Metroid Prime (Video Game 2002) Poster

(2002 Video Game)

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10/10
Outstanding,brilliant, and beautifully amazing!
schultzclan626 July 2006
Evil waits below the surface. But first it must be found.

There's that mysterious music as the camera looks into the depths of space, pulls back, and reveals... a creepy space station sitting above Tallon IV. This vessel appears to be a space pirate frigate, and the Space Pirates have invaded Tallon IV mining Phazon and trying to collect artifacts.

Metroid Prime is a complex action/adventure game that weaves dark webs with story lines containing the dead Chozo race, the powerful Space Pirates, the mysterious element Phazon, and a beast only known as 'The Worm'. You are Samus aran, and you must find out how all these connect AND bring order to it! This is the best game to date. It contains a lot of action without being annoying. The graphics are stunning, and the boos fights are worth the wait. Metroid Prime takes you from the fiery tunnels of the Magmoor Caverns, to the beautiful snow land of Phendrana Drifts, to the rainy forest of the Tallon Overworld, to the barren shrine of the Chozo Ruins, and to the powerful mining base built by Space Pirates called 'Phazon Mines'. Prepare to have your mind blown, cause this game rocks! Evil waits below the surface. But first it must be found.
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10/10
Metroid Reborn in Full 3D
PresidentEvil5 November 2002
Retro Studios and Nintendo have created a true masterpiece, once again setting standards and defining a genre all over again.

It's a massive title, too. The 30-hour mark is definitely something most gamers will hit. There's so much to it. Most impressive to me is that Tallon IV's seperate worlds -- lava, ice, water, etc -- are all connected. It's just like the old Metroids, and load times are nearly nonexistent; a truly amazing feat.

It is Super Metroid brought into 3D. All the naysayers who said it couldn't be done right -- including myself -- are completely wrong. I need some time to absorb it, but it's absolutely as great a game as Super Metroid, and perhaps...better.

When I say the game is amazing, I mean it. From level design, to rewarding the player for exploring, to power-ups, to the bosses, to the music, Metroid Prime is amazing.

Example: I'm in the Phendrana Drifts, the ice area, and I see a sheet of ice blocking a hole that leads downard. After scanning it, you realize it must be melted. It was a very long time before I returned to explore that pathway. This is one example of at least 100. You see so much -- grappling hooks, spiderball tracks, ice beam, etc, etc. -- that you realize you must return to later.

Like I said, the game is Super Metroid in 3D. There are even some extravagant vertical platforming areas. You won't believe how good the first-person jumping is. It's the best I've ever seen. It feels totally natural and not even remotely frustrating.

As for the music, that also made be very happy. It's stunning: very atmospheric, TONS of interactive audio cues that make SENSE, and lots of throwbacks to the tunes in Super Metroid.

The story is very involved. A lot more detailed and rad in a sci-fi way. It's really rewarding to read through the scans.

The difficulty is no slouch. It keeps you on your toes by ramping it up through the whole game. You will be frustrated -- for the better.

Graphics-wise, it's the best engine I've seen on GameCube. No loading, really. Brilliant texture diversity. Stellar architecture. Your jaw will drop. Most of all, it's the art direction that is stunning.

Everywhere you go to look is so pretty! Everything is a Kodak moment. The artists have to be some of the best in the industry.

Definite system-seller.

Absolutely my favorite on GCN.
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10/10
Nintendo still knows hot to make a game from over a decade ago feel innovative and exceptional.
Metroid Prime took the Metroid series into the three-dimensional realm of gaming, and applied Star Wars-inspired aesthetics with the combined evoking of that classic Nintendo feeling you get with their Grade-A+ games; it took the platforming of Super Metroid and Super Mario 64, and took the FPS-formula of Microsoft's Halo and did it even better!

I think Nintendo is like the Walt Disney Company of gaming (or maybe more like Apple Corps: the label and company that licenses The Beatles) and Retro Studios could be like the PIXAR Studios equivalent, making Nintendo and Retro like the Disney-PIXAR partnership of video-gaming. Their games have comparable polish and finesse to them that it's no wonder they Retro was bought out by Nintendo; they're like-minded companies with like-minded goals for games that live on past any contemporary restraints of modern gaming appeal.

Metroid Prime is a timeless classic that's easily worth any devoted player's cash and love. 5/5 stars.
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Perfect
Rirath_com22 June 2003
Prime is not actually a FPS, despite how it looks. It's not Halo, it's not even Half Life. It shares more with Zelda 64, in fact. What I mean is that most all fighting is done via a lock on system. The game is far more based on adventure, strategy, and tactics. It's not based at all on aim, and very little on reflexes. It feels exactly like the Metroid series should.

The graphics are incredible, the best on the Gamecube to date. It's hard not to be amazed when you jump out of a lake and water streams down the front of Samus's visor. The first time you try the Thermal visor or the X-ray visor, you'll be thrown for a loop. It's simply stunning. The bosses are incredible looking, and the game never skips a beat. Loading is done seamlessly as you move through the map, so you'll never see a loading bar even once.

Samus has some new abilities that both help the story along, and make perfect sense for a bounty hunter of her skill and experience. Using your visor, you can scan computers or other electronics and the power suit will hack any security in no time flat. This is used for everything from opening force fields, and shutting down turret guns. Best of all is hacking computers to read messages and files and figure out what the heck is going on. The visor scans other items in the same fashion. It will translate carvings in walls, scan weaknesses in structures, scan enemies for weaknesses, and just about anything else you come across.

All in all, this game in unmatched on the Gamecube. It's by far the best Gamecube game today, and possibly the best Metroid game to date. You'll be amazed. The game is roughly 20 some game hours, which translates into 30 some real world hours. A dedicated player can beat it in a week, but a casual gamer could play for a month. If you replayed the old Metroids, you'll probably replay this. If not, you probably won't reply this one either. But either way you'll have one amazing trip from the title screen to the ending sequence.

  • Rirath_com
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10/10
One of the best games ever made!!!
LordDynamo19 August 2010
Warning: Spoilers
I was off my seat the moment I started playing this game!

Okay, the story goes thus: After receiving an unknown distress signal, interstellar bounty hunter Samus Aran finds a research frigate in orbit of a planet named Tallon IV. Only upon entering the frigate does she make a horrific discovery that will lead her to a meeting with her old enemies, the Space Pirates and a mission involving the search for the identity of a mysterious creature living in the core of an impact crater.

The story deepens, of course, but it is so beautifully complex that I will not describe further. The thing I adore the most about this game is the graphics. The worlds explored in Prime are so well worked out that it feels like you're actually there. Everything represents the perfect alien world, with lush rain forest, ancient ruins, volcanic caves, icy mountains and more! The enemies in Prime are the most intelligent I have seen in any game. They actually have you struggling at certain points and their design is climatic, especially the bosses, which have a battle strategy unlike anything I have seen anywhere else. There are also certain things in the game which make you feel uncomfortable. For example, the space frigate has an atmosphere that looks like something is lurking in the darkness, amidst the deathly air around you. Then the power cut in the research lab gives you a sense of panic as you find your way back through the pitch blackness. The game seems to have a way of making you feel like you're in the character's place. I sincerely do not have any complaints about this first installment in what I consider one of the greatest game trilogies in its age. The game is made to perfection. It is an example of a game that the makers put all their efforts into. All I have to say is that Metroid Prime is one of my favorite games of all time, as well as Retro being one of my favorite game studios. Well done!
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10/10
Truly one of the best First-Person experiences of all time
luvmysunz25 August 2008
This game is one of my all time favorites! Exploring the awesome world of Tallon IV is amazing. Each area is unique and the final boss is just awesome. Each area is full of surprises and as you progress through the game you will revisit them and gain access to new places with newly acquired gear. A simple but entertaining way to play. I with there were a little more boss battles in the game, but the ones that are there are awesome. This game is the best game in the Metroid franchise and one of the best ever. With kick-ass graphics and music, make this game a true masterpiece, and a classic.

Bottom Line-OUTSTANDING GAME! get it, or get a GameCube just for this game.
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Wow...... just wow.
SSJAniFan4 August 2003
Eight years. That is how long we have waited for a new Metroid game. Eight freaking years. The only game we had to remind us that there was a Samus Aran was Super Smash Bros. But still, eight years. Would the magic that made the original games an instant hit still be there. As I immediately popped the disc into my Gamecube, I hoped that this would be the title everyone was waiting for.

I was not displeased.

The game is one of Nintendo's best games in the past decade, like Zelda: OOT, Mario 64, or the original super nintendo hits. Yes there isn't too much of a story compared to Metroid Fusion, but it has everything that made the first three games classics. The exploration. The power-ups. And of course, the huge, terrifying bosses. The 3D graphics help put these in a new dimension. Oh, and the 3D graphics are also about the best for any game in existence. Yes, better than ANY other game. Oh, and the music? Don't get me started. I'll spend an hour discussing how perfect it is. The best thing about Prime, though? The seemless transition of the 2D side-scrolling elements to a 3D first-person view. It is absolutely flawless. At times, you'll actually feel like you're playing a side-scrolling Metroid. I could talk about Prime more, but let's just close the topic with: the best game in existence.

BOTTOM LINE: You need to own a Gamecube just for this title. No, not Mario, not Zelda, this one. You will thankful for doing so.
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The finest video game since Ocarina of Time
noleinatx24 November 2002
I'm absolutely in love. This game has knocked me off my feet. Having read all the early reviews and seeing it being touted as one of the greatest games of all time, I honestly did not know just how good it would be, were they overhyping it? Not at all -- this is perfection. Getting out of the water and seeing it stream down your helmet's faceguard is just such an amazing little touch that adds so much. Metroid Prime has things such as this in spades.

The controls were easy for me to pick up and after you've mastered them are a dream. The music, the graphics, the atmosphere -- it's all here, it screams Metroid goodness and the transition from 2D to 3D is absolutely flawless. Coming into the research facility, seeing the Metroids in the test tubes just sends shockwaves up and down your spine. Soon after that the lights of the whole place going out and you have no ice beam to freeze them... hearing the glass breaking all around you -- it's just pure and utter gaming bliss.

It is easily the finest effort on any system since The Ocarina of Time, which is without a doubt one of the 10 greatest ever. Panzer Dragoon Saga, Ocarina of Time and Skies of Arcadia are the only 16+ bit titles in my all-time top 10, but by the time I'm done with it, I'm guessing Prime will be assured a spot.
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A 'Prime' example of the art and science of videogames
pvt_witt7 August 2003
Metroid Prime is Retro Studio's freshman release, a promising American developer from Texas. With its release, Prime has garnered much critical acclaim, including 'Best Game of the Year' awards from such videogame websites like gamespot.com and gameforms.com, and even print magazines like Electronic Gaming Monthly, to name a few.

Metroid Prime is the second game chronologically in the long running Metroid series, starting back on Nintendo's first major console, the Nintendo Entertainment System (Famicon in Japan). It is also the first Metroid game to leap into the third dimension, making the transition gracefully.

Graphically, Prime is a gem. Prime sports detailed textures, an unwavering 60 fps of animation, and outstanding use of color and lighting. Aesthetic touches like lens flare (probably the best lens flare for a console game ever), heat distortion, and reflections add to the overall atmosphere of the game. The sound design accomplishment is on par with the rest of the game's high design value. The music, like Super Metroid, is an inspired accomplishment, so very fitting for the areas, for the situations, not creating emotions or moods, but reinforcing them.

The game is set in a first-person viewpoint, but also moves into a third-person view whenever you access the 'morph-ball mode'--allowing the protagonist, Samus, to form into a sphere, which in turn allows her to perform various tactical and exploratory functions. The inclusion of this element is evidence of the diversity in the gameplay and innovation as well as its preservation and accurate translation of previous Metroid games' elements.

Though the game is primarily in a first-person view and involves shooting as its main offensive gameplay element, it does not necessarily play like any other FPS; it does feel and play like Metroid games of the past since it utilizes so many gameplay elements and items from Metroid games of the past, a notable achievement in itself. The shooting element uses a lock-on system if you so choose, allowing you to engage one-on-one's more effectively; although this might make it easier, it doesn't particularly detract from the enjoyment of the fighting. True, hardcore FPS fans aren't generally going to like the control scheme or the battle system, but it will appeal to the more casual gamers or the newcomers to the genre. The lock-on system is probably necessary to make the game playable because Samus' speed of movement and (especially) turning is limited compared to other FPS (most likely because of hardware limitations so that there weren't as many graphical compromises): there's no way for some gamers to deal with the potential onslaught of enemies if you couldn't lock on; there's no mouse.

Prime is a milestone achievement in level design. Every room, every area has its own personality, its own backstory, providing an alien authenticity rarely found in games. The game effortlessly moves from one environment to another, from a lush, wet jungle-like environment, to subterranean caverns of molten rock, gaseous vents, and expansive openings. There is also a serene, harmonious area of ice and snow, the arid ruins of the previous inhabitants of the alien world of Tallon IV, and deep caverns/mines which is home to a lethal and profitable ore, "phazon." There is no cheap rehash of previous environments.

And if the level design based purely on its merits of originality, detail and aesthetics wasn't enough, it also helps tell the unspoken story of the game. Prime is one of those rare atmospheric games that do not rely on narrative or other common storytelling elements to tell its tale. Older cartridge-based games attempted this feat because it was all they could do: the use of text or voice-overs in a game took up too much room on a cartridge to be used in an effective manner. Yet, their graphical capabilities weren't no where near that of Prime's is, and telling the story through visuals was also limited. Hence, the story was usually told at the beginning and end. Prime, however, is one of the first games that foregoes strong narrative--that gained much momentum during the Playstation/N64 era--and instead uses environmental cues, mood, and notes/logs left by previous and current inhabitants. You have the option to use one of Samus' pieces of technology that allows her to scan objects in the environment. You can scan a variety of objects like various bioforms, computer terminals, stasis tanks, power-ups for Samus, enemies and creatures that inhabit the planet, etc. There are also logs you can decrypt that are left by a marauding group of Space Pirates who are on Tallon IV conducting experiments on its inhabitants using the mysterious, alien organism called 'phazon.' In addition to the Space Pirate logs, there are the scribblings left on stone throughout the world of Tallon IV by the Chozo--bipedal, birdlike creatures from which Samus shares blood ties to. Throughout the game, you begin to notice contrasting views--simplicity vs. complexity, natural vs. technological.

The writing is well executed and has a scholarly overtone to it through its choice of words and use and references to science: biology, astrology, geology, physics, etc. However, it can be a bit vague in its references and usage at times.

Prime is the best game to grace the Gamecube thus far. Every detail and aspect of the game seems to have been pored over meticulously. Not only is it a technical achievement in game design, it is more importantly an artistic achievement, elevating videogames beyond forms of entertainment, to the realm of inspiration, evoking emotions, moods, and higher thought.

[Author's Note: Some text is borrowed from a preliminary analysis of Metroid Prime by the author, published elsewhere on the web. All work above remains the original work of the author.]
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A classic for future generations
cr0n017 July 2004
Metroid Prime was a big gamble that Nintendo took when it gave the responsibility of this franchise to a small known "TEXAS" based developer. The end result is nothing short of spectacular. People who "bash" this game for having no story or "cut scenes" are just the few (or many?) that are accustomed to having their stories played out for them "FINAL FANTASY" like and who are too lazy to read. The story isn't something that is playing out as you progress, but rather a history of the inhabitants of the planet and how it may tie to your character. The game layout is magnificent and the sound of the surrounding ambiance is a treat for the ears. The developers even threw in little details into the graphics that make you get a sense that the programmers really do care and they put a lot of effort into this game. I bought the game and had it sitting in my closet for over a year without ever playing it (I bought it because it was giving to me REALLY cheap). Once I picked it up, I smacked myself silly and asked myself over and over why I had waited so long to take a dive into this future classic. 9.5 out of 10.
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Just plain awesome! A must-have!
ralph_jenkins2822 November 2002
Warning: Spoilers
*possible spoilers*

When I first saw the first screenshots and footage from this game, I knew it would be an awesome game, and I had high expectaions of it. It has met and exceeded all of my expectations! I am a long-time Metroid fan, and this game still gives me the same feeling of adventure as the other games did, only Metroid Prime is in full, glorious 3D! The details are top-notch and breathtaking. When something explodes in a dark environment, the face of Samus Aran is reflected beautifully and realistically in the visor, and sometimes the reflection can be seen long enough to get a glimpse of Samus's eyes shifting and blinking! Rain drops land on the visor and and arm cannon and react realisitically. Environments range from the snowy enviroments of Phendranas, the dark fiery depths of Magmoor caverns, secret labratories, outdoor rainy environments, and beautiful underwater environments full of dangerous aquatic lifeforms. The items and weapons are just plain cool. The Charge Beam, Wave Beam, Ice Beam, and Plasma Beam make a comeback, as well as the Powerbomb, Missle and Supermissle, and both the Varia suit and Gravity suit. Many new and useful items are present, such as the spiderball, which lets you ride along magnetic rail systems, and a morphball-speed modification that allows you to use half-pipe structures as ramps in order to reach otherwise unreachable areas. The ice-beam causes the arm cannon to freeze when charged up, and then the ice around the cannon shatters and falls to the ground upon being fired. The wavebeam fires three bolts of electric energy in a wave pattern, and upon firing a charged shot, forces enemies to stop in their tracks. The bosses are very well done. From a huge plant monster that gets larger and stronger as you fight it, to a gigantic, and I mean GIGANTIC, frozen rock monster lobbing giant boulders, and not to mention the final boss, Metroid Prime. The music is very epic and just plain awesome as well. Many great and original songs from the earlier Metroid games make an appearance this one, as well. I hope a Metroid Prime soundtrack comes out! The controls take some time to get the hang of, but in my opinion, they control scheme is very well done. I can tell a lot of time, effort, money, and sleepless nights went into this game, and it really shows. Thanks, Nintendo (and of course Retro Studios) for giving us another awesome game, and a beautiful addition to the Metroid series! Go buy it now! If you don't have a Gamecube, go buy one along with this game.

10/10
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Halo + Myst = Metroid Prime, One of the Best Games Ever!
AnotherFuture31 August 2004
I never thought I would actually get Metroid Prime back in 2002. I thought I would get Super Mario Sunshine or Wind Waker (which was released the next year). I gave it a rent and it really sucked. I never played any of the Metroid games before Prime, nor did I ever hear of Metroid in the first place. One day, I went to the EB store in the Falls in Florida. I played Metroid Prime, which was on a Gamecube demo disc, wondering "what the hell is 'Metroid'?" before playing it, and BEHOLD! I played what may be the BEST GAME EVER! I was awestruck by how beautiful the graphics were, how innovative the gameplay was, how beautiful the soundtrack, the sound, everything. I HAD to get that game. Luckily, I got it as a holiday gift in around November-December, and it was good.

You play Samus Aran, a female bounty hunter who must investigate the "Great Poison" released throughout Chozo Ruins, which is among four different planets connected to Tallon Overworld through elevators. You defeat Flaagra (a giant plant creature that grew from the Great Poison) and you get rid of the Great Poison but you stumble across information of Space Pirates mining for Phazon and a creature known as "Metroid Prime". Then you must backtrack and find the twelve Artifacts scattered everywhere to get to Impact Crater and kill Metroid Prime.

Your travels take you to a Space Station (which crashes after you defeat the Parasite Queen), Tallon Overworld (which is a hub connecting four different planets through elevators; it is also the site of the Artifact Temple and the crashed Space Pirate Frigate), Chozo Ruins (where the Great Poison was released; home to the Chozo Ghosts, who were ghosts of the warriors of Chozo [they slowly get annoying as you backtrack through Chozo {at least you don't do it a lot}]), Magmoor Caverns (which is a giant group of caves with lava and flames; it is the home of the Magmoor, which is a series of fire-breathing dragons living in the lava), Phendrana Drifts (a snowing, freezing area which is home to the Sheegoths and its children, which were one of the greatest monsters in any game), The Crashed Space Pirate Frigate (a crashed spaceship crashed to water, which serves as a quick route from Tallon to Phazon Mines; it is accompanied with the best music of the soundtrack), Phazon Mines (a bleak, industrial area where Space Pirates are mining Phazon; is home to the Metroids [the jellyfish-like creatures that suck energy and play a major part to the story]), and the Impact Crater (home of the great Metroid Prime).

I liked the gameplay, which was a rare case of innovation in a new era. It fused the action of a first-person-shooter game with the depth and exploration of point-and-click adventure games such as Myst. You shoot a bunch of aliens ambushing you and then you put on your Scan Visor and you walk around all the rooms and you scan certain areas of importance. There are other visors, such as the Thermal Visor (you see things through heat) and the X-Ray Visor (where you see in the dark). That is how you learn the story in the game. There are no cutscenes (except when you approach an area or access an elevator), and you learn a story through whatever you scan (especially from the Space Pirate Data [which details what the Space Pirates are doing] and the Chozo Lore [which details what happened to the Chozo ruins]). You use the Morph Ball ability to go through small areas and solve puzzles. There are many suits and beams. There is the regular Power Suit (which you start off with in the game), the Varia Suit (which protects you from heat), the Gravity Suit (which lets you walk in water), and the Phazon Suit (which protects you from Phazon). There is the Power Beam (the normal beam you start off with in the beginning), the Charge Beam (a charged shot from any beam, the Wave Beam (which attracts and kills Bombus), the Ice Beam (which freezes enemies. You must use an Ice Beam and a Missile to kill a Metroid), the Plasma Beam (which melts frozen ice and is the most powerful regular beam), and the Phazon Beam (where you stand in a pool of Phazon in a Phazon Suit and you use your Plasma Beam to suck in Phazon and shoot powerful spurts of energy). There is also the self-explanatory Missile. You then get missile combos for each regular beam (the Super Missile for the Power Beam, the Wave Buster for the Wave Beam, the Ice Missile for the Ice Beam, and the Flame Thrower for the Plasma Beam). You can change beams and visors on the fly by pressing in the D-Pad or in the C-Joystick. This may pose as a problem to those used to the controls in Halo where you change camera with the C-Joystick in the Xbox, as you turn around completely. There is also a lock-on system with the L and R buttons.

The soundtrack and sound was good. I liked the screams and groans of the aliens you kill in the game. The music is very good. It is the best in Phendrana Drifts and in the Space Pirate Frigate. The only part where it may pose a problem is in the fight with Mecha-Ridley. It is cheesy 80's-ish rock in the fight with Mecha-Ridley. It does pose a problem to few people while I consider it as a tribute to the cheesy soundtracks of older Nintendo games (I played some old Nintendo games after Prime). There is no spoken-word dialogue (except for the "EVACUATE IMMEDIATELY" voice heard in the Space Station level and Samus's scream if she dies), but alien speak and soundtrack.

Value-wise, the game had to end somewhere. There is no avoiding it. There is no multiplayer (whether it is split-screen or online, it is good without multiplayer), there is no downloadable content. It must end, which is why the game is absolutely long and vast. You can take multiple paths through. It is still very good if there is no multiplayer or downloadable content, and it won't kill in ratings. To top that off, there is no slowdown at all. Sheer beauty and detail is crammed into one disc, and there is no slowdown. Usually, games that high of caliber are crammed into two or three disks with bits of slowdown. It does the impossible. Ironically, Gamecube does not have as much graphics as the others, yet they can cram that big a game into one disc. If you beat the game, if you link it with Metroid Fusion, you will play the original NES Metroid game (I played it. It was alright but you must get used to the password system). You play Prime with the Fusion suit if you do vice-versa.

When the game was released, it existed in the shadow of Grand Theft Auto: Vice City. As a result, the game did not sell very well until in 2003, when GTA began to cool down. It went from sleeper to cult-favorite to smash hit in a long course of months. I am very happy it sold enough copies to be a Player's Choice title, which sealed the deal as a smash hit.

I can't wait to get Metroid Prime 2: Echoes. It will have a different story. It will have multiplayer (I'm split on the bizarre choice of adding multiplayer to #2). I hope it will duplicate the smash hit Metroid Prime was. However, it will exist in the shadow of Halo 2, which is a sequel to a game that has been a chart best-seller for three years. Hopefully, MP2 will have a good chance at the spotlight.

MP is the best game on Gamecube and one of the greatest games of all-time. I even played the older games (I played all of 'em except Super Metroid. I liked Prime better than the 2D games, although they still are great [I sort of consider M2 for Game Boy the black sheep although it is decent]).

My Score: 10/10
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Woo! What a freaky game!
Angel_Meiru26 May 2004
And I like it!

At first, I was a little skeptical about Metroid being released in a 3-D, first person environment (Normally, I have hard times with games like that!), and boy, I was in for quite THE treat! A tasty treat too.

Metroid Prime is sort of an alternate universe Metroid game, where Samus is assigned new missions on a foreign planet called Tallon IV. ALong her ways, Samus learns about a Chozo civilization that lived on the planet, Space Pirate info, Monster data and collecting some new and classic Metroid gadgets and weaponry.

When I got to major enemy and boss battles, boy, I was about to jump out of my skin at times. The alien monsters looked so realistic, that it sent shivers down my spine and ribcage. It was that powerful and believable.

I just hope the MP sequels will be fun, which I know they just might be ^_~
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One of the best games of all time
solarisdeschain25 May 2005
The gameplay in this game is completely revolutionary. It's in First Person, but is in no way a first person shooter. Nintendo's given moniker of a FPA is about the best way to put it. I won't give the story here, as this review is long enough as it is. You can check the plot details to find it out. The game works like your usual FPS, only much better. A shoots, and B jumps. X and Y do other functions, such as the morph ball and missiles. What makes things better is that as she goes on, Samus unlocks new weapons and abilities, true to any Metroid game. However, this time, all her weapons remain accessible and usable, with just a swift jolt of the C-Stick, you can switch from the Power Beam, Plasma Beam, Ice Beam, and Wave Beams. Another great feature about the game is that Samus can switch between scan visors. In the beginning of the game you start out with just two visors, the combat visor, which is your normal view-screen, and the scan visor, which allows you to scan objects and enemies, and details most of the plot for you. It can also tell you enemy weaknesses. That's just one of the many things I like about this title. The story is very profound and immersive, but almost none of it progresses during the actual game. You can choose to scan around, learning more and more about what happened here. You can also choose to remain completely oblivious to the events that occurred on Tallon IV. This really adds some more atmosphere and makes the game even more immersive. Even looking up and down is extremely immersive. It would seem clunky at first, then you realize that Samus is in a very heavy suit. Speaking of immersive, this game carries it in spades. You can go anywhere, and mess with almost all of the environment and its creatures. This game is very open-ended…perhaps the most open-ended game I've ever played, allowing you millions of different ways to go about getting the next item on your list. However you like to think, Metroid Prime definitely supports it, and for someone with ANYTHING stimulating their brain cells, this game should definitely be for them. The graphics in this game are among the best ever burned onto a disc or stuffed into a cartridge. Everything is beautiful and extremely accurate and realistic to their certain area. Every villain is drawn wonderful, to the smallest detail, and the areas are perhaps the most beautiful things I've ever seen. Upon landing on Tallon IV I was shaken by just how beautiful the over-world looked. The tropical rains, the lush green forests, and the fact that as I stood in the water and looked into the churning waterfall Samus' face would actually get wet and fog. Magmoor Caverns are the same way. You step into a stream of hot water vapor and you vision wavers and fogs. Phendrana Drifts is perhaps the second most beautiful area I've seen in a game. The perpetual light snow, and those ever-white snowcaps. They just make me want to touch the screen. And the best thing of all? I didn't have a progressive scan cable. The progressive scan cable makes the graphics much sharper than before. Trust me that is a good thing. But the environment and enemies aren't the extent of the graphics of the game. There are some very small subtle touches Retro put in, that they didn't have to. For instance, if you just sit around and wait, Samus' hand will come up, and she will visibly stimulate all five fingers separately. You can see her press buttons on a panel than revolves on her gun arm. While being in your other two scan modes, X-Ray and Infa-Red visors, you can see even other great things. While in the X-Ray visor, you can see Samus' fingers work different functions on your guns and you switch weapons, shoot, charge, and shoot missiles. When there's a bright flash, you can also see her face reflect in her visor. There really aren't any games that are that graphically powerful, and to make things better, there are no load times. The game loads the next area very subtly, as Samus is journeying down to the place on an elevator. The next room loads from the time Samus shoots the door to the time she enter is. Never once is the experience broken by a loading bar. The sound in the game is another pinnacle of gaming. Everything is lush, and very fulfilling sound-wise. The score supplements the way the game works in every way. The fast techno beats goes extremely well with the epic science-fiction feel of the game, and for some reason it makes me wonder just what goes on in Samus' mind. There really isn't much to say about the music and the sound effects in the game. There is nothing to say for voice acting because it is not there. For good reason. It wouldn't make any sense. There's no one on this big, empty, dangerous planet. It's just Samus. There are no speaking parts in the entire game. This game is an achievement for Nintendo, Retro Studios, and gaming itself. I'd never seen a game so immersive and atmospheric before I played this game, and this really is one of the games that changed the way I game…even if I had been gaming for a good ten years + before I got it.

10/10.
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Simpiily the best!!!
piffel2 March 2004
This is the best Game for the last .....well it's one of the best ever. The Graphics are stunning, you actually feel that your there on Tallon IV. The bits which made me gasp were things like Samuses face reflecting on the inside of the helmit, the condensation when you go neer a waterfall.

The atmospheric sound effects and music are the best on gamecube, PS2 or X box. Exept the music acumpining Meca Riddly, which was pants.

When i first heard that this game was NOT going to be made by Nintendo, but by Retro Studios, i almost cried, me being a massive fan of the whole secries, but to make me dred this even more was when Nintendo shut down Retro's other project, Raven Blade, for looking and playing like a piece of old tarmac. But much to my relefe Retro proved me wrong, thank the lord.

Buy this game, if you dont have a Gamecube, buy one and get this game, I Will give this game 97%, or 10 out of 10, easy.
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Best Metroid Game Ever
mibalzurchin7 November 2003
OK I'll start off with the graphics; Flawless and beautiful! Man, the way the morph ball leaves streams of light as it rolls around is awesome. Oh and if you are quick enough to notice that when your close to a bright blast, you can see Samus' eyes on the inside of the visor.(What a beauty touch, eh) The gameplay is sick! 2 thumbs way up for whoever decided that Prime would be a FPS!! I love the way the music and the lighting add a sense of fear to playing. When I first battled the Chozo Ghosts, man, it was like "AAAHH, where are you bitches!" Another good touch was the HUGE bosses, and Metroid Prime itself is such an incredible final boss. And how could I forget the return of Ridely. Great battle against him. The best part of this game is the story! How such an advanced, peaceful race was nearly wiped out by the destruction a meteor caused when it slammed into their planet Tallon IV. How the space pirates are manipulating the radioactive material known as Phazon to build stronger and more effective soldiers and weapons. The levels are beautiful and very massive and of course they had to stick to the usual Metroid levels of a lava level, water level, surface area level, frozen ice level, and temple ruins level. Plus the whole Impact Crater is sooo sick. Great controls and abilities this time too. All around this game rules. If you have a Gamecube and dont have this game, you NEED to go get it!! and if you dont have a GC, go get one and buy Metroid Prime as your first game! MIBALZ have spoken!!
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The most overrated game ever made
NoeMan1 June 2004
Metroid Prime is a game that seems to be loved just for the sake of loving it. It's one of Nintendo's biggest games, and people decided it was good before it came out.

The game is horrible. It doesn't even have storyline, you just land on a planet and need to kill loads of monsters..thats it. There are no cut-scenes, no dialogue...nothing.

It's extremely repetitive and boring too, you walk around kill loads of monsters by locking on them and tapping A. Then go scan some stuff which will force you to read loads of crap, then you go and kill more monsters and do the same thing. And if that isn't bad enough you keep going to the same places, fighting the SAME MONSTERS over and over again.

I hate this game.
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Metroid does it again.
Shamashmuddamiq28 July 2003
This game is extremely well done. I've yet to see a better game for any current top-of-the-line console system. I was skeptical about this game, after hearing that it would be a 3D shooter, but I was very relieved as I started to play. This is definitely a Metroid game, and it's the best yet.

The game creators were very skillful in making you feel like you are really part of the action. The sounds, the music, and the environmental effects all help out. The fights with the Chozo ghosts will actually scare you. You'll want to run away and hide.
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PAL GOTY so far (until Zelda, that is)
Echoblast4 April 2003
Metroid Fusion is the only Metroid game I've played besides Metroid Prime, so I didn't really know much about the series before playing Prime. It came as no surprise how great the game was, especially after reading the countless reviews claiming MP was GOTY. I've been playing for six hours now and it's only gotten better since I began. In truth it got better and better with each upgrade to Samus's suit I obtained. First the Missiles, then the Morph Ball and then the Charge function for the beam weapon. The enemies you fight are varied, intelligent and well designed, and bosses are even more impressive. The game's audio is some of the best I've ever heard, from the music to all the nice environmental sounds that can be heard on Tallon IV. There is a lot of backtracking in the game, but it doesn't get overly tedious, as when you have to do revisit an area it's usually because you've gained another upgrade which you can use in that room.

This game is a must have for anyone who owns a Gamecube.
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