For years, the Nintendo Game Boy dominated the handheld gaming market en route to arguably becoming synonymous with the very idea of handheld gaming. So why did Nintendo stop using the Game Boy name almost 16 years ago?
To be honest, the answer to that question is complicated and open to a fair bit of speculation. While this is a topic that Nintendo has talked around over the years, there are not a lot of high-level Nintendo executives who have directly addressed that question in a way that eliminates all possible doubt.
Having said that, we do have a pretty good idea why Nintendo suddenly stopped using the Game Boy brand after they spent years establishing it as one of the strongest names in the video game industry.
The explanation dates back to the origins of the Game Boy name which are, appropriately enough, also somewhat mysterious. It’s been said...
To be honest, the answer to that question is complicated and open to a fair bit of speculation. While this is a topic that Nintendo has talked around over the years, there are not a lot of high-level Nintendo executives who have directly addressed that question in a way that eliminates all possible doubt.
Having said that, we do have a pretty good idea why Nintendo suddenly stopped using the Game Boy brand after they spent years establishing it as one of the strongest names in the video game industry.
The explanation dates back to the origins of the Game Boy name which are, appropriately enough, also somewhat mysterious. It’s been said...
- 8/31/2021
- by Matthew Byrd
- Den of Geek
Matthew Byrd Jan 5, 2017
An ex-designer reveals that nobody at Nintendo wanted to make a two screen system except for the man who got the final word.
The Nintendo DS is one of the best-selling systems of the past few decades, with its two-screen set-up recalling the big N's glory days with the Game And Watch series. But in an interview with Retro Gamer Magazine, former Nintendo General Manager of Research and Engineering Satoru Okada revealed that the Nintendo DS' second screen was a last-minute idea that almost everyone at the company disagreed with.
See related Ant-Man And The Wasp: Michael Douglas set to return Ant-Man And The Wasp: Peyton Reed returning to direct
According to Okada, Nintendo had planned to follow up the Game Boy Advance with a handheld system known only at that time as "Iris." The name was a play on the system's status as the...
An ex-designer reveals that nobody at Nintendo wanted to make a two screen system except for the man who got the final word.
The Nintendo DS is one of the best-selling systems of the past few decades, with its two-screen set-up recalling the big N's glory days with the Game And Watch series. But in an interview with Retro Gamer Magazine, former Nintendo General Manager of Research and Engineering Satoru Okada revealed that the Nintendo DS' second screen was a last-minute idea that almost everyone at the company disagreed with.
See related Ant-Man And The Wasp: Michael Douglas set to return Ant-Man And The Wasp: Peyton Reed returning to direct
According to Okada, Nintendo had planned to follow up the Game Boy Advance with a handheld system known only at that time as "Iris." The name was a play on the system's status as the...
- 1/3/2017
- Den of Geek
Nintendo has been the most enduring and influential company in the gaming medium and its consoles. Branding and innovative game achievements have given the company a momentous status in popular culture. And so 30 years after the Nes hit North American shores, we’ve decided to compile a list of the 100 greatest Nintendo games. Here is part two.
90. Kid Icarus
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Director(s) Satoru Okada
Platform(s) Nintendo Entertainment System
Na July 1987
Genre(s) Action, platforming
-
The game was directed by Satoru Okada and produced by the general manager of the R&D1 division, the same team who developed Metroid a year earlier. Both games ran on the same engine, shared similar level designs and even a few notorious enemies, and so one of the most striking aspects of Kid Icarus is how similar is feels to its sister game. Yet Pit has...
90. Kid Icarus
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Director(s) Satoru Okada
Platform(s) Nintendo Entertainment System
Na July 1987
Genre(s) Action, platforming
-
The game was directed by Satoru Okada and produced by the general manager of the R&D1 division, the same team who developed Metroid a year earlier. Both games ran on the same engine, shared similar level designs and even a few notorious enemies, and so one of the most striking aspects of Kid Icarus is how similar is feels to its sister game. Yet Pit has...
- 2/2/2015
- by Staff
- SoundOnSight
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