at 5:58pm Pdt
Shankar also revealed that he'll make an official announcement on "Nov. 16 at 1 pm." It's unclear what time zone he is referring to, though.
The Wrap reports that the "iconic Japanese gaming company" is indeed Nintendo. If confirmed, this shouldn't come...
Castlevania producer Adi Shankar is reportedly working on a Legend of Zelda series!
Adi Shankar, the producer responsible for arguably the best video game adaptation of all time, is setting his sights on The Legend of Zelda, according to a report from The Wrap. Shankar first teased a new mystery project yesterday on Instagram, saying that he could confirm that he's "working with an iconic Japanese gaming company to adapt one of their iconic video game series into a series."
View this post on Instagram
The success of Castlevania created this opportunity.
A post shared by Adi Shankar's Bootleg Universe (@bootleguniverse) on Oct 29, 2018 at 5:58pm Pdt
Shankar also revealed that he'll make an official announcement on "Nov. 16 at 1 pm." It's unclear what time zone he is referring to, though.
The Wrap reports that the "iconic Japanese gaming company" is indeed Nintendo. If confirmed, this shouldn't come...
- 10/30/2018
- Den of Geek
Incoming Nintendo president Shuntaro Furukawa officially assumed his new role following the company’s 78th Annual General Meeting of Shareholders in Kyoto.
Furukawa replaces Tatsumi Kimishima, who announced his retirement in April. Kimishima became Nintendo’s president in 2015 after the death of Satoru Iwata. He oversaw the launch of the Nintendo Switch in March 2017, which managed to sell over 17 million units its first fiscal year.
Furukawa joined Nintendo in 1994 and has served as outside director of the Pokémon Company since 2012. Kimishima praised his successor during a recent investor Q&A, calling him a person with “extremely strong inner fortitude.”
“He has clear and articulated opinions, he understands the Nintendo point of view, and he can express that to everyone in his own words,” he said.
In a letter to investors and shareholders on Thursday, Furukawa said Nintendo will continue to focus on the Switch and create software that appeals to a wide variety of consumers.
Furukawa replaces Tatsumi Kimishima, who announced his retirement in April. Kimishima became Nintendo’s president in 2015 after the death of Satoru Iwata. He oversaw the launch of the Nintendo Switch in March 2017, which managed to sell over 17 million units its first fiscal year.
Furukawa joined Nintendo in 1994 and has served as outside director of the Pokémon Company since 2012. Kimishima praised his successor during a recent investor Q&A, calling him a person with “extremely strong inner fortitude.”
“He has clear and articulated opinions, he understands the Nintendo point of view, and he can express that to everyone in his own words,” he said.
In a letter to investors and shareholders on Thursday, Furukawa said Nintendo will continue to focus on the Switch and create software that appeals to a wide variety of consumers.
- 6/28/2018
- by Stefanie Fogel
- Variety Film + TV
Nintendo wants Pokémon Company director Satoru Shibata to join its Board of Directors, according to a notice to shareholders. It will hold an election on Thursday, June 28 at 10 a.m. Japan time.
Shibata was formerly president of Nintendo of Europe before joining the Pokémon Company as an outside director in May.
“Mr. Satoru Shibata has gained extensive business experience in overseas marketing, successively served as the president of overseas subsidiaries, and has a thorough understanding of company management,” Nintendo said. “We request his election as a new director based on our judgment that he will enhance the decision-making and supervisory functions of the Board of Directors and contribute to the improvement of corporate value.”
If elected, Shibata will replace former Nintendo president Tatsumi Kimishima, who announced his retirement in April. Kimishima took on the role in 2015 following the death of Satoru Iwata and oversaw the launch of the Nintendo Switch...
Shibata was formerly president of Nintendo of Europe before joining the Pokémon Company as an outside director in May.
“Mr. Satoru Shibata has gained extensive business experience in overseas marketing, successively served as the president of overseas subsidiaries, and has a thorough understanding of company management,” Nintendo said. “We request his election as a new director based on our judgment that he will enhance the decision-making and supervisory functions of the Board of Directors and contribute to the improvement of corporate value.”
If elected, Shibata will replace former Nintendo president Tatsumi Kimishima, who announced his retirement in April. Kimishima took on the role in 2015 following the death of Satoru Iwata and oversaw the launch of the Nintendo Switch...
- 6/4/2018
- by Stefanie Fogel
- Variety Film + TV
When Shuntaro Furukawa takes over as president of Nintendo on June 28, he said his highest priority will be to “accelerate the momentum behind Nintendo Switch and to expand the business” during a recent investor Q&A.
The Switch had a great first year, selling over 17 million units worldwide as of March 31. Nintendo estimates it could sell 20 million more in the coming year. It also shipped over 10 million copies of “Super Mario Odyssey,” over nine million copies of “Mario Kart 8 Deluxe,” and over six million copies of “Splatoon 2.”
Furukawa said his other priorities include expanding Nintendo’s mobile games business, which the company wants to turn into a “pillar of revenue,” and expanding the number of people exposed to Nintendo IP via the theme park and movie projects currently underway.
Furukawa is replacing retiring president Tatsumi Kimishima, who was appointed in 2015 following the death of Satoru Iwata. Kimishima had high praise...
The Switch had a great first year, selling over 17 million units worldwide as of March 31. Nintendo estimates it could sell 20 million more in the coming year. It also shipped over 10 million copies of “Super Mario Odyssey,” over nine million copies of “Mario Kart 8 Deluxe,” and over six million copies of “Splatoon 2.”
Furukawa said his other priorities include expanding Nintendo’s mobile games business, which the company wants to turn into a “pillar of revenue,” and expanding the number of people exposed to Nintendo IP via the theme park and movie projects currently underway.
Furukawa is replacing retiring president Tatsumi Kimishima, who was appointed in 2015 following the death of Satoru Iwata. Kimishima had high praise...
- 5/2/2018
- by Stefanie Fogel
- Variety Film + TV
Nintendo president Tatsumi Kimishima, who took on the role after Satoru Iwata died in 2015, announced his retirement today, saying he believes the company needs to be led by younger management.
Shuntaro Furukawa, 46, will replace the 68-year-old Kimishima on June 28. The news comes as Nintendo announces it more than doubled its revenue through strong Nintendo Switch sales in the most recent fiscal year.
Kimishima oversaw the launch of the Switch in March 2017, which went on to sell 18 million units and 69 million copies of games. Nintendo believes it can sell 20 million more of the console in this fiscal year, which ends March 2019.
Incoming Nintendo president Furukawa joined Nintendo in 1994. He has been the outside director of the Pokemon Company since 2012 and the in charge of the global marketing department since 2016.
Bloomberg reports that Furukawa said he hopes to balance Nintendo’s traditions of originality and flexibility.
“I grew up playing the Famicom and come from that generation,...
Shuntaro Furukawa, 46, will replace the 68-year-old Kimishima on June 28. The news comes as Nintendo announces it more than doubled its revenue through strong Nintendo Switch sales in the most recent fiscal year.
Kimishima oversaw the launch of the Switch in March 2017, which went on to sell 18 million units and 69 million copies of games. Nintendo believes it can sell 20 million more of the console in this fiscal year, which ends March 2019.
Incoming Nintendo president Furukawa joined Nintendo in 1994. He has been the outside director of the Pokemon Company since 2012 and the in charge of the global marketing department since 2016.
Bloomberg reports that Furukawa said he hopes to balance Nintendo’s traditions of originality and flexibility.
“I grew up playing the Famicom and come from that generation,...
- 4/26/2018
- by Brian Crecente
- Variety Film + TV
Since the launch of Zelda: Breath of the Wild, people have become aware of a secret tribute to former Nintendo president and CEO Satoru Iwata. However, the extent to the tribute hasn’t been uncovered until very recently. While the game does have a watchman named Botrick that bares a striking resemblance to the beloved industry icon, there’s more. For starters, Botrick does direct the user to a beautiful vista that on its own would be a kind tribute to Iwata’s memory. But if you look around the area just a little more carefully there are a few more clues to
Zelda: Breath of the Wild Has Heartwarming Tribute to Satoru Iwata...
Zelda: Breath of the Wild Has Heartwarming Tribute to Satoru Iwata...
- 3/16/2017
- by Nat Berman
- TVovermind.com
We have reached a particularly depressing generational cross-road in entertainment. The Baby Boomers are reaching a ripe old age, meaning that we are starting to see members of that illustrious post-war generation succumb to old age on a widening scale. This obviously includes a large swath of entertainers who have seemingly always been there for us in our developing years, whose passing are mourned by their countless fans around the world. Robin Williams, Gene Wilder, David Bowie, Satoru Iwata, Carrie Fischer, Debbie Reynolds and Wes Craven have all come and gone, leaving the world a little sadder for their absence.
In Memoriam: Remembering the Late Bill Paxton...
In Memoriam: Remembering the Late Bill Paxton...
- 3/7/2017
- by Brian Hadsell
- TVovermind.com
Satoru Iwata, the CEO and the face of Nintendo for over a decade before his death in July 2015, was a beloved figure in gaming simply because he was so incessantly visible — he would interview his employees in a series called “Iwata Asks” on Nintendo’s web site, and he would host the periodic Nintendo Direct livestreams whenever the company had something to announce, among other media appearances. At the Gdc Awards on Wednesday, in tribute to Iwata, an animated short by Raber Umphenour, Shawne Benson, David Hellman and Chris Kohler made its debut, and you can watch it above. Iwata...
- 3/17/2016
- by Phil Owen
- The Wrap
Cast one eye over the video game calendar of 2015 and it’s clear that last year was a remarkable year for the industry, bolstered by triumphant tour-de-forces in the vein of The Witcher III: Wild Hunt to the barnstorming success of Rocket League.
And though there were many highs peppered across the past twelve months or so, one saddening low point was the passing of the great Satoru Iwata in July. A visionary, a leader and, ultimately a “gamer at heart,” Iwata led Nintendo through trying times upon assuming the role of Head of Corporate Planning Division in 2001. He later succeeded Hiroshi Yamaguchi as President of The Big N the following year.
To commemorate the life and legacy of Satoru Iwata, a poignant three-minute animation has emerged from Gdc 2016, shedding light on the developer’s decorated past at Nintendo as he helped steer the Japanese giant toward success after success.
And though there were many highs peppered across the past twelve months or so, one saddening low point was the passing of the great Satoru Iwata in July. A visionary, a leader and, ultimately a “gamer at heart,” Iwata led Nintendo through trying times upon assuming the role of Head of Corporate Planning Division in 2001. He later succeeded Hiroshi Yamaguchi as President of The Big N the following year.
To commemorate the life and legacy of Satoru Iwata, a poignant three-minute animation has emerged from Gdc 2016, shedding light on the developer’s decorated past at Nintendo as he helped steer the Japanese giant toward success after success.
- 3/17/2016
- by Michael Briers
- We Got This Covered
It’s unlikely that any individual in the gaming world will ever have a song written about them, but Geoff Keighley is a good candidate for the first. That song is Linkin Park’s In the End since there’s no one that personifies this song better. For the second year in a row Keighley ran the Video Game Awards solo, having cut ties with Spike after 2013’s disaster.
To his credit, Keighley really does try with these shows. He and his team put in a lot of effort and it shows, since it went solo the VGAs have been much more game-focused than Spike ever made them, and it’s almost refreshing. The focus is the games, never mind the Pepsi product placement everywhere and, confusingly, this year’s constant mention of Go90, a product many were unfamiliar with prior to, and during the show.
All right, we’ll...
To his credit, Keighley really does try with these shows. He and his team put in a lot of effort and it shows, since it went solo the VGAs have been much more game-focused than Spike ever made them, and it’s almost refreshing. The focus is the games, never mind the Pepsi product placement everywhere and, confusingly, this year’s constant mention of Go90, a product many were unfamiliar with prior to, and during the show.
All right, we’ll...
- 12/4/2015
- by Andrew Vandersteen
- SoundOnSight
The first Nintendo Direct since the passing of former president and CEO Satoru Iwata, despite missing the man’s infectious presence, was a solid presentation, a sign that the maker of Mario is getting back to business after reeling from its tragic loss. There has been little news over the last long while, and to see a spate of announcements (even if expected ones) and tons of footage, all wrapped up in the familiar charming goofiness, was strangely comforting to this Nintendo fan. Contrary opinions about the company aside, these Directs are one of the many great Iwata ideas to make the company more accessible, more personal. They have a way of generating buzz with their unique way of delivering information that the gaming world is more exciting for, and it was good to see them back after the lengthy hiatus.
Of course any Direct is only as good as its content,...
Of course any Direct is only as good as its content,...
- 11/14/2015
- by Patrick Murphy
- SoundOnSight
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The Wii U is getting a HD remake of Twilight Princess, and the trailer shows a snippet from Zelda Wii U, too...
During last night’s Nintendo Direct broadcast, the first of its kind since the sad death of Nintendo boss Satoru Iwata, you’d be forgiven for thinking: where’s Zelda Wii U? The much-anticipated Legend Of Zelda sequel has been a long time coming, and given that next year marks the series’ 30th anniversary, it seemed certain that something concrete would be announced.
Instead, Nintendo unveiled Twilight Princess HD, a beefed-up remake of the Gamecube and Wii entry that saw Link transform into a wolf (a sly nudge at rival action adventure Okami, perhaps?). The new, HD version will come with amiibo support and its own special figurine of Midna riding Wolf Link, which looks very pleasant.
The bigger surprise comes tucked away at the...
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The Wii U is getting a HD remake of Twilight Princess, and the trailer shows a snippet from Zelda Wii U, too...
During last night’s Nintendo Direct broadcast, the first of its kind since the sad death of Nintendo boss Satoru Iwata, you’d be forgiven for thinking: where’s Zelda Wii U? The much-anticipated Legend Of Zelda sequel has been a long time coming, and given that next year marks the series’ 30th anniversary, it seemed certain that something concrete would be announced.
Instead, Nintendo unveiled Twilight Princess HD, a beefed-up remake of the Gamecube and Wii entry that saw Link transform into a wolf (a sly nudge at rival action adventure Okami, perhaps?). The new, HD version will come with amiibo support and its own special figurine of Midna riding Wolf Link, which looks very pleasant.
The bigger surprise comes tucked away at the...
- 11/13/2015
- by ryanlambie
- Den of Geek
We were promised a Nintendo Direct before this year’s end last month and low and behold, we’ll be getting one this Thursday, Nintendo has announced today.
Though the company’s spend a number of months restructuring itself after the untimely passing of its late President and CEO, Satoru Iwata, Nintendo will be holding a livestreamed Direct on its website and its Twitch channel Thursday, November 12th at 2 p.m. Pt. It’s not known who will be presenting the Direct, though the company has alluded to having different presenters per region as it has in the past.
The Big N claims that while there will be no updates on either its mobile endeavors or its upcoming Nx game platform, it will be providing some updates on apparently unannounced Wii U and 3Ds for the remainder of the year–or what there is left of it.
Since Iwata’s passing last summer,...
Though the company’s spend a number of months restructuring itself after the untimely passing of its late President and CEO, Satoru Iwata, Nintendo will be holding a livestreamed Direct on its website and its Twitch channel Thursday, November 12th at 2 p.m. Pt. It’s not known who will be presenting the Direct, though the company has alluded to having different presenters per region as it has in the past.
The Big N claims that while there will be no updates on either its mobile endeavors or its upcoming Nx game platform, it will be providing some updates on apparently unannounced Wii U and 3Ds for the remainder of the year–or what there is left of it.
Since Iwata’s passing last summer,...
- 11/10/2015
- by Tim Gruver
- We Got This Covered
A year after announcing its entrance into smartphone gaming, Nintendo will finally tap into the mobile market with all your Miis in tow, the company revealed today at an investors’ conference in Japan.
Despite its original intent, Nintendo announced that it’ll not be releasing a new smartphone game before the end of 2015 as they initially planned. Instead, it’ll be launching a free-to-play mobile app dubbed the Miitomo by March 2016, which it hopes will see a worldwide release.
Recently elected Nintendo chief executive Tatsumi Kimishima explained that Miitomo is designed for players to communicate through Miis. Your Mii avatar, which represents you on the Wii U home console’s and 3Ds handheld’s online networks, will even go and communicate with others while you are not actively playing, akin to the 2014’s Tomodachi Life on 3Ds.
Miitomo will be the first of five smartphone games from Nintendo and Japanese...
Despite its original intent, Nintendo announced that it’ll not be releasing a new smartphone game before the end of 2015 as they initially planned. Instead, it’ll be launching a free-to-play mobile app dubbed the Miitomo by March 2016, which it hopes will see a worldwide release.
Recently elected Nintendo chief executive Tatsumi Kimishima explained that Miitomo is designed for players to communicate through Miis. Your Mii avatar, which represents you on the Wii U home console’s and 3Ds handheld’s online networks, will even go and communicate with others while you are not actively playing, akin to the 2014’s Tomodachi Life on 3Ds.
Miitomo will be the first of five smartphone games from Nintendo and Japanese...
- 10/29/2015
- by Tim Gruver
- We Got This Covered
With The Legend of Zelda still incubating in development and Metroid Prime nowhere to be seen – not to mention the oncoming Nx hardware, which could wind up featuring both of those titles – Nintendo is in the thick of a transition period. At approximately 11 million units sold across its lifespan, the Wii U has quietly entered its twilight years, while news of the Nx being released as a console-handheld hybrid has already piqued the interest of the company’s legions of fans.
That said, the Big N still plans to host a Nintendo Direct before the year’s end, which would mark the first pre-recorded feature to be released after the passing of the late, great Satoru Iwata.
Taking to Twitter to confirm the news was the publisher’s newly instated President, Tatsumi Kimishima, and the executive promised that fans can look forward to at least one more Direct before the turn of the year.
That said, the Big N still plans to host a Nintendo Direct before the year’s end, which would mark the first pre-recorded feature to be released after the passing of the late, great Satoru Iwata.
Taking to Twitter to confirm the news was the publisher’s newly instated President, Tatsumi Kimishima, and the executive promised that fans can look forward to at least one more Direct before the turn of the year.
- 10/28/2015
- by Michael Briers
- We Got This Covered
Nintendo
“If you only expand upon existing hardware, it’s dull. In some shape or form, we’re always thinking about how we want to surprise players as well as our desire to change each person’s video gaming life.”
Those were some of the last public words from the late-great Satoru Iwata, Nintendo’s CEO since 2002, and they’re not exactly words that the vast majority of gamers wanted to hear. Nintendo have lagged behind Microsoft and Sony for years now, and the Wii was a significant step towards innovation, but a step to the side in terms of quality.
If ‘dull’ means a powerful console akin to the PS4 or Xbox One featuring first party Nintendo games and focusing on games over gimmicks, then every gamer who once had their hands glued around an N64 controller would be rushing to the shops to find the dullest console possible.
“If you only expand upon existing hardware, it’s dull. In some shape or form, we’re always thinking about how we want to surprise players as well as our desire to change each person’s video gaming life.”
Those were some of the last public words from the late-great Satoru Iwata, Nintendo’s CEO since 2002, and they’re not exactly words that the vast majority of gamers wanted to hear. Nintendo have lagged behind Microsoft and Sony for years now, and the Wii was a significant step towards innovation, but a step to the side in terms of quality.
If ‘dull’ means a powerful console akin to the PS4 or Xbox One featuring first party Nintendo games and focusing on games over gimmicks, then every gamer who once had their hands glued around an N64 controller would be rushing to the shops to find the dullest console possible.
- 10/1/2015
- by Michael Potts
- Obsessed with Film
If you can’t beat them, join them. That seems to be the lesson Nintendo is taking to heart as it gets ready to enter the wild world of mobile gaming. Now, you might be saying to yourself, “What are you talking about? Nintendo practically invented mobile gaming!” And you would be right. From the Game Boy to the 3Ds, Nintendo has been the one constant through the history of mobile gaming, consistently putting out great titles and solid hardware for years. However, a less than stellar response to the Wii U has the company looking elsewhere for additional revenue.
That’s why it wasn’t too much of a surprise for many to hear that the platform Nintendo will be developing for is the smartphone. Sources have reported that the mobile market for iOS and Android is just too large to Nintendo to continue to neglect.
“We can’t...
That’s why it wasn’t too much of a surprise for many to hear that the platform Nintendo will be developing for is the smartphone. Sources have reported that the mobile market for iOS and Android is just too large to Nintendo to continue to neglect.
“We can’t...
- 9/17/2015
- by Kyle Reese
- SoundOnSight
Following the sad passing of Satoru Iwata, Nintendo has announced its new company president - Tatsumi Kimishima...
Two months ago, Nintendo sadly lost its president and representative, Satoru Iwata, who died suddenly at the age of just 55. Iwata had steered Nintendo for well over a decade, overseeing the launch of consoles like the 3Ds, Wii and Wii U, and becoming a prominent figure in gaming circles thanks to Nintendo's Direct online broadcasts.
Two months after Iwata's passing, Nintendo has announced who will step in as president: it's 65 year-old Tatsumi Kimishima, a former financial chief at The Pokemon Company and long term manager at Nintendo (he served as head of Nintendo of America between 2002 and 2006).
Kimishima has arrived at a decisive moment in Nintendo's history; it's on the cusp of striking out into the mobile market with its forthcoming venture with DeNa. Nintendo's next console, its successor to the faltering Wii U,...
Two months ago, Nintendo sadly lost its president and representative, Satoru Iwata, who died suddenly at the age of just 55. Iwata had steered Nintendo for well over a decade, overseeing the launch of consoles like the 3Ds, Wii and Wii U, and becoming a prominent figure in gaming circles thanks to Nintendo's Direct online broadcasts.
Two months after Iwata's passing, Nintendo has announced who will step in as president: it's 65 year-old Tatsumi Kimishima, a former financial chief at The Pokemon Company and long term manager at Nintendo (he served as head of Nintendo of America between 2002 and 2006).
Kimishima has arrived at a decisive moment in Nintendo's history; it's on the cusp of striking out into the mobile market with its forthcoming venture with DeNa. Nintendo's next console, its successor to the faltering Wii U,...
- 9/14/2015
- by ryanlambie
- Den of Geek
Nintendo and the entire gaming world suffered a great loss in early July with the passing of Satoru Iwata, and now, after the well-deserved tributes looking back at his many contributions, from a programmer to the president, have subsided, naturally much talk has turned to Nintendo’s future. With their new system, codenamed “Nx” already announced, details of which will supposedly be revealed next year and wild speculation happening now, the company’s near future is undoubtedly for the most part already mapped out. But what about after? What sort of video game company will Nintendo be? There are those who would have them abandon their current path, the one Iwata sent them down, and come back down to planet Earth by producing traditional hardware that equals or surpasses the competition. There are those that would have Nintendo leave the console business altogether, to simply concentrate on what they do...
- 8/5/2015
- by Patrick Murphy
- SoundOnSight
In a surprise swing away from last year's loss of 9.9bn yen, Nintendo has announced a healthy and unexpected profit...
Nintendo was expected to improve on the 9.9bn yen loss it announced this time last year, but most analysts failed to predict such a dramatic swing. Announcing its first-quarter financial results, Nintendo has revealed that it's made a net profit of 8.28bn yen (that's $67m, or £43m, according to the BBC).
In its accompanying statement, Nintendo cites the success of its amiibo line of toys and such games as Puzzles & Dragons and Splatoon as factors in its reversal of fortune. According to its figures, the 3Ds bundle of Puzzles & Dragons Z and Puzzles & Dragons Super Mario Bros Edition sold a total of 7.92m copies worldwide. The Wii U shooter Splatoon sold 1.62m copies - not bad, given the Wii U's small install base and its status as a new property in Nintendo's line-up.
Nintendo was expected to improve on the 9.9bn yen loss it announced this time last year, but most analysts failed to predict such a dramatic swing. Announcing its first-quarter financial results, Nintendo has revealed that it's made a net profit of 8.28bn yen (that's $67m, or £43m, according to the BBC).
In its accompanying statement, Nintendo cites the success of its amiibo line of toys and such games as Puzzles & Dragons and Splatoon as factors in its reversal of fortune. According to its figures, the 3Ds bundle of Puzzles & Dragons Z and Puzzles & Dragons Super Mario Bros Edition sold a total of 7.92m copies worldwide. The Wii U shooter Splatoon sold 1.62m copies - not bad, given the Wii U's small install base and its status as a new property in Nintendo's line-up.
- 7/29/2015
- by ryanlambie
- Den of Geek
Don’t worry, guys. The only way is up, right?
E3 2015 was one of the best of the lot. It wasn’t as important or as sassy as the 2013 conferences, but the friendlier rivalry between Sony and Microsoft was a lot more pleasant to watch. The big two stuck to showing why their console was the one to buy without trying to stab each other in the back, and the conferences were both impressive in their own way; Microsoft were well paced and disciplined, focussing on the year ahead, while Sony relied on nostalgia and sensational announcements for the future. Whoever you think won, who didn’t win is plain to see.
While the highlights of Microsoft’s conference included a first look at Gears of War 4 and the announcement that the Xbox One is now (kinda) backwards compatible, Sony countered with Shenmue III and the long awaited remake of Final Fantasy VII.
E3 2015 was one of the best of the lot. It wasn’t as important or as sassy as the 2013 conferences, but the friendlier rivalry between Sony and Microsoft was a lot more pleasant to watch. The big two stuck to showing why their console was the one to buy without trying to stab each other in the back, and the conferences were both impressive in their own way; Microsoft were well paced and disciplined, focussing on the year ahead, while Sony relied on nostalgia and sensational announcements for the future. Whoever you think won, who didn’t win is plain to see.
While the highlights of Microsoft’s conference included a first look at Gears of War 4 and the announcement that the Xbox One is now (kinda) backwards compatible, Sony countered with Shenmue III and the long awaited remake of Final Fantasy VII.
- 7/27/2015
- by John Cal McCormick
- SoundOnSight
Nintendo president Satoru Iwata has passed away at the age of 55. He was an immensely influential figure both within the industry and with Nintendo fans, and he will be forever missed. Iwata-san’s leadership has been a strong force for good in the gaming industry and so today we honour him in our main event. Closing the show is our review of Super Mario World, arguably one of four Mario adventures that could easily be listed within the lexicon of the greatest games ever made. Joining us is returning guest Patrick Murphy.
Listen on ITunes
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Listen on Stitcher
Episode Playlist:
00:00: Iwata E3 clip
00:30: Intro
01:00: Nintendosage: Checking back in on Splatoon
17:00: Splatoon theme song
18:00: Remembering Satoru Iwata
21:00: Main Event: Deciding the best Nintendo console
58:00: CNET tribute to Satoru Iwata
60:00: Super Mario World...
Listen on ITunes
Listen on Poddirectory
Listen on Stitcher
Episode Playlist:
00:00: Iwata E3 clip
00:30: Intro
01:00: Nintendosage: Checking back in on Splatoon
17:00: Splatoon theme song
18:00: Remembering Satoru Iwata
21:00: Main Event: Deciding the best Nintendo console
58:00: CNET tribute to Satoru Iwata
60:00: Super Mario World...
- 7/14/2015
- by Ricky
- SoundOnSight
We’re sad to report the passing of Nintendo president Satoru Iwata.
Nintendo’s president Satoru Iwata has, we’re sorry to announce, passed away at the age of 55. Nintendo confirmed the news in a statement, which simply reads:
Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth.
Iwata climbed Nintendo’s ranks since joining the company as a programmer in the 1980s, and followed Hiroshi Yamauchi as president in 2002. Since then, he’s become the public face of the company, presenting its Nintendo Direct broadcasts, hosting interviews with developers (the Iwata Asks series) and even appearing in puppet form at E3 in June.
Iwata helped bring some of Nintendo’s most popular consoles to market, including the Wii and 3Ds. Nintendo’s latest home console, the Wii U, has struggled to repeat the success of the Wii,...
Nintendo’s president Satoru Iwata has, we’re sorry to announce, passed away at the age of 55. Nintendo confirmed the news in a statement, which simply reads:
Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth.
Iwata climbed Nintendo’s ranks since joining the company as a programmer in the 1980s, and followed Hiroshi Yamauchi as president in 2002. Since then, he’s become the public face of the company, presenting its Nintendo Direct broadcasts, hosting interviews with developers (the Iwata Asks series) and even appearing in puppet form at E3 in June.
Iwata helped bring some of Nintendo’s most popular consoles to market, including the Wii and 3Ds. Nintendo’s latest home console, the Wii U, has struggled to repeat the success of the Wii,...
- 7/13/2015
- by ryanlambie
- Den of Geek
Nintendo President and CEO Satoru Iwata has passed away, the company announced in a press release on Monday, July 13. The beloved gaming icon died at the age of 55 on Saturday, July 11, due to a bile duct growth. Iwata had been struggling with his health over the past year. The businessman broke the news of his trouble in a release to shareholders in June 2014, offering an explanation for his absence at the company's annual shareholders' meeting. "Recently, as the result of one of my routine [...]...
- 7/13/2015
- Us Weekly
“Although many believe that technology automatically enables more realistic expression, I believe that is just not correct.”-Satoru Iwata
I rarely write obituaries about famous people — because while I admire what many people have done in their careers, I feel it is somewhat disingenuous to write about someone at such a tragic time when I myself have no personal connection with the person who has passed away. We actually have a policy here at Sound On Sight; I discourage our writers to avoid publishing news about celebrities or industry folk who have died unless they have something deeply personal to say or have an extensive knowledge of the person’s life and work. In other words, we restrain from publishing click bait articles, and so this is not a news story. I’m not here to announce the death of a great man. This is instead a small tribute...
I rarely write obituaries about famous people — because while I admire what many people have done in their careers, I feel it is somewhat disingenuous to write about someone at such a tragic time when I myself have no personal connection with the person who has passed away. We actually have a policy here at Sound On Sight; I discourage our writers to avoid publishing news about celebrities or industry folk who have died unless they have something deeply personal to say or have an extensive knowledge of the person’s life and work. In other words, we restrain from publishing click bait articles, and so this is not a news story. I’m not here to announce the death of a great man. This is instead a small tribute...
- 7/13/2015
- by Ricky
- SoundOnSight
Satoru Iwata, president of Nintendo, has passed away, according to a statement released by Nintendo: Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth. Iwata joined Nintendo out of college, becoming the company's coordinator of software production in 1983. He helped create the iconic Kirby character, as well as the classic games EarthBound and Balloon Fight. He also worked on The Legend of Zelda and the early Mario games, all of which helped turn Nintendo into the preeminent video game company.He became the fourth president of the company in 2002, replacing the legendary Hiroshi Yamauchi, who had held the position for over 50 years. One of Iwata's major decisions as CEO of Nintendo, a position he took in 2013, was jettisoning Nintendo's participation in the usual big press conferences at the annual video game expo E3. Instead,...
- 7/13/2015
- by Greg Cwik
- Vulture
Tragic news out of the gaming world, as Nintendo president Satoru Iwata passed away yesterday at age 55 due to a bile duct growth. The news of Iwata’s passing was first reported via a brief statement issued by Nintendo.
Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth
Iwata had been dealing with health issues for the past few years. The Nintendo CEO had been forced to miss the 2014 E3 conference due to issues regarding his bile duct and was also forced to miss the publisher’s most recent showing at E3, although Nintendo had claimed that was due to business matters at the time.
A true company man, Iwata had been with Nintendo for essentially his entire professional career. He started working at Hal Laboratory, Inc. in the 1980’s and eventually transitioned to the president of Hal...
Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth
Iwata had been dealing with health issues for the past few years. The Nintendo CEO had been forced to miss the 2014 E3 conference due to issues regarding his bile duct and was also forced to miss the publisher’s most recent showing at E3, although Nintendo had claimed that was due to business matters at the time.
A true company man, Iwata had been with Nintendo for essentially his entire professional career. He started working at Hal Laboratory, Inc. in the 1980’s and eventually transitioned to the president of Hal...
- 7/13/2015
- by Eric Hall
- We Got This Covered
Nintendo’s global president Satoru Iwata has died at the age of 55, the company announced on Sunday. Iwata, a longtime employee and ranking executive since 2002, was the fourth president in Nintendo’s history. He was most recently named CEO of the gaming brand’s North American division in 2013. “Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth,” the company said in a statement. Also Read: Sony Planning Animated 'Mario Bros.' Movie According to Leaked Emails Nintendo has been making increasing strides to break into Hollywood for several years.
- 7/13/2015
- by Matt Donnelly
- The Wrap
Japan-based Nintendo said Monday morning that its president, Satoru Iwata, died Saturday, due to a bile duct growth. Iwata skipped last year's E3, reportedly due to his health, and underwent surgery to remove the bile duct growth. Born Dec. 6, 1959, and raised in Japan, Iwata joined Nintendo in the 1980s, working on games including "Balloon Fight," "EarthBound" and the "Kirby" franchise. He was named director in 2000 and two years later succeeded Hiroshi Yamauchi as the company's fourth president and also was named representative director Two years ago, he became CEO of Nintendo of America, Inc. Nintendo's
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- 7/13/2015
- by THR Staff
- The Hollywood Reporter - Movie News
Boy, it looks like Nintendo have turned over a new leaf since E3 ended. The company has been much more open and honest about fan criticism of its new game announcements, and now they’ve remarked about how surprised they are that Splatoon did well at retail.
Don’t get the wrong idea though. The comment shouldn’t be taken to mean that Nintendo thought that the game wasn’t good enough to be a success. No, the statement was more one of recognition that the game has done so well despite being a new and not-yet-established IP – so said Nintendo president Satoru Iwata.
Having received high recognition from our consumers for its novelty, this title’s sell-through sales reached 1 million units in less than a month from its release. We feel very grateful for this, since our view was not so optimistic prior to release, for it being a non-series title.
Don’t get the wrong idea though. The comment shouldn’t be taken to mean that Nintendo thought that the game wasn’t good enough to be a success. No, the statement was more one of recognition that the game has done so well despite being a new and not-yet-established IP – so said Nintendo president Satoru Iwata.
Having received high recognition from our consumers for its novelty, this title’s sell-through sales reached 1 million units in less than a month from its release. We feel very grateful for this, since our view was not so optimistic prior to release, for it being a non-series title.
- 7/3/2015
- by Joe Pring
- We Got This Covered
Nintendo’s commitment to remain vague on its Wii U successor has proved to have the opposite effect – or has it?! – in that the entire industry has one ear pressed to the ground in the hope of learning more about the mysterious Nintendo Nx. Its absence at E3 a few weeks ago was to be expected, but now a report has surfaced by Digitimes that claims the nebulous hardware is primed to be produced in October, paving the way for a worldwide release in June 0f 2016.
The outlet claims that a major Taiwanese manufacturer has been given the go-ahead to begin “pilot production” of the new system later this year, and that orders and design tweaks are to be finalized by March 2016. While unconfirmed, it’s a timeline that aligns with the fiscal year, opening up an opportune window for Nintendo to make a good first impression for investors and stock holders.
The outlet claims that a major Taiwanese manufacturer has been given the go-ahead to begin “pilot production” of the new system later this year, and that orders and design tweaks are to be finalized by March 2016. While unconfirmed, it’s a timeline that aligns with the fiscal year, opening up an opportune window for Nintendo to make a good first impression for investors and stock holders.
- 7/2/2015
- by Michael Briers
- We Got This Covered
Though its lifetime sales tell a different story, the Wii U is here to stay. Despite the launch of the still-to-be-revealed Nx console, Nintendo has confirmed that satisfying customers who have purchased the Wii U hardware remain a priority moving forward.
This strategy extends to Nintendo’s 3Ds as well, according to the company’s President Satoru Iwata – mind you, it’s the flagship home console that needs the support more so than the handheld.
“The Nx is new hardware, and will start from zero. However, the 3Ds and Wii U have install bases. Immediately cutting off software for previous hardware upon the release of a new machine is inefficient. We will continue making 3Ds and Wii U software while preparing for the Nx. We are prioritizing satisfying customers who purchased the Wii U.”
Iwata’s mission goal was presented to investors and comes mere days after Shigeru Miyamoto touched upon the system’s shortcomings.
This strategy extends to Nintendo’s 3Ds as well, according to the company’s President Satoru Iwata – mind you, it’s the flagship home console that needs the support more so than the handheld.
“The Nx is new hardware, and will start from zero. However, the 3Ds and Wii U have install bases. Immediately cutting off software for previous hardware upon the release of a new machine is inefficient. We will continue making 3Ds and Wii U software while preparing for the Nx. We are prioritizing satisfying customers who purchased the Wii U.”
Iwata’s mission goal was presented to investors and comes mere days after Shigeru Miyamoto touched upon the system’s shortcomings.
- 6/29/2015
- by Michael Briers
- We Got This Covered
One of the more unexpected rumors in the past year or so was that of a live-action TV series in the works at Netflix based on the popular Nintendo video game franchise "The Legend of Zelda". The news was quickly shot down by none other than Nintendo CEO Satoru Iwata himself who said it was not based on current facts.
Today though, Season Zero reports that the project has resurfaced again - this time being developed as a potential pilot for Amazon. It adds that if the project is to go ahead, it will shoot in August in New York and Savannah, Georgia.
What the plot of such a potential series could be is unclear at this point, though will likely involve Link traveling across Hyrule to rescue Princess Zelda.
If the report is true, the project would join the batch of other high profile pilots in the works at...
Today though, Season Zero reports that the project has resurfaced again - this time being developed as a potential pilot for Amazon. It adds that if the project is to go ahead, it will shoot in August in New York and Savannah, Georgia.
What the plot of such a potential series could be is unclear at this point, though will likely involve Link traveling across Hyrule to rescue Princess Zelda.
If the report is true, the project would join the batch of other high profile pilots in the works at...
- 6/24/2015
- by Garth Franklin
- Dark Horizons
Avalanche Studios
There were some big announcements at this year’s E3 and some even bigger surprises. Developers seemed to take the criticisms of the previous year to heart and truly upped their games. Literally.
We got our first proper looks at some long awaited games such as the new Mirror’s Edge, The Last Guardian and the new Final Fantasy VII remake, as well as news of services like Microsoft’s HoloLens and backwards compatibility. Even something as small as being able to play as a woman for the first fully voiced Fallout protagonist produced a huge pop and was said with such swagger.
Ubisoft had another incredible “one-more-thing” with Tom Clancy’s Ghost Recon Wildlands making Ubisoft the kings of the concept as they’ve had four in a row now. Square’s Deus Ex and Just Cause trailers kicked ass. Satoru Iwata, Reggie Fils-Aime and Shigeru Miyamoto...
There were some big announcements at this year’s E3 and some even bigger surprises. Developers seemed to take the criticisms of the previous year to heart and truly upped their games. Literally.
We got our first proper looks at some long awaited games such as the new Mirror’s Edge, The Last Guardian and the new Final Fantasy VII remake, as well as news of services like Microsoft’s HoloLens and backwards compatibility. Even something as small as being able to play as a woman for the first fully voiced Fallout protagonist produced a huge pop and was said with such swagger.
Ubisoft had another incredible “one-more-thing” with Tom Clancy’s Ghost Recon Wildlands making Ubisoft the kings of the concept as they’ve had four in a row now. Square’s Deus Ex and Just Cause trailers kicked ass. Satoru Iwata, Reggie Fils-Aime and Shigeru Miyamoto...
- 6/20/2015
- by Lee Hazell
- Obsessed with Film
Nintendo’s big reveal this year was Star Fox Zero. But where was Zelda and Metroid? And where does the lack of big games leave the Wii U?
If there was a single abiding image left behind at the conclusion of Nintendo’s E3 digital presentation, it was of those wonderful puppet versions of Reggie Fils-Aime, Shigeru Miyamoto and Satoru Iwata gamboling around the screen. Created by Jim Henson’s workshop, they’re shorthand for Nintendo’s enduring appeal: its playfulness, its humour, its quiet self-effacement.
Yet isn’t it also a little troubling that the most memorable and disarming moment in Nintendo’s lengthy reveal was the cutesy packaging rather than the games themselves?
Of course, this isn’t to say that some of those games weren’t utterly delightful. Yoshi’s Woolly World is as airy and beautifully crafted as we’d expect from the team behind the...
If there was a single abiding image left behind at the conclusion of Nintendo’s E3 digital presentation, it was of those wonderful puppet versions of Reggie Fils-Aime, Shigeru Miyamoto and Satoru Iwata gamboling around the screen. Created by Jim Henson’s workshop, they’re shorthand for Nintendo’s enduring appeal: its playfulness, its humour, its quiet self-effacement.
Yet isn’t it also a little troubling that the most memorable and disarming moment in Nintendo’s lengthy reveal was the cutesy packaging rather than the games themselves?
Of course, this isn’t to say that some of those games weren’t utterly delightful. Yoshi’s Woolly World is as airy and beautifully crafted as we’d expect from the team behind the...
- 6/18/2015
- by ryanlambie
- Den of Geek
So. I’m guilty. I’m guilty of being one of the self-proclaimed fans of Nintendo who shamelessly complained at what seemed like the most lackluster Nintendo showing at E3 in years and after a day of pouting I’ve realized how wrong I really was.
First, let me give you a few samples of my bitter cynicism throughout the event.
I’m not going to lie. I felt really underwhelmed by the content showed during their Digital Event and, to be completely honest, a little blue balled. On Sunday, we knew Nintendo was going to announce Ryu, Roy, and some other new content for Super Smash Bros. WiiU. But what we didn’t know is that Ryu and Roy would be launching the same day as Lucas. On Sunday. The day of the official announcement. Not only that, but they’ve been listening to us, the fans, bitch and complain about tournament mode.
First, let me give you a few samples of my bitter cynicism throughout the event.
I’m not going to lie. I felt really underwhelmed by the content showed during their Digital Event and, to be completely honest, a little blue balled. On Sunday, we knew Nintendo was going to announce Ryu, Roy, and some other new content for Super Smash Bros. WiiU. But what we didn’t know is that Ryu and Roy would be launching the same day as Lucas. On Sunday. The day of the official announcement. Not only that, but they’ve been listening to us, the fans, bitch and complain about tournament mode.
- 6/18/2015
- by feeds@cinelinx.com (Katy Barber)
- Cinelinx
Nintendo’s E3 Digital Event started strong packing in clever gags, catchy songs, and Nintendo executives Satoru Iwata, Shigeru Miyamoto, and Reggie Fils-Aime in puppet form. Sunny and cheerful, the opening is a cascade of epic silliness, good for a few fleeting and familiar chuckles and Nintendo’s willingness to poke fun at itself. While it didn’t quite recapture the magic of the last digital event, it hit all the right playful, idiosyncratic notes.
As expected, Star Fox Zero had the honour of being the first game showcased in the event. It was announced last year that Fox, Falco, Peppy and Slippy would be back in a new adventure, and after a year of mystery we finally got to see the first full trailer highlighting how the game works with the Wii U’s second screen. Having two unique viewpoints offers distinct gaming advantages and frees up the TV...
As expected, Star Fox Zero had the honour of being the first game showcased in the event. It was announced last year that Fox, Falco, Peppy and Slippy would be back in a new adventure, and after a year of mystery we finally got to see the first full trailer highlighting how the game works with the Wii U’s second screen. Having two unique viewpoints offers distinct gaming advantages and frees up the TV...
- 6/17/2015
- by Ricky
- SoundOnSight
Earthbound turns 20 years old today, so let’s discuss the cult classic.
****
Earthbound
Developed by Ape / Hal Laboratory
Published by Nintendo
Available on Snes, Wii, Wii U
The Snes is arguably home to some of the best Japanese role-playing games ever made, but even among such revered company, Earthbound (known as Mother 2 in Japan) stands out as a brilliant satire about growing up and our fears of conformity. It’s anarchy versus conformity only conformity doesn’t stand a chance. This often funny, always poignant coming of age tale, deeply embedded in suburban mores, centers around four kids, off to save the planet by collecting melodies while en route to defeating the evil alien force known as Giygas.
Earthbound didn’t reinvent the wheel, but it sure had fun twisting the usual Jrpg tropes. There’s a princess you must rescue, not once, but twice, who’s really just a child prodigy,...
****
Earthbound
Developed by Ape / Hal Laboratory
Published by Nintendo
Available on Snes, Wii, Wii U
The Snes is arguably home to some of the best Japanese role-playing games ever made, but even among such revered company, Earthbound (known as Mother 2 in Japan) stands out as a brilliant satire about growing up and our fears of conformity. It’s anarchy versus conformity only conformity doesn’t stand a chance. This often funny, always poignant coming of age tale, deeply embedded in suburban mores, centers around four kids, off to save the planet by collecting melodies while en route to defeating the evil alien force known as Giygas.
Earthbound didn’t reinvent the wheel, but it sure had fun twisting the usual Jrpg tropes. There’s a princess you must rescue, not once, but twice, who’s really just a child prodigy,...
- 6/7/2015
- by Ricky
- SoundOnSight
Region locks could be a thing of the past by the time Nintendo's Nx console comes out, suggests company president Satoru Iwata...
Over the past couple of weeks, Nintendo president Satoru Iwata has spent a fair bit of his time talking about why he can't talk about his company's forthcoming Nx console.
Announced at the same time as Nintendo's forthcoming venture into the smart phone games arena, the Nx is currently shrouded in mystery; Iwata has freely admitted that its existence was only made public to head off suggestions that his company is abandoning console production altogether.
"Presently, we cannot talk about the time period when it [the Nx] will go on sale or what it’s like," Iwata said at a recent investor's meeting. "Because we are calling it a 'new concept,' we are not thinking of this as a 'simple replacement' for the 3Ds or the Wii U.
Over the past couple of weeks, Nintendo president Satoru Iwata has spent a fair bit of his time talking about why he can't talk about his company's forthcoming Nx console.
Announced at the same time as Nintendo's forthcoming venture into the smart phone games arena, the Nx is currently shrouded in mystery; Iwata has freely admitted that its existence was only made public to head off suggestions that his company is abandoning console production altogether.
"Presently, we cannot talk about the time period when it [the Nx] will go on sale or what it’s like," Iwata said at a recent investor's meeting. "Because we are calling it a 'new concept,' we are not thinking of this as a 'simple replacement' for the 3Ds or the Wii U.
- 5/11/2015
- by ryanlambie
- Den of Geek
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