Even non-gamers are aware of the massive cultural impact that 1996’s Tomb Raider had on media. Not only did Eidos Interactive’s iconic release revolutionize adventure narratives in gaming, updating the simple thrills of titles like Pitfall into a truly immersive interactive experience, but it also gifted us with one of pop culture’s most recognizable characters through Lara Croft, a badass gaming mascot who is still holding her own against gun-toting super-soldiers and Italian plumbers in the year of our lord 2022.
Though the series has come a long way since the 90s, breaking boundaries with over a dozen mainline sequels, reboots and even a handful of cinematic adaptations (none of which were masterpieces but are still entertaining for a myriad of different reasons), there’s one aspect of the original game that rarely gets the attention it deserves despite being a crucial part of Tomb Raider’s overwhelming success.
Though the series has come a long way since the 90s, breaking boundaries with over a dozen mainline sequels, reboots and even a handful of cinematic adaptations (none of which were masterpieces but are still entertaining for a myriad of different reasons), there’s one aspect of the original game that rarely gets the attention it deserves despite being a crucial part of Tomb Raider’s overwhelming success.
- 8/9/2022
- by Luiz H. C.
- bloody-disgusting.com
With the recent news that Alicia Vikander will be inheriting Angelina Jolie’s role as the cinematic incarnation of Lara Croft, the Tomb Raider game series is enjoying a massive cultural resurgence. Today we’re bringing you news of the World Premiere of Nathan McCree’s Tomb Raider Suite, to be performed by the Royal Philharmonic Concert Orchestra […]
The post Full Details of the World Premiere of Tomb Raider: Live in Concert appeared first on HeyUGuys.
The post Full Details of the World Premiere of Tomb Raider: Live in Concert appeared first on HeyUGuys.
- 11/14/2016
- by Michael Walsh
- HeyUGuys.co.uk
"Chime" started out as a good deed, a game where a portion of profits went to various children's charities. It created pro bono and was initially published for Xbox Live by the not-for-profit publisher OneBigGame. Aside from being a vehicle for altruism, "Chime" was also pretty damned clever. The gameplay's a hybrid of puzzle mechanics and music creation that looks gorgeous and sounds amazing.
Chime Super Deluxe - Trailer from zoemode on Vimeo.
Those amazing sounds come courtesy of a stellar line-up of artists. The original release of "Chime" boasted tracks by Moby, Fred Deakin of Lemon Jelly, Philip Glass and Markus Schulz and the Playstation Network version add tunes by Sabrepulse, Plaid, Shlomo, Nathan McCree and Joe Hogan. The Psn release-distributed this time by developer Zoe Mode-also includes new coo-op options and versus gameplay, too.
Chime Super Deluxe - Sabrepulse Interview from zoemode on Vimeo.
If like the idea...
Chime Super Deluxe - Trailer from zoemode on Vimeo.
Those amazing sounds come courtesy of a stellar line-up of artists. The original release of "Chime" boasted tracks by Moby, Fred Deakin of Lemon Jelly, Philip Glass and Markus Schulz and the Playstation Network version add tunes by Sabrepulse, Plaid, Shlomo, Nathan McCree and Joe Hogan. The Psn release-distributed this time by developer Zoe Mode-also includes new coo-op options and versus gameplay, too.
Chime Super Deluxe - Sabrepulse Interview from zoemode on Vimeo.
If like the idea...
- 3/31/2011
- by Evan Narcisse
- ifc.com
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