Remedy Entertainment’s latest developer diary explores an intriguing facet of the company’s upcoming game, “Control.” It’s The Oldest House, or the headquarters of the Federal Bureau of Control, and it’s just as strange as its name implies.
Creative director Sam Lake, game director Michael Kasurinen, and narrative lead Anna Megill spoke at length about what to expect from the strange structure, which plays a large role in the upcoming supernatural action-adventure game. Players take on the role of protagonist Jesse Faden, who finds herself caught up in some pretty strange happenings.
“You have these supernatural phenomena that represent chaos. You have chaos and order clashing within The Oldest House, and that’s kind of the theme of the game,” said Megill. The Oldest House is considered the base of operations for the aforementioned Federal Bureau of Control, a secret government agency that’s become embroiled in...
Creative director Sam Lake, game director Michael Kasurinen, and narrative lead Anna Megill spoke at length about what to expect from the strange structure, which plays a large role in the upcoming supernatural action-adventure game. Players take on the role of protagonist Jesse Faden, who finds herself caught up in some pretty strange happenings.
“You have these supernatural phenomena that represent chaos. You have chaos and order clashing within The Oldest House, and that’s kind of the theme of the game,” said Megill. The Oldest House is considered the base of operations for the aforementioned Federal Bureau of Control, a secret government agency that’s become embroiled in...
- 8/8/2018
- by Brittany Vincent
- Variety Film + TV
“What if this is the ocean?”
It was a thought I couldn’t get out of my head after watching a short demo of Remedy Games’ upcoming action game rife with elements of new weird fiction, magic realism, and supernatural surprises.
While “Control” is clearly meant to be its own thing, an entirely new creative work birthed by the team at Remedy Games, its key conceit brought to mind the ending of 2010’s “Alan Wake,” in which the protagonist of the psychological thriller utters a confounding last line: “It’s not a lake — it’s an ocean.”
The meaning of that line is never explained and hope for a sequel to the game was killed when in 2015 Remedy founding member and writer Sam Lake walked me through all of the reasons “Alan Wake 2” was killed.
But there still lingers the suspicion, perhaps it’s better to call it a hope,...
It was a thought I couldn’t get out of my head after watching a short demo of Remedy Games’ upcoming action game rife with elements of new weird fiction, magic realism, and supernatural surprises.
While “Control” is clearly meant to be its own thing, an entirely new creative work birthed by the team at Remedy Games, its key conceit brought to mind the ending of 2010’s “Alan Wake,” in which the protagonist of the psychological thriller utters a confounding last line: “It’s not a lake — it’s an ocean.”
The meaning of that line is never explained and hope for a sequel to the game was killed when in 2015 Remedy founding member and writer Sam Lake walked me through all of the reasons “Alan Wake 2” was killed.
But there still lingers the suspicion, perhaps it’s better to call it a hope,...
- 6/19/2018
- by Brian Crecente
- Variety Film + TV
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