It’s a known fact that the Fallout franchise is one of Bethesda’s longest-running and most popular series, rivaling Elder Scrolls. With the debut of the popular Amazon live-action show, many new and old fans are flocking to the backlog of titles while waiting for what may come next from Bethesda.
Fallout games, old and recent, have garnered acclaim from critics and gamers thanks to their gameplay, story, characters, and, most importantly, terrifying creatures. Recently, in a video about designing creatures in Fallout games, one of the former Bethesda artists shared his stories and approach to designing one of the franchise’s most iconic monsters, Mirelurk King.
Ex-Bethesda Talks About Designing Mirelurk King and How He Improved The Terryifing Monster
Fans of the Fallout franchise undoubtedly have a love/hate relationship when it comes to Mirelurks since they are certainly cool monsters but hard to dispatch with. Mirelurks are...
Fallout games, old and recent, have garnered acclaim from critics and gamers thanks to their gameplay, story, characters, and, most importantly, terrifying creatures. Recently, in a video about designing creatures in Fallout games, one of the former Bethesda artists shared his stories and approach to designing one of the franchise’s most iconic monsters, Mirelurk King.
Ex-Bethesda Talks About Designing Mirelurk King and How He Improved The Terryifing Monster
Fans of the Fallout franchise undoubtedly have a love/hate relationship when it comes to Mirelurks since they are certainly cool monsters but hard to dispatch with. Mirelurks are...
- 5/30/2024
- by Dhruv Bhatnagar
- FandomWire
In the early stages of Fallout 4‘s development, the super mutants were envisioned to have a much more human appearance. Jonah Lobe, the artist behind these characters, initially designed them to inspire empathy and deeper storytelling.
Lobe’s goal was to encourage the game’s designers to write more quests and dialogue for the super mutants, showcasing their emotional range and potential for complex narratives.
The Potential Design That The Super Mutant’s Almost Had
Lobe explained in a recent YouTube video that this decision might have been influenced by the small size of Bethesda’s team during Fallout 4‘s development. With only about 100 developers, compared to much larger teams at other game studios, there were simply not enough resources to fully flesh out the more human-like super mutants.
Suggested“It all helps but you know what?”: Todd Howard Revealed the Secret Recipe Behind Fallout 4 Success That Transcends Next-Gen...
Lobe’s goal was to encourage the game’s designers to write more quests and dialogue for the super mutants, showcasing their emotional range and potential for complex narratives.
The Potential Design That The Super Mutant’s Almost Had
Lobe explained in a recent YouTube video that this decision might have been influenced by the small size of Bethesda’s team during Fallout 4‘s development. With only about 100 developers, compared to much larger teams at other game studios, there were simply not enough resources to fully flesh out the more human-like super mutants.
Suggested“It all helps but you know what?”: Todd Howard Revealed the Secret Recipe Behind Fallout 4 Success That Transcends Next-Gen...
- 5/30/2024
- by Daniel Royte
- FandomWire
The Fallout games’ Feral Ghouls are eerie, decrepit creatures that haunt the wastelands of the universe, sending shivers down players’ spines.
Have you ever wondered how these ghastly beings, with their unsettlingly realistic appearance, came to be? The answer isn’t a fun fact you’d want to pull out at a dinner party. But, it just goes to show how dedicated artists are to identifying what a project needs and creating exactly that.
Fallout 3’s Feral Ghouls Use Packaged Meat for Their Appearance Fallout’s Ghouls were made with an ingredient you might not want to cook with for a while
In the video game series, one of the most iconic creatures is the Feral Ghoul. These mutated remnants of humanity are a testament to the horrors of nuclear fallout, their skin twisted and translucent, resembling something straight out of a nightmare.
Suggested“That all sounds good in theory...
Have you ever wondered how these ghastly beings, with their unsettlingly realistic appearance, came to be? The answer isn’t a fun fact you’d want to pull out at a dinner party. But, it just goes to show how dedicated artists are to identifying what a project needs and creating exactly that.
Fallout 3’s Feral Ghouls Use Packaged Meat for Their Appearance Fallout’s Ghouls were made with an ingredient you might not want to cook with for a while
In the video game series, one of the most iconic creatures is the Feral Ghoul. These mutated remnants of humanity are a testament to the horrors of nuclear fallout, their skin twisted and translucent, resembling something straight out of a nightmare.
Suggested“That all sounds good in theory...
- 4/9/2024
- by Vibha Hegde
- FandomWire
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