The "Disney Afternoon" and the NES are just a beautiful combo as the toons keep springing out so do the games, and this time it's on one of my favorites. This game came out near the beginning of the twilight years of the NES. Which made this game one of the last Disney games for the console. I wouldn't say it's one of my favorite Disney games more of an honorable mention in my book, but all the same to me one of the good send offs of Disney from the system.
Graphical presentation is good by Capcom NES standards but that suits me fine as I wouldn't want it any other way. It still captures the look and feel of the cartoon itself from the city of St. Canard as well as the characters themselves.
The gameplay is solid, yeah, this game is obviously another "Mega Man" clone so it doesn't reinvent the wheel in anyway. But nothing wrong with that as once again this is another wheel greesser game, that just simply keeps the old wheel running smooth and fast.
You get to pick out different sections of the city which hold each of the rogues from the show, I like the designs of each of the levels and the enemies they contain which fit both the boss and the theme of the level. Just with the cartoon it has that funny but also pulp adventure atmosphere with the designs of each of the anamorphic enemies and obstacles that get in your way. Along with a little of the expressiveness of Darkwing whom an effective hero in the game than he is in the show. As for one thing his gas gun shoots out real bullets or laser bolts, whichever you prefer to call them, it doesn't matter they take out bad guys all the same.
The game is a moderate difficulty, it's not to hard to get though but not that easy as there are some tricky spots. I even like the boss battles, each of them is unique which keeps the game fresh but also fits the theme of each of the rogues from the show. Also just like in "Mega Man" once you beat the boss you gain another weapon/ability.
Music is pretty good, even though their not quite my favorite tracks but the good listens and fit the game. Like how each of the levels have a noir adventurous detective tone which fit the nature of the game and the show.
One of the unique things about the game is the fact that you can grab onto hooks/certain ledges which is cool because it gives you new ways to scale and get across from point A to B.
Another is that you have a shield function, where you drape your cape over you and the bullets, or any other projectiles just bounce right off. How this is possible is anyone's guess, may 'be Darkwing's cape is made from bulletproof chemicals and fibers. It doesn't really matter all that matters is that it works and shows how capes can be more than just for show.
If you're a fan of the TV show, or just licensed video games, Disney, action games in general then this game is worth a test flight as Darkwing soars with fun on the NES.
Rating: 3 and a half stars.