The Legend of Zelda: The Wind Waker
Original title: Zeruda no densetsu: Kaze no takuto
IMDb RATING
9.0/10
3.7K
YOUR RATING
After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.
- Won 1 BAFTA Award
- 4 wins & 16 nominations total
Nate Bihldorff
- Salvatore
- (voice)
Eiji Maruyama
- King of Red Lions
- (voice)
- …
Sachi Matsumoto
- Link
- (voice)
- …
Hironori Miyata
- Tingle
- (voice)
Takashi Nagasako
- Ganondorf
- (voice)
- (as Takeshi Nagasako)
Hikari Tachibana
- Princess Zelda
- (voice)
- …
Chiaki Takahashi
- Medli
- (voice)
Storyline
Did you know
- TriviaAt night, there are actual constellations in the sky.
- GoofsStaircases in the latter parts of the game appear to use ramp collision instead of the standard stair programming seen in earlier stairs in the game.
- Crazy creditsWhile the credits roll, the background is underwater and bubbles that show every character in the game go by.
- ConnectionsFeatured in Icons: Miyamoto (2002)
Featured review
Entertaining, but not Extraordinary
There are lots of good things about this game. The music (at least towards the beginning of the game) is catchy, the controls are easy to learn, and gameplay is usually interesting. The graphics are great, and the expressions on faces are well done. The camera control is great. All in all, it's much better than Ocarina of Time.
This game does, however, have some problems. Getting around is really tedious. The world is big, but there isn't much there. So you find yourself changing the direction of the wind (do I have to play that stupid tune again?) and then putting the controller down while you wait out your long ride to the next island.
Some of the most annoying features of Ocarina of Time have been brought back to this one. There are some puzzles that really make you want to stop playing ("How in the world was I supposed to figure that out?"), and using the windwaker to perform tasks is a somewhat tedious process. Why don't they just have a simple command menu instead? There are a lot of things you need to do in the game that don't add to the enjoyment or the interest or the storyline, but just seem to be there in order to lengthen the gameplay.
There are some puzzles that need to be played over and over until you get them right. It's this way in just about every trademark game by Nintendo that I can think of (and, in my opinion, this is bad design). However, there aren't as many of these as there are in Ocarina of Time, and it's much less of an issue than it is in games like Super Mario Sunshine (ack!).
The fun, the challenge, and great graphics make this game a good one. Still, I had to stop every once in a while and play Metroid Prime instead, just to remind myself why I bought the GameCube in the first place.
This game does, however, have some problems. Getting around is really tedious. The world is big, but there isn't much there. So you find yourself changing the direction of the wind (do I have to play that stupid tune again?) and then putting the controller down while you wait out your long ride to the next island.
Some of the most annoying features of Ocarina of Time have been brought back to this one. There are some puzzles that really make you want to stop playing ("How in the world was I supposed to figure that out?"), and using the windwaker to perform tasks is a somewhat tedious process. Why don't they just have a simple command menu instead? There are a lot of things you need to do in the game that don't add to the enjoyment or the interest or the storyline, but just seem to be there in order to lengthen the gameplay.
There are some puzzles that need to be played over and over until you get them right. It's this way in just about every trademark game by Nintendo that I can think of (and, in my opinion, this is bad design). However, there aren't as many of these as there are in Ocarina of Time, and it's much less of an issue than it is in games like Super Mario Sunshine (ack!).
The fun, the challenge, and great graphics make this game a good one. Still, I had to stop every once in a while and play Metroid Prime instead, just to remind myself why I bought the GameCube in the first place.
helpful•00
- Shamashmuddamiq
- Sep 24, 2003
Details
- Release date
- Country of origin
- Official sites
- Languages
- Also known as
- Zelda for the GCN
- Production company
- See more company credits at IMDbPro
Contribute to this page
Suggest an edit or add missing content