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1-13 of 13
- Heartwarming story about an orphaned boy whose hard life is offset by his love for an abandoned dog, his determination to become a great painter, and his friendship with an artist.
- Family adventure based on the bestselling classic comic strip in the Spike and Suzy series created by Willy Vandersteen.
- This Flemish heimat-movie after a novel by Felix Timmermans, the title of which translates as "farmers psalm", is about the at first sight idyllic, but actually tragical life of Wortel, a god-fearing peasant in a pre-war Belgian village, who has a hard time accepting the curate's assurance it's all part of God's grand plan when his loved ones keep coming to terrible harm, and searching solace in the hand-carving of a wooden statue of Christ.
- Johan is a medical student in the university of Heverlee leuven. He spends his summer in a little village at the countryside. In this little village he meets a strange little man with magical powers, an Alverman, where he has lots of adventures with. In addition The Alverman tries to help Johan to win Rosita's heart. Rosita is the daughter of a wealthy nobleman.
- Five chosen adolescents have to unravel the mystery of a magic book in order to save the world from the evil Mordus.
- This costume fiction series, made for children, is about the adventures of characters from different social classes, from wanderers to nobility in a Flemish castle and the nearby Austrian cavalry garrison, involving a good deal of magic and crime.
- A fantasy adventure set in the Middle Ages. The young squire Wolf wants to defeat the dragon that killed his father Artan.
- A man's never-ending fight against nature takes a dramatic, but fun, turn when he discovers a new invention. An absurdist look at technology and taking joy in the little things.
- A nightmare reminds white witch Cara it's time for her calling. Buzzard Bakkestoe helps her spot four youngsters, soccer goalkeeper Arne, his adventurous friend Babs, computer game nerd Tuur and would be musical singer Kato. Messages trick them all for fake summer camps or courses to Bokrijk, a Flemish folk-law theme park. They're not amused, but decide to stay once puzzled by a magical book which Cara claims will help them and a fifth she must still locate to fight Mordus, a monster to be released by the impending 199-yearly Jupiter-Orion conjunction. They unwillingly already alarmed his sidekick, the local blacksmith.
- Arne's quartet is arrested for illegally being in the pastory, but they are released after the blacksmith's intervention. He secretly steals the book, but can't destroy it, so he disposes of it in a muddy dumpster. However, a séance leads to its location. Meanwhile the buzzard starts looking for the fifth and Cara brews a singing potion from his urine, which Arne tests successfully before diving into the dumpster.
- The blacksmith arrived the kids just when Arne had retrieved the book and chases the with fire. As he stops at a brook, Tuur guesses and proves water scares him off. Drying in their underwear at the pastory, they try reading the book. It says Mordus can be defeated and locked up again by pouring over him the cup of justice, which must be filled with 'gold juice' harvested with a golden arrow. Cara bitches over time running out but grudgingly accepts to make a love perfume for Arne and more singing potion as the first bottle got spilled. The buzzard hangs around Sam, a local would be-punker, who is humiliatingly sprayed by a local ruffians gang. The blacksmith shows him his fire power, enough to recruit him as disciple. The quartet's quest for the arrow starts well at the church.
- Another fire-armed attacked from the blacksmith is warded off with Holy water. Arne's briefs-only prancing may meet no verbal approval from Kato, she kisses him when given the singing potion. Yet it leaves her voiceless, according to Cara because she must dig into herself. Arne experiences dosage is crucial with love perfume. Disciple Sam gets a painful, scary lesson in using fire-power for (self-)metamorphosis from the blacksmith, who assumes the appearance of well-groomed gentleman Tuinman ('gardener'). The four split up, Tuur leading the search for the chalice, Arne that for the fifth fellow.