IMDb RATING
8.3/10
1.3K
YOUR RATING
Dr. Wily escapes from prison and plans revenge on Mega Man.Dr. Wily escapes from prison and plans revenge on Mega Man.Dr. Wily escapes from prison and plans revenge on Mega Man.
- Director
Storyline
Did you know
- TriviaThis game features the first appearance of Skull Castle, Dr. Wily's fortress in nearly every Mega Man game where he is the villain.
- GoofsWhen we first see Dr. Wily's castle, his saucer flies toward the castle, and we hear the appropriate "saucer beep" sound effects. But in the subsequent exterior shots of the castle, we still hear the saucer noise, even though the saucer is nowhere to be seen.
- Crazy creditsSPOILER: The ending features Mega Man defeating the Wily Alien, uncovering that it was just a projection all along. Wily gets on the floor and begs, like always. Mega Man is then shown walking home, with the four seasons passing. He then runs home, leaving his helmet on a hill. The credits roll follows.
- Alternate versionsIn the Famicom version of Mega Man 2 has many of the changes which are different from the NES version including.
- The game title screen in the Famicom version is actually called Rockman 2.
- The Famicom version has only the Difficult mode while the NES has Normal and Difficulty.
- Crash Man from the NES game is called Clash Man in the Famicom version in the menu screen.
- The NES version has the Password combined while the Famicom version is spelled Pass Word.
- After defeating a boss, in the Get Equipped message, the Famicom version is faster and is in Japanese text, while the NES version has English text but the text moves much slower than in the Famicom version.
- Also the Famicom version features Japanese text instead of English text in the NES version, this isn't a problem for English players as they can still play the game without being required to read Japanese.
- The end credits in the Famicom version has a few spelling errors with Character Design and Sound Programmer which is fixed in the NES version.
- At the end of the credits the Famicom version originally shows "Presented by Capcom" while the NES changes it to "Presented by Capcom U. S. A."
- ConnectionsFeatured in The Wizard (1989)
Featured review
Mega Sequel
Mega Man 2 is one of my favorate video games of all time, it was also believe it or not the very first game I've played in the franchise; this game is also my second favorate in the series (yeah I know ironic). I'm one of the kids from the 80s that grew up with an NES my very first video game console and when I got and played this game for the very first time it really blew my mind; even playing this game as an adult I still have a blast. It's not hard to see why this game just like any good sequel has lots going for it to make it steps up from it's predecessor.
This game indeed was unlike the common linear format we were all use to at the time. It gave us the option to chose which enemy and stage to get through, however like in all of the mega man games the catch is that it has to be in the right order as each Robot Master is vunerable to a particular weapon; this makes the game a puzzle but the kind where you have to think on your feet.
The stages are all unique each of them pertain to the Robot Master's design scheme. And each of the Masters are all colorfully designed and unique in their abilities, much like some of the villains in the James Bond films. Even their stages just like the enemy bases in the Bond films are practically deathtraps as they are just filled with obsticles and oppostion all trying to kill you, from giant flame throwing mechanized dogs, giant sized robot fish that spit out robotic shrimp, bubble bats, the usual cute hard hats, it's just crazy.
The game's gameplay is the same which I'm fine with that as an old saying goes "if it's not broke don't fix it." It's hard as usual, however it's manageable and rewarding. Each of the stages you'll most likely not get though on the first run, but once you play though a few more times you discover their actually really not all that hard they just seem that way at first, If you memorize all the places to go and hit as well as the right times to hit then you can easily breeze though the stage; I can actually get though the stages even this whole game without dying (at least not as much as before).
There are some additions like certain extra gadgets you aquire when you beat one of the masters. Like a flying rocket board as well as hover platforms, though like with the weapons you have to make sure the power gauge is full in order to keep using them.
However to me the real highlight of the game is the music which is one of my favorate video game soundtracks ever. Each of the songs are just memorable, their the kinds I could easily play on my Ipod, do remixes, even play at parties as some of the songs are danceable. Three of my favorate songs are the Bubble Man stage which is sort of calming but cool at the same time, Heat Man as that song has such intensity, but my favorate one of all no doubt is the Dr. Willy castle stage it is just a rockin action tune that practically screams charge.
Overall if your a rookie to the series this place is a good place to start. But for Mega fans, veteran games, as well as retro enthusists, this game is a mega treasure.
Rating: 4 stars
This game indeed was unlike the common linear format we were all use to at the time. It gave us the option to chose which enemy and stage to get through, however like in all of the mega man games the catch is that it has to be in the right order as each Robot Master is vunerable to a particular weapon; this makes the game a puzzle but the kind where you have to think on your feet.
The stages are all unique each of them pertain to the Robot Master's design scheme. And each of the Masters are all colorfully designed and unique in their abilities, much like some of the villains in the James Bond films. Even their stages just like the enemy bases in the Bond films are practically deathtraps as they are just filled with obsticles and oppostion all trying to kill you, from giant flame throwing mechanized dogs, giant sized robot fish that spit out robotic shrimp, bubble bats, the usual cute hard hats, it's just crazy.
The game's gameplay is the same which I'm fine with that as an old saying goes "if it's not broke don't fix it." It's hard as usual, however it's manageable and rewarding. Each of the stages you'll most likely not get though on the first run, but once you play though a few more times you discover their actually really not all that hard they just seem that way at first, If you memorize all the places to go and hit as well as the right times to hit then you can easily breeze though the stage; I can actually get though the stages even this whole game without dying (at least not as much as before).
There are some additions like certain extra gadgets you aquire when you beat one of the masters. Like a flying rocket board as well as hover platforms, though like with the weapons you have to make sure the power gauge is full in order to keep using them.
However to me the real highlight of the game is the music which is one of my favorate video game soundtracks ever. Each of the songs are just memorable, their the kinds I could easily play on my Ipod, do remixes, even play at parties as some of the songs are danceable. Three of my favorate songs are the Bubble Man stage which is sort of calming but cool at the same time, Heat Man as that song has such intensity, but my favorate one of all no doubt is the Dr. Willy castle stage it is just a rockin action tune that practically screams charge.
Overall if your a rookie to the series this place is a good place to start. But for Mega fans, veteran games, as well as retro enthusists, this game is a mega treasure.
Rating: 4 stars
helpful•20
- hellraiser7
- Feb 4, 2018
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