Congratulations Valued Employee, you have been named Kindred Aerospace’s Employee of the Month. Your reward is…no, not a promotion, but the release of the award-winning sci-fi exploration game Journey to the Savage Planet: Employee of the Month Editionon PlayStation 5 and Xbox Series X|S on Tuesday, Feb. 14, 2023 from global publisher 505 Games alongside developers Raccoon Logic.
That’s right, Valued Employee, your journey to Ary-26 as part of the Pioneer Program is now even better (improving on perfection has been hard!) with juicy Dlc, new ads, bonus chats with Martin Tweed and an enhanced photo mode! Even better, the game is now fully optimized for new consoles And features a Performance vs. Graphics option. Honestly, you barely deserve it, but you’re welcome. We’ll give you a moment to collect yourself and digest that amazing news.
Digested? Good. Experience planets Ary-26 and Dlc-1 with support for up to...
That’s right, Valued Employee, your journey to Ary-26 as part of the Pioneer Program is now even better (improving on perfection has been hard!) with juicy Dlc, new ads, bonus chats with Martin Tweed and an enhanced photo mode! Even better, the game is now fully optimized for new consoles And features a Performance vs. Graphics option. Honestly, you barely deserve it, but you’re welcome. We’ll give you a moment to collect yourself and digest that amazing news.
Digested? Good. Experience planets Ary-26 and Dlc-1 with support for up to...
- 1/25/2023
- by Martin Cid Magazine
- Martin Cid Tech
Alex Hutchinson, Typhoon Studios co-founder and Google Stadia developer, has suggested on Twitter that video game streamers should pay developers for the rights to stream their games.
The real truth is the streamers should be paying the developers and publishers of the games they stream. They should be buying a license like any real business and paying for the content they use.
— Alex Hutchinson (@BangBangClick) October 22, 2020
Hutchinson’s tweet seems to be a response to Twitch’s controversial handling of DMCA takedowns which have impacted their streaming partners’ ability to play licensed music and other licensed audio content on their streams. The confusing nature of that policy has concerned many streamers who not only are resorting to deleting all of their old content but are left with unanswered questions regarding the extent of Twitch’s policies and what they’re supposed to do moving forward.
Now, Hutchinson seems to be...
The real truth is the streamers should be paying the developers and publishers of the games they stream. They should be buying a license like any real business and paying for the content they use.
— Alex Hutchinson (@BangBangClick) October 22, 2020
Hutchinson’s tweet seems to be a response to Twitch’s controversial handling of DMCA takedowns which have impacted their streaming partners’ ability to play licensed music and other licensed audio content on their streams. The confusing nature of that policy has concerned many streamers who not only are resorting to deleting all of their old content but are left with unanswered questions regarding the extent of Twitch’s policies and what they’re supposed to do moving forward.
Now, Hutchinson seems to be...
- 10/22/2020
- by Matthew Byrd
- Den of Geek
Matthew Byrd Jan 29, 2019
Pioneer, the sci-fi game Ubisoft teased in Watch Dogs 2, might be alive after all
New information suggests that Pioneer, Ubisoft's mysterious sci-fi project, might be alive after all.
Kotaku is reporting that the situation surrounding Ubisoft's Pioneer is complicated. From the sound of things, Pioneer began as a fairly ambitious, non-violent sci-fi exploration title that was going to buck many of Ubisoft's notable trends in terms of open and large world design. This is apparently the version of Pioneer that is no longer in development.
However, unnamed sources close to the situation are reporting that there is some of the framework used during the early development of Pioneer is still being utilized. It's not entirely clear how much of the original game remains - or if the name will ultimately remain the same, but at least some of the progress made on Pioneer will reportedly go towards...
Pioneer, the sci-fi game Ubisoft teased in Watch Dogs 2, might be alive after all
New information suggests that Pioneer, Ubisoft's mysterious sci-fi project, might be alive after all.
Kotaku is reporting that the situation surrounding Ubisoft's Pioneer is complicated. From the sound of things, Pioneer began as a fairly ambitious, non-violent sci-fi exploration title that was going to buck many of Ubisoft's notable trends in terms of open and large world design. This is apparently the version of Pioneer that is no longer in development.
However, unnamed sources close to the situation are reporting that there is some of the framework used during the early development of Pioneer is still being utilized. It's not entirely clear how much of the original game remains - or if the name will ultimately remain the same, but at least some of the progress made on Pioneer will reportedly go towards...
- 1/16/2019
- Den of Geek
Ubisoft is, by and large, one of the biggest publishers in the industry. It’s a company that can afford to have thousands of staff dedicate time to a sprawling sequel such as Assassin’s Creed IV: Black Flag, or to galvanise a team to bring about an all-new, triple-a IP in the form of Watch Dogs. Thankfully, the respective success of each title has allowed the French publisher to break the mould and take risks of late, with Child of Light and Valiant Hearts being notable examples of such a trend.
Satisfy the mainstream audience while simultaneously guiding personal projects to development. It’s a two-fold plan that, in theory, balances creativity with commercial success, and it’s one Ubisoft is looking to continue with Alex Hutchinson, the creative director on Far Cry 4.
Speaking to Cvg, the dev revealed that the studio has indeed greenlit his personal project, and...
Satisfy the mainstream audience while simultaneously guiding personal projects to development. It’s a two-fold plan that, in theory, balances creativity with commercial success, and it’s one Ubisoft is looking to continue with Alex Hutchinson, the creative director on Far Cry 4.
Speaking to Cvg, the dev revealed that the studio has indeed greenlit his personal project, and...
- 11/19/2014
- by Michael Briers
- We Got This Covered
A lot of people absolutely loved the nautical segments of "Assassin's Creed 3," running down ships in the Caribbean, dominating the high seas with their slow-turning boats.
You couldn't necessarily count me among them, but that's the well Ubisoft is drawing from in the next installment of the series, "Assassin's Creed IV: Black Flag."
The promotional image the publisher sent over this morning didn't include any additional details about the game (but we understand some people have seen it at this point and impressions should be trickling in soon). Speculation has run rampant about where the franchise would go next (with the series' Creative Director Alex Hutchinson soundly shutting down locations like ancient Japan or Egypt). So pirates, it is, eh?
Okay, I can get behind pirates.
Anyway, you can see the full promo image after the jump. Hold tight for more news as it develops.
Related posts:
eigoMANGA's Fighting Game...
You couldn't necessarily count me among them, but that's the well Ubisoft is drawing from in the next installment of the series, "Assassin's Creed IV: Black Flag."
The promotional image the publisher sent over this morning didn't include any additional details about the game (but we understand some people have seen it at this point and impressions should be trickling in soon). Speculation has run rampant about where the franchise would go next (with the series' Creative Director Alex Hutchinson soundly shutting down locations like ancient Japan or Egypt). So pirates, it is, eh?
Okay, I can get behind pirates.
Anyway, you can see the full promo image after the jump. Hold tight for more news as it develops.
Related posts:
eigoMANGA's Fighting Game...
- 2/28/2013
- by Charles Webb
- MTV Multiplayer
I don’t play on easy, I never really have. I’ve made fun of those who choose that option at the start of a game, whose text I think should be surrounded by flowers and bunny rabbits upon choosing that mode, and that’s the article I started out writing. Then I started to think about the people who play on easy, and why they don’t want the challenge the game can offer. For me, that’s when I get the most satisfaction out of a game, when after hours and hours of wading through the unrelenting hordes I eventually stand a top their bodies and I can leap up, in my underwear, and declare how awesome I am.
But maybe that’s just me, that’s what I enjoy about gaming. Sure I like the stories, but other than RPGs I’ve never really found stories in video games that compelling,...
But maybe that’s just me, that’s what I enjoy about gaming. Sure I like the stories, but other than RPGs I’ve never really found stories in video games that compelling,...
- 1/16/2013
- by Kyle McKerracher
- Obsessed with Film
Remember when games used to be hard? Remember when we used to agonise over the Unity Station mission in GTA: San Andreas? All you have to do is follow the damn train, Cj – if it only it were that simple. Games of the previous generation were often brutally difficult, and even the “children’s” age games were sometimes scream inducing: Jak II, anyone? It’s hard to imagine today, given how far the industry has come away from that, but there was once a time when games were just too hard. Nowadays this never happens – save for some arcade and indie released designed with older sensibilities, almost ever blockbuster released is just so simple that we can finish them in an afternoon.
But why is this? Are we getting too good for designers, or are designers aiming their games at a bunch of monkeys who don’t play video games?...
But why is this? Are we getting too good for designers, or are designers aiming their games at a bunch of monkeys who don’t play video games?...
- 1/2/2013
- by Ryan Musker
- Obsessed with Film
If you've been imagining the setting for the next "Assassin's Creed" title, you can cross feudal Japan off your list. Ditto World War II, or ancient Egypt. Back in April, the game's Creative Director Alex Hutchinson nixed these Internet favorite locales as possibly the worst ideas for locales to setting a chapter in the long-running battle between the Templars and Assassins.
And he's right. While I had my own issues with the use of the Revolutionary War and the mix of the wilderness and early cities on "Assassin's Creed III," the fundamentals of taking the action and working in a new setting were strong. Plus, the turmoil of the era provided a great backdrop for the story Ubisoft was attempting to tell (even if I wasn't a fan of how they told it).
So what are some other great periods and regions worth exploring in the next game?
Civil War-era...
And he's right. While I had my own issues with the use of the Revolutionary War and the mix of the wilderness and early cities on "Assassin's Creed III," the fundamentals of taking the action and working in a new setting were strong. Plus, the turmoil of the era provided a great backdrop for the story Ubisoft was attempting to tell (even if I wasn't a fan of how they told it).
So what are some other great periods and regions worth exploring in the next game?
Civil War-era...
- 11/9/2012
- by Charles Webb
- MTV Multiplayer
Alex Hutchinson, creative director for Assassin’s Creed III, was recently interviewed by ComputerAndVideoGames.com. Most of the interview is fairly standard—no really huge revelations or anything –get it? Revelations?– but there was one part that seems to have raised everyone’s hackles. Cvg associate editor Rob Crossley gets into the topic of keeping a franchise fresh, and this exchange happens:
Cvg: Why do Nintendo get it right? It releases a new edition of the same franchise every year and no one bats an eyelid. Why?
Ah: You want my real answer? I think there’s a subtle racism in the business, especially on the journalists’ side, where Japanese developers are forgiven for doing what they do. I think it’scondescending to do this.
Cvg: Seriously?
Ah: Just think about how many Japanese games are released where their stories are literally gibberish. Literally gibberish. There’s no way you...
Cvg: Why do Nintendo get it right? It releases a new edition of the same franchise every year and no one bats an eyelid. Why?
Ah: You want my real answer? I think there’s a subtle racism in the business, especially on the journalists’ side, where Japanese developers are forgiven for doing what they do. I think it’scondescending to do this.
Cvg: Seriously?
Ah: Just think about how many Japanese games are released where their stories are literally gibberish. Literally gibberish. There’s no way you...
- 9/21/2012
- by Tory Andrew Barringer
- Obsessed with Film
Unlike most modern gaming franchises, Assassin’s Creed has never offered users an alternate difficulty setting. Ever wondered why? Well, it seems that the developers think difficulty settings – in particular ‘easy modes’ – effectively ruin games.
Assassin’s Creed III lead designer Alex Hutchinson tells Edge that “a lot of games have been ruined by easy modes.”
“If you have a cover shooter and you switch it to easy and you don’t have to use cover, you kind of broke your game. You made a game that is essentially the worst possible version of your game… it’s like if I picked up a book and it said, ‘Do you want the easy version or the complicated version?’ [Game designers] can simplify the language, you know; we can make it two syllables.”
Still, with all Hutchinson’s talk of easy modes ruining games, don’t expect Assassin’s Creed III to be...
Assassin’s Creed III lead designer Alex Hutchinson tells Edge that “a lot of games have been ruined by easy modes.”
“If you have a cover shooter and you switch it to easy and you don’t have to use cover, you kind of broke your game. You made a game that is essentially the worst possible version of your game… it’s like if I picked up a book and it said, ‘Do you want the easy version or the complicated version?’ [Game designers] can simplify the language, you know; we can make it two syllables.”
Still, with all Hutchinson’s talk of easy modes ruining games, don’t expect Assassin’s Creed III to be...
- 9/5/2012
- by Chris Wharfe
- We Got This Covered
The men and women behind the Ubisoft brand are surely well aware of the fact that we all want to see more Assassin’s Creed III naval action. After all, that happens to be the one facet of the much-anticipated stealth-action title that people can’t stop talking about, and for good reason. Never before has the series taken us out onto the high seas, and hopes are high that the game’s nautical warfare will work as well as it looks.
During Gamescom, we provided you with a look at the game’s brand new trailer, which focused upon the seafaring section of the October release. Now, we have an altered version of that video, which happens to be narrated by Ubisoft Creative Director Alex Hutchinson. It provides some interesting information regarding the different shot types that will be made available to players, as well as how dynamic weather...
During Gamescom, we provided you with a look at the game’s brand new trailer, which focused upon the seafaring section of the October release. Now, we have an altered version of that video, which happens to be narrated by Ubisoft Creative Director Alex Hutchinson. It provides some interesting information regarding the different shot types that will be made available to players, as well as how dynamic weather...
- 8/29/2012
- by Chad Goodmurphy
- We Got This Covered
Explore Assassin's Creed III 's new naval environment and warfare tactics in this video walkthrough demo created just for GamesCom 2012 - featuring commentary from Creative Director, Alex Hutchinson. Experience the all-new naval gameplay of Assassin's Creed and conquer the open ocean! Navigate tumultuous waters and command your own naval warship, downing rival ships with cannons and an array of naval weaponry. Or should you choose, jump aboard enemy ships to attack in close quarters. The game hits stores on October 30.
- 8/28/2012
- Comingsoon.net
Earlier today, I linked to a piece featuring Assassin's Creed III Creative Director Alex Hutchinson where he claimed that the Western gaming press was giving a pass to Japanese developed games when stacked against Western-developed titles. Specifically, he was calling out the press for giving Japanese games a pass when it came to in-game stories which he described as "literally gibberish," comparing (uncited) respsonses to Bayonetta and Gears of War.
After the jump, I'm going to argue that Hutchinson is off base on this one, but we also want you to respond to this post on Twitter: do you think Hutchinson has a point or is he simply full of hot air?
As we enter the latest round of "what's wrong with game journalism," I'm sure Hutchinson's statement will get a lot of play going into the weekend, particularly with his free use of the phrase "subtle racism" when it comes to the gaming press.
After the jump, I'm going to argue that Hutchinson is off base on this one, but we also want you to respond to this post on Twitter: do you think Hutchinson has a point or is he simply full of hot air?
As we enter the latest round of "what's wrong with game journalism," I'm sure Hutchinson's statement will get a lot of play going into the weekend, particularly with his free use of the phrase "subtle racism" when it comes to the gaming press.
- 8/17/2012
- by Charles Webb
- MTV Multiplayer
Alex Hutchinson, former journalist and current Creative Director for Assassin's Creed III accuses the gaming press of bias when covering Western and Japanese games, going so far as to call it "subtle racism."
In a wide-ranging interview with Cvg, Hutchinson talks about the challenges of delivering regular installments of Assassin's Creed while avoiding audience fatigue. When interviewer Brian Crossley asks how Hutchinson thinks companies like Nintendo are able to successfully sequelize their titles every year or so, Hutchinson attributes it to game journalists' bias towards games coming out of Japan.
Citing Bayonetta and Gears of War, Hutchinson made the charge that the press gave the former a pass while lambasting the other's story in reviews. It should be noted in this specific example, Gears is the higher-rated game with an average Metacritic score of 94% versus Bayonetta's 88%.
Here's the relevant excerpt from the interview:
Cvg: Why do Nintendo get it right?...
In a wide-ranging interview with Cvg, Hutchinson talks about the challenges of delivering regular installments of Assassin's Creed while avoiding audience fatigue. When interviewer Brian Crossley asks how Hutchinson thinks companies like Nintendo are able to successfully sequelize their titles every year or so, Hutchinson attributes it to game journalists' bias towards games coming out of Japan.
Citing Bayonetta and Gears of War, Hutchinson made the charge that the press gave the former a pass while lambasting the other's story in reviews. It should be noted in this specific example, Gears is the higher-rated game with an average Metacritic score of 94% versus Bayonetta's 88%.
Here's the relevant excerpt from the interview:
Cvg: Why do Nintendo get it right?...
- 8/17/2012
- by Charles Webb
- MTV Multiplayer
Ubisoft has granted us another peek at the forthcoming Assassin’s Creed threequel, this time in the form of a walk through Boston trailer with some commentary from Alexander Hutchinson, the Creative Director of the game.
You can watch the trailer below;
The first thing that caught my eye with this trailer was the hay cart. Unlike my fellow What Culture writer Tom Hunt, I love jumping into hay stacks and am glad to see it’s still part of the series. More importantly, the idea of having to hit a moving target and being able to use it for stealthy kills is freaking awesome!
It was particularly interesting to see the stealth kill used to help out a civilian who flows seamlessly into a side quest giver whose husband needs rescue. The use of cover such as building corners and shrubbery is another nice addition to game, but the...
You can watch the trailer below;
The first thing that caught my eye with this trailer was the hay cart. Unlike my fellow What Culture writer Tom Hunt, I love jumping into hay stacks and am glad to see it’s still part of the series. More importantly, the idea of having to hit a moving target and being able to use it for stealthy kills is freaking awesome!
It was particularly interesting to see the stealth kill used to help out a civilian who flows seamlessly into a side quest giver whose husband needs rescue. The use of cover such as building corners and shrubbery is another nice addition to game, but the...
- 7/13/2012
- by Greggory Basore
- Obsessed with Film
[ video unavailable on this device ]
Dancing, superheroes, and assassination mark Ubi's big San Diego lineup this week.
If Connor's not a playable character in Just Dance 4... look, it's a missed opportunity, is what I'm saying here.
Body movin' killers aside, if you want to check out the newest Assassin's Creed, it'll be on the San Diego Comic-Con show floor at Ubisoft's booth (#5345). Likewise, you can head over to the Marvel booth (#2329) to check out Ubisoft's Diablo-like Marvel Avengers Battle For Earth. Sony (booth #4237) and Lionsgate (booth #4035) both will be demoing the upcoming Expendables 2 downloadable title, or you can shake your moneymaker with Ubisoft's money maker Just Dance 4 at the Nintendo Lounge located at the Marriott across the street from the Convention center.
Ubisoft will also have two panels at the show which are detailed below. If you don't get some hands-on time with Assassin's Creed III on the show floor, at least check out the...
Dancing, superheroes, and assassination mark Ubi's big San Diego lineup this week.
If Connor's not a playable character in Just Dance 4... look, it's a missed opportunity, is what I'm saying here.
Body movin' killers aside, if you want to check out the newest Assassin's Creed, it'll be on the San Diego Comic-Con show floor at Ubisoft's booth (#5345). Likewise, you can head over to the Marvel booth (#2329) to check out Ubisoft's Diablo-like Marvel Avengers Battle For Earth. Sony (booth #4237) and Lionsgate (booth #4035) both will be demoing the upcoming Expendables 2 downloadable title, or you can shake your moneymaker with Ubisoft's money maker Just Dance 4 at the Nintendo Lounge located at the Marriott across the street from the Convention center.
Ubisoft will also have two panels at the show which are detailed below. If you don't get some hands-on time with Assassin's Creed III on the show floor, at least check out the...
- 7/10/2012
- by Charles Webb
- MTV Multiplayer
Continuing our coverage of the 2012 San Diego Comic-Con comes the programming for Thursday. For the full run down, go to the con’s website. Thursday is the first full day of the Comic-Con and is filled with awesome panels about zombies, monsters, The Walking Dead, Dexter, The Hobbit and others. Including our very own panel at 7:30 Pm in 24Abc in Hall H. We hope to see you there.
For the events that cater more to the sensibilities of FM, check the highlights below:
10:00-11:00 The Witty Women of Steampunk— The Victorian era was one marked by constraints on behavior, morals and bosoms. When you add a bit of sci-fi to the mix, however, those corset laces begin to loosen. The steampunk genre has allowed a new wave of female creators and personalities to explore how liberating, sexy, and adventurous the age of steam can be. Robin Blackburn...
For the events that cater more to the sensibilities of FM, check the highlights below:
10:00-11:00 The Witty Women of Steampunk— The Victorian era was one marked by constraints on behavior, morals and bosoms. When you add a bit of sci-fi to the mix, however, those corset laces begin to loosen. The steampunk genre has allowed a new wave of female creators and personalities to explore how liberating, sexy, and adventurous the age of steam can be. Robin Blackburn...
- 7/2/2012
- by Andy Greene
- FamousMonsters of Filmland
Remember that awesome E3 demo of Assassin’s Creed 3? Well, Ubisoft recently released the full demo with commentary from creative director of Assassin’s Creed 3, Alex Hutchinson.
If you haven’t already watched the demo until your eyes bled, now you will be able to enjoy it with a little bit of insider info. Much of the commentary that Hutchinson provides won’t be completely new to fans that have been following the game like a hawk, but it is definitely worth checking out if you just can’t get enough of the game.
The video provides some great insight into many of the game’s newest mechanics. Hutchinson elaborates more on the expanded combat system, which integrates the time period’s firing lines that may prove to be one of Connor’s deadliest threats. Our newest assassin can be attacked in unison by multiple enemies which results in a...
If you haven’t already watched the demo until your eyes bled, now you will be able to enjoy it with a little bit of insider info. Much of the commentary that Hutchinson provides won’t be completely new to fans that have been following the game like a hawk, but it is definitely worth checking out if you just can’t get enough of the game.
The video provides some great insight into many of the game’s newest mechanics. Hutchinson elaborates more on the expanded combat system, which integrates the time period’s firing lines that may prove to be one of Connor’s deadliest threats. Our newest assassin can be attacked in unison by multiple enemies which results in a...
- 6/15/2012
- by Michael Shelton
- Obsessed with Film
Assassin’s Creed III already had a strong showing at E3 with a detailed walkthrough at Ubisoft‘s press conference, but now you can get additional details on the game straight from the developer.
A commentary track from the game’s creative director, Alex Hutchinson, has been added to the video, offering additional insight into the game’s new features and changes, including tree traversal and the revamped combat mechanics.
Assassin’s Creed III is scheduled for an October 30th release. We will keep you updated as more news on the game rolls out.
Read more at We Got This Covered...
A commentary track from the game’s creative director, Alex Hutchinson, has been added to the video, offering additional insight into the game’s new features and changes, including tree traversal and the revamped combat mechanics.
Assassin’s Creed III is scheduled for an October 30th release. We will keep you updated as more news on the game rolls out.
Read more at We Got This Covered...
- 6/15/2012
- by John Fleury
- We Got This Covered
Creative Director Alex Hutchinson walks you through some of the key gameplay features of the Revolutionary War-set sequel.
What new is there to say about this series? You find some guys, you kill them, you throw down some coins so that the locals will pounce on them to cover your escape. Well, okay now there's hunting. And savage animals. And forts, to infiltrate, and canons, and muskets, and your new chain weapon.
Alright, so Assassin's Creed III has a bit more going for it besides a tick upwards on the number.
By changing the historical setting, from the bustling urban centers of the first four entries in the series to the untamed wilderness of colonial America, Ubisoft has seemingly infused Assassin's Creed with new life and a new approach to the material. Or at least that's my read on it based on all of the material released so far for the game.
What new is there to say about this series? You find some guys, you kill them, you throw down some coins so that the locals will pounce on them to cover your escape. Well, okay now there's hunting. And savage animals. And forts, to infiltrate, and canons, and muskets, and your new chain weapon.
Alright, so Assassin's Creed III has a bit more going for it besides a tick upwards on the number.
By changing the historical setting, from the bustling urban centers of the first four entries in the series to the untamed wilderness of colonial America, Ubisoft has seemingly infused Assassin's Creed with new life and a new approach to the material. Or at least that's my read on it based on all of the material released so far for the game.
- 6/13/2012
- by Charles Webb
- MTV Multiplayer
Guillermo should be the official pitch man for all future Assassin's Creed games is the lesson we've learned here.
Last night, talk show host had a little fun with E3, sending the show's security guard out to the show dressed as a Revolutionary War soldier to poke at people with a fake musket and get an introduction to Assassin's Creed III from the game's creative director, Alex Hutchinson.
Guillermo got to learn all about the new setting, character, and gameplay. For the rest of us who might have forgotten about the eternal battle between Templars and assassins:
Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratonhnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in...
Last night, talk show host had a little fun with E3, sending the show's security guard out to the show dressed as a Revolutionary War soldier to poke at people with a fake musket and get an introduction to Assassin's Creed III from the game's creative director, Alex Hutchinson.
Guillermo got to learn all about the new setting, character, and gameplay. For the rest of us who might have forgotten about the eternal battle between Templars and assassins:
Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratonhnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in...
- 6/8/2012
- by Charles Webb
- MTV Multiplayer
Assassin's Creed 3 protagonist Connor Kenway will not be be stereotype, according to Ubisoft. The studio has hired a Native American consultant to ensure cultural accuracy, a matter the development team is taking "very seriously". Creative director Alex Hutchinson told the Ps Blog: "We took it very seriously when we decided to have a Native American assassin, we wanted someone who was one step removed - we didn't want a Redcoat or a Patriot. "We also really liked the idea of having a minority as the lead character, especially one that isn't really represented in popular culture." He added: (more)...
- 3/31/2012
- by By Mark Langshaw
- Digital Spy
Assassin's Creed 3 protagonist Connor Kenway will not be be stereotype, according to Ubisoft. The studio has hired a Native American consultant to ensure cultural accuracy, a matter the development team is taking "very seriously". Creative director Alex Hutchinson told the Ps Blog: "We took it very seriously when we decided to have a Native American assassin, we wanted someone who was one step removed - we didn't want a Redcoat or a Patriot. "We also really liked the idea of having a minority as the lead character, especially one that isn't really represented in popular culture." He added: (more)...
- 3/31/2012
- by By Mark Langshaw
- Digital Spy
There’s a revolution on the horizon.
With the release date recently set provisionally for October 31st, Assassin’s Creed 3 is generating a stronger, more palpable buzz than any of the others in the franchises’ history.
If Ubisoft are to be believed (and we’ve really no reason to believe they’re not), Assassin’s Creed 3 is not only set to blow its own previous record out of the Frontier, but also its on track to set records for the actual company itself.
According to Ubisoft, AC3, which became available to pre-order three weeks ago, has already dwarfed the pre-sale figures for earlier AC titles within the same time frame generating numbers ten times higher than last year’s Assassin’s Creed: Revelations.
Tony Key, Ubisoft’s Senior Vice President of Sales and Marketing said “with a development cycle of three years, Assassins Creed III is the true next-generation experience of the Assassins Creed brand.
With the release date recently set provisionally for October 31st, Assassin’s Creed 3 is generating a stronger, more palpable buzz than any of the others in the franchises’ history.
If Ubisoft are to be believed (and we’ve really no reason to believe they’re not), Assassin’s Creed 3 is not only set to blow its own previous record out of the Frontier, but also its on track to set records for the actual company itself.
According to Ubisoft, AC3, which became available to pre-order three weeks ago, has already dwarfed the pre-sale figures for earlier AC titles within the same time frame generating numbers ten times higher than last year’s Assassin’s Creed: Revelations.
Tony Key, Ubisoft’s Senior Vice President of Sales and Marketing said “with a development cycle of three years, Assassins Creed III is the true next-generation experience of the Assassins Creed brand.
- 3/30/2012
- by Stuart W. Bedford
- Obsessed with Film
It can’t be easy to keep a franchise going. You’ve got a lot to maintain – change too much and the audience will grumble. Change too little and the audience will also grumble. We’re an ungrateful bunch and we’ve been spoiled for choice for far too long by a unending stream of new, exciting and innovative video games.
With a new Assassin’s Creed 2 expansion title dropping literally once a year for the past three years, and #3 being announced so soon after Revelations, the franchise is quickly starting to feel like the R.L Stine’s Goosebumps of the gaming world. Many feel that, with the imminent release date, Assassin’s Creed 3 is being churned off the Ubisoft production line just in time for another Christmas like Brotherhood and Revelations.
Not so! This third outing has been in the workshop since the moment Ezio’s first parquet...
With a new Assassin’s Creed 2 expansion title dropping literally once a year for the past three years, and #3 being announced so soon after Revelations, the franchise is quickly starting to feel like the R.L Stine’s Goosebumps of the gaming world. Many feel that, with the imminent release date, Assassin’s Creed 3 is being churned off the Ubisoft production line just in time for another Christmas like Brotherhood and Revelations.
Not so! This third outing has been in the workshop since the moment Ezio’s first parquet...
- 3/29/2012
- by Stuart Bedford
- Obsessed with Film
Assassin's Creed 3 may be best played with a controller even on PC, according to the developers. Alex Hutchinson, the game's creative director, revealed to GameSpy that less attention will be paid to mouse and keyboard controls. "We're definitely supporting PC, we love PC, but I think it'll be PC with a controller," he said. "I don't see us investing hugely in a mouse and keyboard setup. I think if you want to play on PC and you want to play Assassin's Creed, you have a controller." Ubisoft has a history of favoring (more)...
- 3/29/2012
- by By Scott Nichols
- Digital Spy
It's been a few weeks since Ubisoft's full reveal of Assassin's Creed III, its Revolutionary War setting, and most importantly, its new lead, Ratohnhaké:ton, or Connor, a joins the ancient conflict between the Assassins and the Templars for the full extent of the conflict. Ubisoft has set an interesting challenge for itself with its new setting, moving the the action away from the urban bustle of the earlier games in the series to the frontier. Yes, Aciii will still have cities, but 1753 New York has nothing on Jerusalem or 15th century Florence.
But if what myself and other journalists saw at a presentation earlier this month is anything to go by, the team behind Assassin's Creed III is looking to make life outside of the early American cities just as dangerous as within.
The long road to the Revolution
At the top of the presentation, Assassin Creed III's Creative Director,...
But if what myself and other journalists saw at a presentation earlier this month is anything to go by, the team behind Assassin's Creed III is looking to make life outside of the early American cities just as dangerous as within.
The long road to the Revolution
At the top of the presentation, Assassin Creed III's Creative Director,...
- 3/26/2012
- by Charles Webb
- MTV Multiplayer
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.