Doom 3 (Video Game 2004) Poster

(2004 Video Game)

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8/10
I initially didn't like this but changed my mind
srpc2127 March 2022
I first played this in 2003 and was initially disappointed; I felt the developers used the Doom name on something completely different. I felt the original games were focused on running and gunning whereas this was a (literally) dark game with action sequences that felt far fewer in between. I didn't understand the PDF system as a 17 year old who found mountains of text exhausting/uninteresting!

I gave this game another chance a few years ago and LOVED it. I appreciated it for what it was rather than criticising its difference to the originals.

It is true to the Doom name in terms of atmosphere & feel, something I didn't initially appreciate. I wanted more "hell" levels in 2016 & Eternal too. It's one thing I think Doom 3 did better.

I did play with the flashlight attached to the gun this time around, which helped. Also the use of YouTube walkthroughs the few times I got stuck.

I learnt to appreciate the PDF systems too!

No doubt the black sheep in the series, but I don't think that's a bad thing.
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7/10
Not like the first games, but still OK.
swedzin2 July 2012
I am a fan of Doom games since childhood and I still can't get enough of good old Doom and Doom 2 from 1992. The fact is that those games were a new, pretty big step in video games generally, especially in first person shooters. And I still think that the first Doom games are better, and I am not nostalgic. Now, Doom 3, which was released in 2004... it is one cool game. I got nothing against it, just for you to know, I liked it very much, because of course you can't argue with graphics, the new ones are better. Now, the previous games had a small, simple, but good plot, while Doom 3 has a more complex plot, but it is filled through a big escape/fight action in the game. Maybe that is one of the things that I don't like, the Doom guy here, he is just running away, to escape from mars, while the first one is going from base to base to clean them from the monstrous, demon-like aliens. Here you just fight your way out.

Previous games had no characters, except the Doom guy, here we got characters, but they are poorly developed, they are there just to increase the plot, nothing more. There's no too much emotions from them. So it's just escape plot from mars, you could easily called it Doom 3 - The Escape from Mars or something like that... OK, now graphics are awesome, action is good, atmosphere, combined with music is more than brilliant and that's the best thing here, you got more weapons now, and you need to use them wisely. The enemies are the same from previous games, only changed, or upgraded with computer animation.

Now, there are only few things that makes references to the real game, there is one level that quite like the old game, it was cool... but still not that attractive like the old ones. I'm going to be honest with you, in old games, with their cube like graphics, those levels were pretty cool, more artistic. Here is just a large base on mars... with less of that demonic interior, that good old decoration that gives you a notice that something is definitely wrong, while here, the atmosphere tells you that something is wrong. So, level designs in Doom 3 sucks... because they all look same. Overall, the game still gives you a good fun and I am expecting a sequel.
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9/10
Damn Scary Video Game
machngunjoe30 July 2008
I was a fan of the earlier installments of the Doom series. For the 90's they were kinda scary, it more about the sounds you hear in the game then Graphics.

Same goes with Doom 3 but amplified. Doom 3 is pretty scary, about as scary a video game can get to be honest. Many people complained about the fact you have to switch from flashlight to gun, and this fact alone is what kept me form buying it because, I wanted the action. But once I bought it, this aspect makes the game much more suspenseful. I love how dark everything is and all you hear are random demonic sounds that, with a decent speaker system and sub-woofer, sounds fantastic! And this is why... Running around in the dark, you might hear some grunts from a zombie or two...or three hiding, and because your own footsteps makes sounds you might wanna stop to hear their footsteps if they are close by. You're using your flashlight like crazy trying to find the source of the eerie sounds and footsteps and then, BOOM! The Zombie is right next to you clawing away, and you must sacrifice your flashlight to pummel the unfortunate zombie. Trust me when I say their is nothing more suspenseful in this VG when you got to shoot figures coming in and out of broken light fixtures.

The lighting in the game is great along with the sound. It really makes this, what would otherwise be a normal first person shooter, into a demonic horror show.

Kudos
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10/10
being loose on the Moon with a big shining chainsaw
naturalborndirector15 April 2005
To me, Video Games are an Art, because it's about creating new worlds with their own new rules and laws, the sensations experienced with Video Games appear to be different from anything you can ever feel with any other sentiment stimulator's such as some products of various types of Art or drugs. therefore Video Games are very unique achievement of humanity.

First things first. I think it's impossible to talk on Doom III and not to mention Graphics, the key element to make Doom III a cult game. Making Doom III with revolutionary game engines, graphics workstations and some other advanced technologies, in which I understand very little, turned it into truly marvelous and brilliant visual experience, which is really unique. Compilation of red (blood) and black (darkness) is something worth seeing. I think in the aspect of graphics, Doom III is a flawless game and it obviously deserved its award on MTV Video Games awards received in nomination of best computer graphics of 2004. And one more thing: I think the sound mixing in Doom III was really the best ever.

Horror aspect in Doom III: I'm saying yes, it was scary and creepy as Hell, I have never been in such harrowing atmosphere of horror and fear since those Resident Evil worlds. I think It was achieved by manifold factors: monsters design was really awesome, they looked indeed scary, their unpredictable and versatile movements made my heart beat faster every time I was facing them. I kept having them in my nightmares long after I finished Doom III. As for discontents of some gamers about too many so called 'cheap shocks' (unexpected appearances of monsters from corners, sudden sounds of absorbing screams etc.) in game, I'd say that it's quite normal in such type of games. It's not a movie, it's a game and shocks can't be cheap in here. the effect of unexpectedness can be manipulated endlessly in the Video games. Another factor is the genre of the game: mixture of Science Fiction and Horror. Such combinations always work, at least it helps to create the proper milieu. Didn't really like those mystic elements attending the game though. All those esoteric and mysterious things like ghosts and souls and flying heads seemed a bit out of place. The setting and storyline were a huge contributor to the horror aspect. wandering around various facilities on Mars and constantly being attacked by various kind of monsters from zombies with chainsaws to giant unidentified dreadful objects was scary.

There is a lot of graphic violence in Doom III, which thanks to great graphics looks realistic, but in context it is mild. The perfect example of difference between graphic and content violence is GTA. In GTA you decapitate a passer by with a chainsaw and the next few seconds the only thing you can see on the screen is streams of gallons of human blood in slow motion gushing from the headless body, and that is as violent as it gets but graphically it looks cartoonish and unreal. In the case of Doom III, every drop of blood, every human organ so cautiously partitioned from the body has a very realistic look and it affects, but you can't argue that in context despite the graphical depiction, killing hundreds of ordinary people in the streets without any reason using several tools from medieval weaponry to modern rocket propelled grenades is much more violent than terminating the army of evil creatures in order to save your own life and Earth. but, still, I enjoyed turning those baby face angels into pile of bloody flesh with my big shining chainsaw.

Doom III is a great Video Game. I loved it from the very first frame. I have some kind of illness and I am restricted by my doctor to play the Video Games for more than an hour per day, but in the case of Doom III I couldn't resist myself and I spent nights traveling through the marvelous world of truly impressive experience. Doom III might not be the best game ever, but it definitely is one of the best.
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DOOM 3 Gives It, and I just keep taking it...
mgarland7 August 2004
Wow, what a game. I'm amazed. The detail is astounding, the intensity and terrifying moments are awesome, and the story is compelling. I won't comment on plot elements or anything, but the whole story background blends very well with the action. I haven't had this much fun since playing System Shock way back in about 1994.

The previous installments of Doom weren't really all that scary to me. With really only Alone In The Dark actually being scary. And although the Thief games had some intense, "scary" moments, DOOM 3 takes 'scary' to a whole new level. This game is definitely not for kids because of the extreme violence and gore, and the visuals and sounds are unnerving to say the least. But it's fun for us die-hard violent type gamers.

It does run a little slow and "chunky" in some places on my system though, even with ALL the graphics settings turned all the way down: P4 1.5GHz, 256Mb Ram, ATI Radeon 9700 Pro 128Mb. Especially when a dozen enemies jump me at once and I'm flailing away with the machine gun, but at least the game is still playable and gorgeous.

Just a note on the details in this game: everything looks fantastic. Railings, piping, jagged pieces of metal flooring, everything looks so realistic. Even the flashlight effect is creepy as hell as you make your way through a dark room or passageway and something jumps out at you. The light casts extremely realistic shadows as it passes over objects like railings and terrain, and I keep jumping at shadows constantly. DOOM 3 reminds me of Half-Life, only a lot more detailed and 10 times more frightening. I have to take a break occasionally after particularly intense moments in the game just to get settled in again. The sounds and the intense combat in this game give me the shivers.

I don't consider myself a very good FPS player, but it's playable even for me on the easiest (Recruit) setting and it didn't take long for me to get the hang of the weapons system and combat. Finally, a FPS I can play right out of the box!

What fun!!
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10/10
Great story, very athmospheric, dark, and one of my favorite games of all time!
DoomGuy4486 May 2018
If you ask if I played the new Doom or the others, no I have not yet but they look fun. This is way better than Fortnite. And yes I do agree it could get competitive at times but I overall enjoyed it. To be honest it's scary as hell! I jump like several times while playing this game. Overall great game and I recommend it!
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10/10
piece of FPS art - IDs' are animals
gerhajdu8 October 2006
I just finished Doom3 and I am STUNNED. It's hard to say a word about. This is a game cannot-be-told, but I try.

The first thing is visuals. Sraightly, it rocks even beside the overrated disappointing (HL2 fans, sorry) sequel of my ever favorite FPS. While the very hyped game looked unreal, dull and dead in medium settings too, the graphics of Doom3 make me see real world like virtual world in low settings in 640x480. The beautiful per-pixel shadowing and plastic/organic materials (somehow feeling the 3dimenzions) look unbelievably good. And I still didn't talk about sound effects, roars, cries, screams etc. So I found Doom3 engine the greatest of our days. Beat it Source.

The next good score is atmosphere. It wasn't scary, but something more. You get little shocks, experiences, pictures and they slowly make you feel Hell gets louse. Demons for nightmares, skulls and corpses (living dead without lower jaw uh) and bloody skeletons, pentagrams on floors on screens, line of candles, creepy noises, evil laughs. Yes, Doom3 is rather creepy, depressing, thrilling, engaging and chill-run-down-spine feeling. Cutscenes are really stylish and Doom3engine makes them like movie. The best is on first level (demo level, no spoilers) and the ending scene.. well, I feel chill run down my spine all the time I see this (don't miss it). So it's gory and hellish. I can offer my psychologist friend for IDs, just if they'd like to:).

Well, this game became my favorite. The only bad score is playing time: it could be just a little more faster. In fact, I found it more exciting and more story-telling than criticizers wrote they had.

Some tips: -ALWAYS hold your fingers on Flashlight(F) and Reload(R) button. The first one is for lighting dark corners because creators can hide bullets, armors and healths very nasty. If you press F again you get your gun back, don't worry. The second one is simple: reload your weapons regularly, never go into a big room with empty magazine and don't shoot to nowhere. Keep some shotgun bullets, they come in handy:). -Quicksave many times (F5) -And watch your back. Good playing and good luck!
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10/10
Doom 3: The plot behind the violence
Badass_McCool5 May 2007
Warning: Spoilers
I have loved the Doom franchise since I was about 6 years old, which, in retrospect was probably not a good time to be introduced to concepts such as gore and the bowels of hell. But after falling in love with the original games and then playing games such as Halo; Doom 3 came as a healthy reminder that sometimes change can be a good thing. Since my reasons for playing games have never concerned graphics and are more centred on gameplay, plot and general fun-factor; what drew me to Doom 3 was not its graphics or its gore. In fact, when I first read about Doom 3 and the direction it was taking I thought it was going to be another gore-fest without delivering on the things that the first games did so well: action, violence and the memorable and vastly original enemies. Fortunately I was proved wrong and although some of my beloved monsters have had a makeover, for the most part is has been for the better. The Hellknights are bigger and badder in Doom 3 and the Imps' look has been altered to an extreme; with their extra eyes and more alien appearance, they have been changed them from a slightly cute kind of monster to a horror-flick tear-your-flesh-from-the-bone kind of monster. All the enemies have been made much more sinister and the new additions such as cherubs add that twisted, creepy feeling to the already worrying atmosphere.

Not only have the enemies had a work-over but so have the guns. The weapons from the original games were rudimentary, stereotypical military/new-age guns, with the main exception of the now famous BFG 9000.

In Doom 3 you have all of the original weapons along with some additional and fairly necessary weapons. You gain the machinegun and grenades; these both sound pretty basic…and are. The machinegun is incredibly useful for dispatching of smaller enemies quickly and the grenades for if you need to pack a punch and fast. Also the main addition to your weapons: the Soul Cube. The soul cube is gained later in the game and has the power to kill any creature in one hit (Bosses not included) after you charge it by killing 5 monsters.

Personally I relish any new additions to my arsenal on a game and found all of these to be incredibly useful. Also, the thing about Doom 3 is the amazing rush you get from finding a new weapon, from that little click as you pick up the BFG 9000 and the even bigger rush when you charge it up full and let it rip on an unsuspecting Hellknight that gets propelled across the room and changed from Hell's finest into a smouldering heap. That was one of the things that ID did wrong though in my opinion, enemies sizzling away into mystical air. Personally that was one of my favourite pastimes on the original Doom; to look around rooms I had been in just to see the amount of bodies I had racked up during a fire fight with every demon and his dog. I don't want to see a zombie's head explode and then watch him disintegrate; I want to see a zombie's head explode full stop and be able to come back and see my handy work later too!

But really, this only a very small aspect of the entire gaming experience that Doom 3 has to offer and in my personal opinion it delivers on the original games' premise; horror and action. Basically Doom 3 is just the others but more up-to-date and with a much better involvement of plot and in-game interactivity. The use of PDAs throughout the game has been described by some as a cheap way of telling the story, but in my opinion I find this much more innovative than they give it credit for. When I played through this game I genuinely found the PDAs to be creepy, interesting and give me a window into the emotions and sensations of those that had been working on the project. Also the voice-acting, I felt, was quite decent and didn't take away from the games overall, well thought out plot and structure.

I have heard so many people say that this is the scariest game that they have ever played, Doom 3 was certainly a creepy experience but not as scary as they would have you believe. Now, I am fifteen and I'm listening to 20 year old men whimper and cry about how this game has made them soil themselves with fear. Also, I am sick and tired of hearing about this game being too dark! I think I must have used my flashlight about twice during the entire game! Don't get me wrong, there were times in this game when I have gotten a little quivery, but not to the extended of dirty underpants. Maybe I have just been desensitised by playing Doom at the tender age of 6, but in my personal opinion I found this game to be more action than horror. For those original Doom fans who have shrugged this game off as being another bad remake I implore you to look deeper than a jumped up blood and gore horror flick and take a look at the great action in this game. I was one of you people too! In the beginning I thought that exact thing, but actually playing this game has made me realise that ID software really do know how to play to the fans of the original while still gaining a completely new demographic at the same time.

In conclusion, this game has been a real eye-opener for me and has definitely shown me that blood and gore doesn't always mean that the plot suffers; I give Doom 3 a high 10/10 and hope that everyone who loved the original can find a place in their heart for Doom 3 as well, just as I did.
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6/10
Doom 3 is fun, but doesn't life up to the classics
lodewijkpollemans13 July 2007
Warning: Spoilers
I was really looking forward to this game, and when it finally came out I immediately bought it for XBox because my PC probably couldn't handle it anyway. What I got was less then I expected.

The game is pretty straight-on. The original games had a lot of hallways and big rooms to roam in, but that all slimmed down and ID Software replaced it for the metallic futuristic, and kinda boring small corridors that the game now consists of. Also, the outdoor-levelparts in the game are a LOT more limited then in the original games (for the first time you have to pick up oxygen-bottles that runs out in half a minute or so).

The game does feature some good things though. For instance, the action is good when it takes place, and the characters that guide you through the 'story'-line aren't that bad either. The only problem with this game is that everything is just so damn limited... I.e.: Since the action mostly takes place in small corridors and rooms, you won't be able to fight hordes of enemy's at once, which irritated me a lót. And also, the enemy's in this game don't really vary much. Believe me when I say that you will be fighting imps most of the time, which gets a bit boring to say the least.

The intended scares in the game also didn't really work for me. I can see why someone with no horror-experience can get scared by this, but as a horror-fan you have to pull of something more then the few "boo!"-parts in this game. The game could have been a lót scarier if the developers focused a bit more on gore and demonic artwork. What happened to the blood-splattered walls and the gutted / skinned / decapitated people hanging on the ceiling from the original games? Its obvious that ID Software intended this game for a wide(r) audience...

The boss-fight also disappointed me. Why just one Cyberdemon? And why give the player a load of ammo when you can only kill the Cyberdemon with a few throws of the soulcube? Even the Hellknights were tougher then that! When you create a horrorshooter like Doom, I think its kinda obvious that you have to go out with a blast. Now the boss-fight is just silly, and its the only part of the game that features the Cyberdemon (which looks véry cool and impressive though).

The graphic-engine of Doom 3 manages to keep the game interesting and I gotta say that its probably the most steady game-engine I've ever seen (I haven't encountered any glitch in the entire game). The Hell-levels also looked very cool, but it contains no moving-space what so ever like the rest of the game, which ticked me off! If you are one of the rare people that hasn't played the original Doom-games yet, then you will probably love this in-your-face but limited joy-ride. But if you have been raised with Doom 1 and 2 like me, you will probably be disappointed with this.
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10/10
This is a great game and i suggest it to everyone
superjoint8816 October 2006
Now, I don't play a lot of games all the time so you people might say i don't know my s**t but I gotta say, this game has made me interested in games again lol.The graphics in it are the best I've ever seen on the Xbox and the game is creepy as hell (literally) Its full of action, in fact it almost never stops, you get like 40 second breaks every now and then......its very straight foreward and while some people might not like that, i think that is a major plus.i hate games that give way too much story line and cinemas.........me, i just wanna keep it all action all the time, once again, great game and i highly recommend it to all people, gamers and not gamers
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7/10
Doom PEE
evanandrewblackwell7 October 2020
This game has enviroments so dark (and so so boring seriously call of duty games try harder) you require night vision goggles. Also it attempts to be scary and it seems to have went to the dead space school of horror. What i mean is that imagine your walking around then a monster pops out and goes boo you blast it of and go on with your day. To put it simply it is as scary as a fps (for example apex legends) but when you aim there is a jumpscare
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10/10
Good but not good as it should have been
PeteRoy19 November 2004
Doom 3 is definitely good looking game, the thing i noticed the most is the realistic lighting.

But, the gameplay is rather boring and old, they should have added something more than just throw you there alone with guns and kill monsters. Good games today provide you with vehicles, more freedom of movement, flying in air and more, this is just a tight shoot out game that is exactly like it's predecessor, the original Doom.

It's more of a remake than a new game, a remake with amazing graphics.

Another thing I didn't like is that they force you to use this flashlight all the time, what's the point of having great graphics if you can't see it? What kind of future soldier don't have a flashlight with his weapons?

And I hate the fact that the hero you play never speaks, it really annoying.

Aside of that, it is a fun game to play, but could been a lot better.
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6/10
A few niggling mistakes, but atmosphere's ominous.
welshnew5015 September 2022
Considering how late i played this, and then checking the date, 18 years ago, i guess i shouldn't forget to frame it as-of engines & capacities at the time,

that said though, i have to wonder how it was planned, or soon into it, whether or not the directors/producers could've put their foot down on a few things which's inconsistencies with the original series in the 90s, were maybe a little TOO creative - such as the spider-demons' telekinetic spiky-seaweed-bulb things - massive mistake.

The atmosphere's mostly good, although some of the hell-flesh emerging into our dimension, is a bit simply done / more enclosing than it needed to be - one feature of the original games, which reminded you as you played, was the sky/background scrolling-vista - although the base engine has one too... you barely ever SEE it, compared to the insides of the mine - a better idea might've been something like a central-tower having to be returned to a few times, and perhaps a close-mountain, to have towering high-enough up that you could see it behind the surface-level over your head when looking out a window.

As well as the atmosphere, i loved the way the old textures were given a 2nd... errr ... 4th? 5th? 10th? Lease of life, and MIXED-with-new textures, although some of the wall ones had too-clean an edge, which compared to most ended-up looking especially prismatic - when you're trying to use grime / lots of shadow in the 3D dynamic lighting, it's best to have dark-corners in just-about everything, so you make the most of 3D shadows/lighting ability to add as little as possible in the corners, which when combining with textures on flat prism walls, means you barely-notice the lines if-at-all.

The adoption of many the textures from the original games, was actually quite encouraging, but when it came to things like monster-changes that heavily-imbalanced the game, i couldn't really find myself FEELing like i was playing a similar game - i felt like i was playing more of a quake-labyrinth with-excuses - meaning ;

1 Instead of some levels with a decent amount of SPACE, in which to run around a bit more, and to have to avoid damage more, and kill a lot in one go,

2 We were constantly in front of locked doors that just-shut behind us, constantly being ready to react to the remote/tracking summonings, when you need INconsistency so you start to relax, and then bam! You've relaxed and it happens again,

3 because of the lack of space able to both allow players a chance to dodge & kill a lot in one go, some weapon types were much better at defending-with against the remote summonings, while others were hopeless, and this meant that opportunity was missed, to make more of a variety of uses-of-ammo - if different players preferred different weapons in open spaces compared to tight spaces, they didn't really get much of a chance to use them. This meant little flexibility to suit the individual player's skills / preferred-play, and also meant that you didn't need to plan with your ammo either - one difficulty of the original series, that made them both a challenge and a lesson-to-be-learnt (rather than feared going to make brats unhappy re marketing-fears) , was that if you went too far into a chapter after-having collected the wrong types of ammo for the rest of the levels & boss at the end, you would face a much more serious challenge than you didn't in this one, with the soul-cube more than compensating - after getting it, i found all the rest of the bosses little more difficult than coming across a single hell knight - in terms of skill, the Guardian of hell was the most difficult from a lack of having the thing to heal-with.

Although that was meant to be a part of the plot/mystery, it imbalanced it TOO much, especially when getting a BFG early - if surprised by more than one higher-difficulty monster like an arch-vile or hell knight, one bfg round followed by a quick switch to a charged cube, could take one out in under 5s, and then you only had one left to-dodge.

Similarly, there was a distinct lack of things like machinegunners & revenants in little windows / holes in walls firing at you from far-away, to force you to decide-quickly & switch to attacking-quickly, in traps, which back in the old games, were arguably much more diffcult than the weapon-switching that one can do in this one, in anticipation of a few more difficult than usual enemies in tight spaces, especially after getting the rocket launcher or BFG.

Levels in the old games where choosing-to waste precious rocket ammo in tight spaces, was a massive-mistake unless you were fully-stocked and doing it for some other reason - building back up another type, or something, were ones where you really needed to get used to guerilla-cover tactics and making the most of your shotty ammo by letting monsters like imps get-close so you only needed one shot, etc.

In other words, there was not-enough room to get REWARD, if you'd already conserved your rockets, since you still risked shooting yourself with them point-blank, which left you with the BFG, and it didn't have frequent enough ammo to be a constant defence against those surprises where the designers forced you to think-quickly.

I like a challenge in close-combat games like that, but NARROWing the number of things a player can do in a REPETITIVE pattern, is the worst combination of choices of the two, IMO.

The old games let you make your own mistakes,

this one held-your-hand allllll the way through, which i found tiresome and quite boring after 10-15 maps or so. Only the puzzles, new-monsters, and boss fights remained interesting.

Also, a hallmark of the old games, were FEW locking doors, so that you couldn't go back to places you'd been before.

This game had LESS-monsters, and LESS space.

Doom needs more of BOTH.

For a frag-fest game? THE frag-fest game, the very source of the word? Agh! Nuh.
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4/10
A fan who was disappointed
simon64729 August 2008
Warning: Spoilers
This game is a huge fountain of adequacy. For the hype it got, I think that's not enough.

It's been a long time since we set foot into the familiar ground of the Doom series. Left off by the Final Doom expansions Plutonia and TNT: Evilution, 2004 announced the arrival of the big THREE. Doom 3 was going to be on the shelves and delivering mass pandemonium upon Earthlings.

You turn on the game and what do you get? A pretentious survival-horror with terrible mechanics and graphics that are ever only in use, you guessed it: IN THE DARKNESS.

Graphics which are very good when you cast lightning on it. Kind of makes me think of using a microscope to appreciate the detail in your local newspaper, to see the indent the printer makes on the paper. Oh yes, marvellous. However: I'M NOT HERE TO STARE AT THE F***** GAME!

Gameplay: Intact for the most part. You get guns, monsters to render to ashes and lots of darkness. Really, it's 2149 (or something) and all the marines can make up their gears with are those stupid helmets and body armour? Why not a night-vision or even better yet: Laser-sighted machineguns or flashlights strapped on the machine-gun? I'd make a mention of the System Shock-ish interface but... It's useless. No revolution there AT ALL.

Story: Are you kidding me? It's doom for god's sake. It's dumb, idiotic and makes sense only for those addicted to B-quality story lines and bad voice acting.

Sound: Flawless at best, for the environment and the monsters. Guns? Imagine having big huge guns and finding out they sound like smacking the wall with a hammer -- Softly. Worst of all, the plasmagun. You feel so very ineffective with that piece of blue sploodge... Nevermind.

Overall: Download it. Seriously, don't waste money on this nor its crappy expansion. It's more of the same Doom except darker and anorexic (in terms of space).
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The other half of the coin
sonofairgasm4 April 2005
Sorry but what did you expect? A new storyline? Fluffy smurfs that take over the universe in flying mushroom's.

No, its called Doom people, and from that title you can expect blood, guts, horror and dark atmosphere. It follows the original story of the first doom, sure we are going back to mars, but oh what a trip! I am one of those nut's that finished the game in a week. And loved every moment of it. The suspense kept me captivated through the whole game. Aterwards i sat back and went - whoa.

Was it too violent? I think not. towards the end it definitely kicks up a notch or two (people who have finished it will know what i mean) but it draws you back in, a new scare, you think you have seen it all and you are wrong. As for "pornographicaly violent" i think that is illegal...

I enjoyed it, i'd recommend it, ill buy the expansion. I'll see you out there!
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9/10
A cool game, gets repetitive after a while though
joelthegoblin2 January 2009
Warning: Spoilers
Ever since I saw the graphics off Doom3 screen shots I wanted to get Doom, and I eventually got it.

IN THE Beginning I was very pleased with doom, when I first got it, I experienced the first taste of horror I had actually ever received, I even needed to take breaks, probably mainly because of the extreme gore making me nauseous as well. But that was only the beginning.

AFTER THAT Doom was beginning to get repetitive and predictable. I still like it, it is still made me jump when the sound was up, however, I am now looking for a phsycologically scary game or movie (real horror!).

This game has not lasted awful long on me, but it has reminded me of a whole new range of games that I could make (yes, i do make games), and now I am absolutely fixed with horror, I have not been scared ever since the beginning of the game, and I to get silent hill!

In a nutshell, this game is very fun, very intense, and very changing... for a while. This game has the ability to be played for a very long time, but it will be abandoned very soon. It does not long on you. But for the time I have played it and enjoyed it... 9/10
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punishingly scary
gywhtv30211 August 2004
Doom 3 takes the premises of Doom, such as plot, setting, and monsters, but beyond that this is a very different game. Obviously they've had a lot of time to improve the graphics: everyone says they're great, and it's true. Unforgivably, skin is rendered like plastic, but other than that the game's graphics is just a step or two below a CGI movie like Final Fantasy. There will be moments you will say 'wow', or later, 'dear god'. If you have the hardware for it, (for geeks like me) the game is worth getting on the merits of this alone. One big improvement the graphics engine has over all other games is its treatment of lighting: no longer is there that awful, unrealistic 'ambient' light you see in just about every 3D game. In all the 'dark' games I've played (including the original Doom), you could just turn up the gamma correction to see what was going on. No longer. Now, if some place isn't lit, it's black and that's all you're going to see. This contributes greatly to the scary atmosphere as well as difficulty.

And difficulty does depart significantly from the originals. Doom I and II had a Nightmare difficulty which was somewhat impossible in places, but the 'normal' levels underneath it were quite doable to the point of being still fun, but not especially challenging to a veteran gamer. Being pretty good at games I naturally chose the 'Veteran' difficulty, and got beat silly, especially in later areas. The game designers obviously thought of ways not only to scare the bejeezus out of you, but also to make it hard. Enemies are fewer but don't go down easy, especially if they get a hold of you first. Sometimes you end up having to adopt unconventional tactics, like running and hiding and scaring the demons with your own blast when they find you, or even eluding them completely when possible to save ammo.

At least for a while, this can make the game quite satisfying. But as the game wears on it becomes obvious that the game's design centerpiece, to scare you, no matter how well done, can get old. Sure the moments don't stop where you get scared because a demon climbed up a railing behind you, or something jumps right into your face when you turn a corner. But you learn to expect what start to feel like predictable cheap shots, and eventually find yourself automatically turning around when you hear something in front because you know chances are they dropped more baddies behind you too. That there isn't more variation to break the scary-darkness theme up is a pity because it would have allowed players to relish it all the more, especially given the length of the game.

Providing the variation that does exist are some nods to Half-Life with puzzles, but all the work that went into the physics engine is pretty much wasted here, because they're boring and almost asinine in simplicity. Place a plank over a gap with a crane to get over it. Clue the user to use the crane after a minute or so, even if he's using the crane, just to make sure he gets it. Duh. Carmack himself said that in a game, if you can't do something well, you shouldn't do it at all. When I did encounter them, I found myself really wishing they hadn't bothered with puzzles.

So is this a great game? Well, yes and no. Amazing, have-to-be-seen graphics. Veteran difficulty is a real challenge. Seriously the scariest game you will ever play, by a wide margin (especially if you play at the appropriate difficulty). You may get tired it before finishing. I'd say there are some problems, but on its strengths, Doom 3 is still quite an achievement.
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The ultimate action/horror title of all time is back...with a vengeance!
Wolfdemon26 September 2005
In the early 90s, a small town video game developer known as id Software released a first person shooter called Doom. Doom gave us a glimpse what games will be in the future. Then they released Doom 2 over a year later but took a break from the franchise when they released Quake and Quake 2. Over ten years later, Doom 3 hits shelves and it was worth the wait. Here's my review on Doom 3.

Plot: You are a marine sent to the UAC base on Mars for a new job as a security guard. During your trip to Mars, you hear rumors about voices tormenting the personnel, not to mention a series of mysterious accidents and mental illness plaguing the base. Meanwhile Counselor Swann and his bodyguard, Jack Campbell, confront Dr. Betruger, director of the UAC Mars base, about these problems. Soon enough, you're drawn into the conflict. What's even worse, demons from the depths of Hell appear and begin killing every marine, civilian, and scientist all over the base except for one, you. You are the only person standing in the way of the demons' plans for universal domination. 5/5

Graphics: The graphics in the Doom series never looked better. The dark and near-photorealistic graphics really sets the tone of paranoia anywhere you go in the game. The demons truly look their scariest than they were in the previous Doom titles. Doom 3 is a graphic masterpiece. 5/5

Sound: The sound is really atmospheric and will make you wanna look over your shoulder. You'll hear demon voices calling out to you and zombies moaning for your flesh. Chris Vrenna has done an awesome job on the music and sounds of Doom 3. 5/5

Gameplay: No words can describe the gameplay for Doom 3 but one, brilliant. Nuff said. 5/5

John Carmack truly is an innovator in his own right. He and his id Software staff had to risk their own jobs to bring Doom back with new technology and succeeded. Doom 3 is an instant classic just dying to be played.

Final Review: 5/5
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Doom 3...well.....it looks the part..
Rob_Taylor27 May 2005
Warning: Spoilers
But that is its biggest selling point.

There aren't a lot of tactics to Doom 3. You stumble about, mostly in the dark, and get constantly jumped by various monsters that appear out of nowhere. Or, to summarise....

Walk....shoot.....walk....shoot.....walk...shoot.

There are a number of scares, but after a while, you become numb to this and the sudden appearance of a demon in a room you just cleared, from being a shock becomes an annoyance.

The graphics are very good and well worth the effort of looking at, but the rest is just more of the same old Doom silliness.

There doesn't appear to be a heck of a lot of monster AI on display. When they spot you they come right at you....end of story. Likewise level design is just awful. We're supposed to buy that this is a Martian base? The ridiculous twisting levels and illogical layout constantly remind you of the fact that this is a game, and a badly imagined one at that.

I'm afraid, apart from the odd mindless gun-toting few minutes here and there, that this game isn't one to hold the interest or to encourage completion. Once you've seen one level, you've seen them all. Boredom is a factor that quickly sets in.

If you want a decent FPS with a little imagination, try Far Cry. It may not be as "atmospheric" or have as good graphics, but its way more entertaining and varied.
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Carmack deserves a Nobel Prize for this!
Like_Hell_Racing20 January 2006
Warning: Spoilers
OK, first thing's first.=======SPOILER WARNING========= I have been one of the biggest Doom fans ever since it came out. I have played each and every game without making it boring for myself, that is, without using a single cheat, and playing on Moderate difficulty. Doom has been one of the most successful franchises in gaming history. There are 3 main things I would love to discuss right now. STORY Although this game can be infinitely interesting, and there are a lot of climaxes, it lacks a detailed story. SPOILER. The story basically suggests Swann came to investigate strange mishaps on Mars, and he suspects Betruger's experiments are causing these, and you are a marine sent with Swann to find a missing scientist. When you find the scientist, all hell breaks loose, Delta Teleporter opens, and Betruger changes sides, Swann and Campbell go looking for him, and your Sarge turns against you. It's up to you to find your way to Delta 4 to teleport to hell, retrieve the soul cube, and destroy the secondary hellgate. Some main things in the game are explained in the many scattered PDAs, rare meetings with live scientists, and the few video discs. Thats it, not much of a story is there?

GRAPHIX Absolutely stunning. I am lucky to have seen the best graphics on Doom 3 cuz I have a RADEON X700(bought it 3 days ago), and I have my comp. hooked up(wifi) to my 27" HP HDTV FP Display. I play the game under Ultra High, and its just amazing. No question about the graphics at all, one of the best, certainly not the best. Beat Half-Life 2 suckers.

GAMEPLAY/AI The game-play is very fun and scary. The game is mainly dark(a minus), and your flashlight produces minimal light, which can be scary when all of a sudden an Archvile slowly appears in front of you and screams. More than 22 hours is needed to blow on this game in order to beat it, and every second is enjoyable, but very similar to each other. Different environments always make a game more enjoyable. The AI is very basic, attack using different methods.

*My not so main interests in games. WEAPONS Although this game displays some of the best ever designed weapons, every weapon has the same function, which is to DAMAGE anything in its path. No weapon does something that another one cannot do. Looking at Half-Life 2, no weapon is meant for the same use as another one, every weapon plays a critical role in the game, if you don't use every single weapon in the game, your chances of winning are 1/infinity. Overall, the weapons are very faithful to the original Doom, and one or two new ones.

ENEMIES When it comes to enemies, Doom 3 is faithful by names, yet no enemy looks like it did before, I mean none. They all have the same functions and strength thought. I guess id wanted the enemies to look more realistic, but come on, who knows how realistic hell creatures look. I was disappointed when they changed the Cyberdemon, but now I have 2 new favorites, the Archvile and Hellknight.

I think that anyone willing to play a game that will challenge patience, intelligence, and fear, is definitely fit to play Doom³. ***I do not recommend this game to anyone under 18, or anyone who gets scared easily, and to the parents who let their kids play Doom³ because they 'love' their kids, you are very mistaken, but again, they are your kids, I am only making a comment.***

If you are under 18, and you play this during school time, please, please focus on your lessons, and not this game, you'll have 50+ years to play as many games as you want, but only your first 18 years are good enough to earn you a good learning, and education.

-A. "Mario" M.
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Doom³ - OK
icet200426 April 2005
Warning: Spoilers
actually Doom³ isn't my cup of tea,but i still like it.it's very brutal levels are hard and monsters are strong and weapons are almost all weapons are not strong only two weapons are real killers Doom³ is better Quake i think.Graphics is good.i have always liked Doom and Quake and Blood more than Counter Strike.it's without a doubt pretty scary horror game i think.A demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety. actually Doom³ is scariest game of all time i think.When you first play Doom³ you certainly get a few shocks.
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This game is....
Dozermelon2 December 2004
GOOD!!!! What more i can say??? It has good graphics and some cool and scary sounds that you've ever heard!!! And some of the upgrades of the boss were also better than the originals!!!

Now... The weapons... They were cool... The chainsaw was better than the original doom... The originals were the 2d and now the doom 3 was 3d!!! Trust me on this one...

It had scared me from the originals to the doom 3 sequel... It scared me when i played the game in the dark... You can also use your fist to punch out the monsters!!!

If you want to make a horror game... This is how they make it scary for everyone from doom fans...

It is a game fantasy that had started it all...
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Triumph of beauty over gameplay
axeman-915 August 2004
If Doom 3 was one of the most eagerly awaited games in the past few years then it must also be one of the first big let-downs too. You play the same familiar role as always in the Doom series, a marine trapped in a series of levels where demons and hell-spawned creatures leap out at you and do their best to kill you outright. That's about it, really.

This time around they've added many story elements which have been lifted almost directly from Half-Life, including the use of health stations and the occasional appearance in places of the company henchman and his minder. System Shock gets ripped off too, as throughout the game you have to collect peoples hand-held computers in order to sift through their tedious e-mails and voice messages for three-digit codes that will unlock armoury cabinets and doors throughout the levels. Apart from a couple of minor puzzles involving lifts and suchlike, the rest of your time is spent walking and shooting.

When you first play Doom 3 you certainly get a few shocks and scares, I defy anyone not to, but after the 20th time you've been jumped by monsters hiding behind hidden panels and cupboards you soon get used to the fact that you will be ambushed every time you enter a large room or collect any large health or weapons packs, and the fright is replaced by resignation and then boredom. Time after time the game uses the shock of sudden appearance to try and scare the player, but once you've lost the element of surprise any tactician will tell you that you're in big trouble. After 20 hours of play the element of surprise has been well and truly kicked to death, but ID don't seem to see that.

I'll wrap this up with a short list of the biggest problems as I see them. First off, the weapons feel really weak. The weakest zombie needs a pistol clip emptied into him to drop him, and against bigger stuff you have to empty your machine gun into them just to annoy them. As always the shotgun is favourite, but even that needs 2 or 3 very close range blasts to take out even a minor baddie. Later weapons cheer you up a bit, but for the most part you're left feeling underarmed and try to make every shot count. The levels are an almost unending maze of dark tunnels and samey rooms, with the occasional huge machine or sprint across the martian surface for variety. It's constantly quite dark, interspersed with areas of complete darkness. This forces you to use the flashlight, which means you have to stow your weapon while using it. Once a demon is spotted you have to then whip out your gun again and fire away in darkness as you cant hold the torch and gun at the same time. One would think that off in the 22nd century the Marines would have by then invented some kind of infra-red or light amplification goggle system for seeing in the dark. Oh, wait... As for multiplayer, it only supports FOUR PLAYERS! That's not multiplayer, that's a complete waste of time. That's 4 guys sitting in the dark waiting for someone to make a clanging, echoing move so they can blast him from the shadows.

There's no doubt that Doom 3 has some awesome graphics, it's is biggest, and for me the only, selling point. Per-pixel shading and lighting makes the characters and levels look quite realistic, and the designs of some of the hellish monsters are genuine nightmare fuel. It's a shame then that all you really get to see is level upon level of dark corridors using this lovely engine. Doom 3 doesn't take the genre forward any in gameplay, you cant even lean left or right to shot from cover, and the levels consist solely of shooting bad guys in the dark. The graphics engine is wasted on the subject matter, but I have high hopes for any conversions, mods and tweaks that the online community will start creating when they get their hands on this. With some real imagination this could grow into something great.
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SCARY AS HELL!!
mattgaldikas15 October 2004
I have started playing this game for a little while and am about half way done with it. This game scares the hell out of me because you can only arm yourself with a flash light and not fire you gun at the same time. So you are always looking around corners and always jumping when something bangs in the dark. Don't play this game if you have major heart problems! If this game was made into a movie I think that Michael Madsen should star as the main charter and have Michael Ironside as counselor Swan and maybe John Voit as the doctor tell me what you all think. The best part of this game to me would have to be the graphics they are mind blowing! and the music is very good. Hope you enjoyed playing this game as much as I did

" Your children shoudn't have to fear you to respect you"

Michael Madsen
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Could have been much better...
mhajs6 July 2005
8 out of 10 IMDb stars.

***1/2 out of ****

Had Doom3 followed the steps of its predecessors, it would be a way better game! This third installment in the series, which, of course, improved a lot (and if it hadn't, my god...), lacked many elements of the previous ones. For example, I didn't like the scenarios that much. I mean, they were very detailed and the graphics are awesome too! When you look at the glass windows, you really feel a slight distortion in the image behind it, making it, somewhat, real. But there are two very big problems. At almost 90% of the game, everything is dark! You can't see anything. Only if you switch to your flashlight, but then you cannot use any weapons while you're holding the flashlight, making your own attack the own flashlight, which you use it to spank enemies with it. Unlike Half-Life2, which its graphics are clean lighter and you can use your flashlight, while holding your weapon. Sure there's the battery, but you don't need to use your flashlight at almost all times, because the game is lighted. The other problem with the scenarios in Doom3 is that if they had been based on the styles of Doom and Doom II, they would be much more demoniac, horrifying and shocking. Take my example on the third episode of the first doom where you really see a very hellish red sky in Inferno.

For the story, there is almost none. Nowadays game players must understand that today's games are beginning to get much more sophisticated, almost reaching for a movie production. Actors get cast as voice actors for games, stunts get cast in order to film scenes which later get digitalized in order to get inside the game. Like Andy Serkis as Gollum/Smeagol in The Lord Of The Rings Trilogy. But almost none of those new situations are reality for Doom3. There is very little dialog between the very few characters (actually almost everything which you'll hear in the game will be monster grunges and shots), unless you pay attention for the PDAs, which can be very annoying to listen to, only in order to get a damn 3-number code! The monsters are very cool, but most of the time, you'll only fight against imps (those things that thrown you a fireball). And Betruger, the villain, we may say he's cool. But his laughter, after couple of stages, gets pretty annoying!

Overall, I loved Doom3, but it could be much better! It's really sad, because this should be the production of the decade in terms of video gaming, considering that this is a sequel to one of the most successful games of all time. Not only it wasn't, but it even became a little insulting for ID themselves that this game was only the "warm-up" for VALVe's sequel to the 1998 game of the year. Next, let's check Ressurrection Of Evil.
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