Whenever a video game’s sequel is announced, fans usually expect the game to hit three checkmarks: the game must be bigger, badder, and better. Or to put it bluntly, they want roughly the same experience but with more real estate, mechanics, and story. This sounds like a great strategy, but some developers disagree and believe it is the cause of many problems in the modern game industry.
Recently, IGN posted a retrospective of Dead Island 2 and its troubled development. For those who don’t know, the recently released sequel went through four developers. Dambuster Studios might have finished Dead Island 2, but Techland, Yager Development, and Sumo Digital all did some work on some version of the title beforehand. After the first three studios were dropped, it was Dambuster’s chance to shine and pitch their vision of the zombie-stomping simulator. The studio showed off its ideas, got the project,...
Recently, IGN posted a retrospective of Dead Island 2 and its troubled development. For those who don’t know, the recently released sequel went through four developers. Dambuster Studios might have finished Dead Island 2, but Techland, Yager Development, and Sumo Digital all did some work on some version of the title beforehand. After the first three studios were dropped, it was Dambuster’s chance to shine and pitch their vision of the zombie-stomping simulator. The studio showed off its ideas, got the project,...
- 5/4/2023
- by Matthew Byrd
- Den of Geek
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