The debate rages on - what was the first ever RTS? Herzog Zwei? Stonkers? Dune 2? No-one's really sure - so much depends on the definition of "RTS" (and, for that matter, "first") that even Railroad Tycoon has seen entry into the fray. What is certain is that it was Dune 2 that put Westwood Studios on the map and planted the seeds of what the RTS would eventually become. Blizzard's original Warcraft ran some more with the idea, but it's Command And Conquer: Tiberian Dawn that truly set the world alight.
Dune 2 struggled with a quirky unit cap, caused simply by a shortage of processing power. C&C has no such limitations, and battles featuring scores of men and tanks over a multitude of landscapes looked stunning in addition to playing well. The linking FMVs are absorbingly written and acted - witness General Sheppard's growing frustration and rage throughout the pursuit of Kane, which is believable and compelling. These improvements marked the true beginning of the CD age of PC gaming - with this game showing what was possible, the floppy disc was dead and buried.
The story is as well-known and standardised as it is irrelevant - two organisations compete for resources and military supremacy. It's the little differences and quirks between the Global Defence Initiative (a spin off from the UN) and the Brotherhood of NOD (as old and biblical as character names like Kane and Seth are intended to imply) that grant the game the longevity, acclaim, sequels and spinoffs that it has maintained in the twelve years since.
A juggernaut that shows no signs of slowing down, and it kicked off in 1995. Now available again as part of the First Decade pack, this is a milestone of gaming that still plays well today.