Quest for Glory IV: Shadows of Darkness (Video Game 1994) Poster

John Rhys-Davies: Narrator

Quotes 

  • Narrator : In a bitter battle, you were better than the Badders. You kicked some butt, too.

  • Narrator : You awaken as the sun begins to rise.

  • Narrator : [the hero wakes up from the dark cave]  You awaken from nightmares of flying and falling. You find yourself in this strange place, the only illumination an eerie green glow. You've lost your weapons and the contents of your backpack somewhere during the journey, All you have are the clothes and armor on your back. This leaves you with four burning questions.

    Narrator : Where are you? How did you get here? Who brought you here? And how in blazes can you get out of here? No, make that five burning questions, What city did your luggage end up in this time?

    Narrator : You are in a large cave dimly lit by glowing lichen on the walls. Strange irregular outcroppings of stone grow from the ground, looking like the skeleton of some enormous beast. Here and there petrified human bodies seem to grow half-in and half-out of the floor and walls.

  • Narrator : You search the dessicated body. The only still-usable item is a dagger, which you pick up, However, lying around the bones are some coins, 5 golden coins each have a crown stamped onto them, and 13 small copper ones are each stamped 1 Kopek.

  • Narrator : A brief search reveals a piece of hard, grey rock, which you take, and some coins, 3 Crowns and 13 Kopeks.

  • Narrator : You find 30 assorted copper and gold coins on the body.

  • Narrator : You strike sparks off the flint using your dagger. The torch soon begins to burn, almost as if by magic.

  • Narrator : You take the torch.

  • Narrator : You force the sphincter open with your dagger, and pass through.

  • Narrator : You've make it into a large chamber. Stone valves like the one you just passed through apparently block three other passageways. There is a huge stone altar in the center of the room and an exit to the south.

  • Narrator : As you approach the exit, you are confronted by two flying creatures, They have bat wings and spider-like bodies.

    Narrator : Frantically searching for something better with which to defend yourself, you snatch a battered old sword and shield from the remains of a not-so-lucky combatant. Just in time, you prepare yourself for battle.

    [Then the hero enters into an active time turn based battle] 

  • Narrator : In a bitter battle, you were better than the Badders. You kicked some butt, too.

  • Narrator : You are in the heart of the cave. Sphincter-like valves close off passageways leading in all directions. In the center of the chamber is a bleak stone altar cover with dark stains.

  • Narrator : That didn't do anything.

  • Narrator : You gratefully retrieve the shield and battered sword from the dead warrior. You hope they will serve you better than they did their last owner.

  • Narrator : Something deadly lies in wait nearby.

  • Narrator : A heavy rope bridge spans the deep chasm. You can see the entrance to a large cave at the bottom of the pit. You catch an occasional glimpse of a horrid, multi-tentacled monster just inside the cave.

  • Narrator : You cautiously test the rope before crossing. It feels as though it is firmly anchored on both ends of the chasm.

  • Narrator : You just barely made it across the pit.

  • Narrator : You slip through the mouth of the cave just in time to avoid being crushed by its closing jaws. Whew! As the cave mouth closes behind you, you feel a strange warning tingle. There is danger here, although its source is not immediately clear.

    [the hero runs over to Katrina] 

    Katrina : You're alive! Only one person has ever walked away from there before. Who are you? How did you get here? There are so many question I want to ask you, but I have to get home quickly. It's so dangerous out at night in Mordavia. The town is due north of here. Be careful, there are many bad things wandering around. Good luck! Oh by the way, my name is Katrina. I hope we meet again sometime. Farewell.

  • Narrator : The six-pointed symbol seems to pulse with energy and comes loose in your hand when you touch it. You have the feeling that you may need this sign, so you carefully store it in your pack.

See also

Release Dates | Official Sites | Company Credits | Filming & Production | Technical Specs


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