Scooby-Doo! Mystery Mayhem (2003 Video Game)
Full Cast & Crew
Cast (in credits order) complete, awaiting verification
Scott Innes | ... | Scooby-Doo / Shaggy (voice) | |
Frank Welker | ... | Fred / Doug Milton / Mummy (voice) | |
Grey Griffin | ... | Daphne Blake / Selena Drake / Mindi Stiles / Shermantech Scientists / Actress (voice) (as Grey DeLisle) | |
Mindy Cohn | ... | Velma Dinkley (voice) | |
Jeff Bennett | ... | Alan Disndale / Robert Zabrinski / Travis Sherman / Mercenaries (voice) | |
Tom Kenny | ... | Earl Milton / Johnny Channayapatra / Billy Bob / Mercenaries / Shermantech Scientists (voice) | |
James Arnold Taylor | ... | Jeremy Rhodes / Zombie / Shermantech Scientists / Watchman / Security Guard (voice) (as James Taylor) | |
Jennifer Hale | ... | Poltergeist / Computer / Shermantech Scientists (voice) |
Produced by
Heidi Behrendt | ... | producer: Warner Bros. Interactive Entertainment |
Simon Desjardins | ... | producer (GBA version) |
Denis Lacasse | ... | senior producer |
Alexandre Parizeau | ... | producer |
Remi Racine | ... | executive producer (as Rémi Racine) |
Music by
Jean-Frederic Vachon | ... | (as Jean-Frédéric Vachon) (original music) |
Art Direction by
Avi Winkler | ... | artistic director |
Production Management
Marcel Achard | ... | head of artistic production |
Chafye Nemri | ... | head of technical production |
Brett Skogen | ... | director of production: Warner Bros. Interactive Entertainment |
Art Department
Yan Bohler | ... | artist (GBA version) |
Jean Carrières | ... | lead game designer (GBA version) |
Élie Charest | ... | additional game design (GBA version) (as Elie Charest) / lead game designer |
Éric Chartrand | ... | game designer |
Marianne Cliche | ... | artist (GBA version) |
Philippe Dion | ... | additional illustration (as Jean-Philippe Dion) |
Louis Guy Dumais | ... | additional art (GBA version) (as Louis-Guy Dumais) |
Pierre-Luc Foisy | ... | game designer (GBA version) |
Ian Fortin | ... | additional illustration |
Jonathan Gingras | ... | illustrator |
Nicolas L'Heureux | ... | additional illustration |
Éric Lachapelle | ... | game designer (GBA version) |
Mario Lord | ... | additional game design (GBA version) |
Pierre-Richard Malvoy | ... | game designer |
Marek Olejarz | ... | additional art (GBA version) / illustrator |
Peter Tumminello | ... | package front illustration |
Sound Department
Mathieu Jeanson | ... | sound design (GBA version) |
Jean-Frederic Vachon | ... | additional sound design (GBA version) (as Jean-Frédéric Vachon) / sound designer (as Jean-Frédéric Vachon) |
Visual Effects by
Jean-Pierre Barrette | ... | additional 3d art |
Gregory Bourne | ... | 3d artists coordinator |
Gabriel Charest | ... | additional 3d art |
Stephane Nepton | ... | texture artist (as Stéphane Nepton) |
Élise Rochefort | ... | texture artists coordinator |
Louis-Philippe Sanschagrin | ... | additional 3d art |
Pascal Sauvineau | ... | texture artist |
Jean-Philippe Simard | ... | 3d artist |
Florin Stoenescu | ... | texture artist |
Frédéryk Tardif | ... | additional 3d art |
Animation Department
Daniel Desbiens | ... | animator |
Stephane Dubois | ... | animator (as Stéphane Dubois) |
Emilie Goulet | ... | animator (as Émilie Goulet) |
Lorne Nudel | ... | animator |
David Prenoveau | ... | animator (as David Prénoveau) |
Dave Richard | ... | animation (GBA version) |
Patrick Saucerotte | ... | additional animation (GBA version) / animation coordinator |
J. David Tardif | ... | additional animation (as David Tardif) |
Script and Continuity Department
Dan Slott | ... | script editing |
Additional Crew
Affrunti Adam | ... | 1st party tester: THQ (GBA version) (as Adam Affrunti) |
Dominic Allaire | ... | game programmer |
Peter Andrew | ... | technical manager: THQ |
John Ardell | ... | direct global brand management: THQ / group marketing manager: THQ (GBA version) |
Lori Arrowood | ... | first party specialist: THQ |
Michel Asselin | ... | additional game programming |
Jeremy S. Barnes | ... | director of quality assurance: THQ (GBA version) |
Charles Batarse | ... | mastering lab technician: THQ |
Stephanie Bayer | ... | tester: THQ |
Seth Bellber | ... | tester: THQ |
Marc Bernatchez | ... | additional programming |
Étienne Bernier-Gosselin | ... | additional game programming |
Mohamed Berra | ... | hardware abstraction layer team |
Bradley Bourne | ... | tester |
Lenny Brown | ... | tester: THQ |
Patrick Bureau | ... | technology core team |
Gérard Bélair | ... | additional programming |
John Caravella | ... | tester: THQ |
Kevin Carpenter | ... | tester: THQ |
Daniel Carrier | ... | hardware abstraction layer team |
Maxime Carrier | ... | additional game programming |
Shane Cavette | ... | tester: THQ |
Simon Chouinard | ... | additional programming |
Rodrigue Cloutier | ... | additional programming |
Sylvain Côté | ... | tools team |
Peter Dille | ... | senior vice president of worldwide markets: THQ |
Marc Durrant | ... | first party specialist: THQ |
Phillippe Erwin | ... | vp of interactive entertainment: Warner Bros. Interactive Entertainment |
Pierre-Luc Foisy | ... | tester |
Vincent Frechette | ... | additional programming (as Vincent Fréchette) |
Nickolas Gardner | ... | test lead: THQ |
Frédéric Gaudet | ... | hardware abstraction layer team |
Alexandre Gauthier | ... | level programmer (GBA version) |
Carlo Gonzales | ... | tester: THQ |
Garrett Granger | ... | tester: THQ |
Stéphane Gravel | ... | game programming coordinator |
Sébastien Génovèse | ... | tools team |
Kathy Helgason | ... | senior manager of creative services: THQ |
Marielle Henault | ... | marketing: Warner Bros. Interactive Entertainment |
Jean-Marc Heneman | ... | additional programming |
Raphael Hernandez | ... | project manager: THQ |
Stéphane Hockenhull | ... | engine programmer (GBA version) |
Reese Holland | ... | tester: THQ |
Philip Holt | ... | vice president of product development: THQ |
Kevin Hooper | ... | product marketing manager: THQ |
Benoit Hubert | ... | tools programmer (GBA version) |
Alex Hyder | ... | technology core team leader |
Evan Icenbice | ... | 1st party submission supervisor: THQ (GBA version) |
Scott Johnson | ... | director of interactive entertainment: Warner Bros. Interactive Entertainment |
James Krenz | ... | qa technician: THQ |
Jason Lacroix | ... | hardware abstraction layer team |
Robert Lamoureux | ... | level programmer (GBA version) |
Christopher Isaac Larnder | ... | technology core team |
Stephane Leblanc | ... | team lead and lead programmer (GBA version) (as Stéphane Leblanc) |
Martin-Karl Lefrançois | ... | additional programming |
Chris Legaspi | ... | tester: THQ |
Martin Legrendre | ... | game programmer |
Joe Lerman | ... | 1st party tester: THQ (GBA version) |
Howard Liebeskind | ... | director of creative services: THQ |
Marie-Jeanne Lévesque | ... | additional programming |
Jean-Sébastien Marcoux | ... | additional testing / tester (GBA version) |
Sara Marsalis | ... | tester: THQ |
John Martinez | ... | tester: THQ |
Brian McElroy | ... | qa technician: THQ |
Valerie Methot | ... | tools team (as Valérie Méthot) |
Cédric Michea | ... | lead tester (as Cédric Michéa) |
Hugh Mitchell | ... | tester: THQ |
Jim Molinaro | ... | marketing: Warner Bros. Interactive Entertainment |
Stephen Mulrooney | ... | hardware abstraction layer team leader |
Shawn Murakami | ... | mastering lab technician: THQ |
Nancy Nadeau | ... | tools team leader |
Keith Nakamura | ... | project coordinator: THQ |
Daniel Noel | ... | tester: THQ (GBA version) |
Michael O'Donnell | ... | assistant test lead: THQ |
Saray Pech | ... | game programmer |
Jean-François Pedneault | ... | additional game programming |
Claude Pelletier | ... | chief creative officer |
Glen Peters | ... | mastering lab technician: THQ |
Claudia Piaseckyj | ... | manual text: THQ |
Petro Piaseckyj | ... | creative manager: THQ |
Geneviève Picard | ... | technology core team |
Wesley Pincombe | ... | tester |
Scott Ritchie | ... | 1st party tester: THQ (GBA version) |
Jason Roberts | ... | database applications engineer: THQ / qa database administrator: THQ (GBA version) |
Martin Ross | ... | lead programmer |
Melissa Roth | ... | associate creative services manager: THQ |
Mathieu Rouleau | ... | additional game programming |
Martin Ruel | ... | technology core team |
David Sapienza | ... | test lead: THQ |
Robin Scofield | ... | first party specialist: THQ |
Susannah Scott | ... | marketing: Warner Bros. Interactive Entertainment |
Ian Sedensky | ... | first party supervisor: THQ |
Michael Seshiki | ... | tester: THQ |
Byron Smith | ... | tester: THQ |
Jack Sorensen | ... | executive vice president of worldwide studios: THQ |
Richard Spurlock | ... | tester: THQ |
Marc Standley | ... | tester: THQ (GBA version) |
Collette Sunderman | ... | voice over director |
Jason Tani | ... | first party specialist: THQ |
Morgan Todd | ... | tester: THQ |
Colin Totman | ... | project coordinator: THQ |
Philippe Trottier | ... | hardware abstraction layer team |
Nicolas Trudel | ... | game programmer |
Philippe Turcotte | ... | game programmer |
Carl Vachon | ... | game programmer |
Michel Vachon | ... | hardware abstraction layer team |
Monica Vallejo | ... | director of quality assurance: THQ / qa manager: THQ (GBA version) |
Marc Vance | ... | senior tester: THQ (GBA version) |
Lionel Varay | ... | tester: THQ (GBA version) |
James Wahlquist | ... | tester: THQ |
Mario Waibel | ... | qa technician supervisor: THQ / qa technician: THQ (GBA version) |
Martin Walker | ... | chief technology officer |
Lukas Weyandt | ... | tester: THQ |
Dan Wooden | ... | tester: THQ |
Thanks
Marcel Achard | ... | special thanks: The Scooby-Doo Team (GBA version) |
Jason Ades | ... | special thanks: Warner Bros. Interactive Entertainment |
Joseph Barbera | ... | special thanks: Warner Bros. Interactive Entertainment |
David Binnie | ... | special thanks: Warner Bros. Interactive Entertainment |
Wendy Bozzi | ... | special thanks: Warner Bros. Interactive Entertainment |
Eric Bram | ... | special thanks: Warner Bros. Interactive Entertainment |
Leslie Brown | ... | special thanks: THQ |
Eric Bégin | ... | special thanks (as Éric Bégin) |
Stéphane Caron | ... | special thanks |
Brandy Carrillo | ... | special thanks: THQ (as Brandy A. Carrillo) |
Peter Cornforth | ... | special thanks: Warner Bros. Interactive Entertainment |
Simon Desjardins | ... | special thanks |
Michael Diaz | ... | special thanks: Warner Bros. Interactive Entertainment |
Brian Farrell | ... | special thanks: THQ |
Germaine Gioia | ... | special thanks: THQ |
Line Jean | ... | special thanks |
Jeffrey Kessler | ... | special thanks: THQ |
Robert Lamoureux | ... | in memoriam: 1975-2003 |
Stéphanie Langlois | ... | special thanks |
Martin Leblanc | ... | special thanks |
Sophie Lemieux | ... | special thanks |
Alison Locke | ... | special thanks: THQ |
Louise McTighe | ... | special thanks: Warner Bros. Interactive Entertainment |
Alain Moreau | ... | special thanks |
Maria Radice | ... | special thanks |
Martin Saindon | ... | special thanks |
Gary Sheinwald | ... | special thanks: Warner Bros. Interactive Entertainment |
Iwao Takamoto | ... | special thanks: Warner Bros. Interactive Entertainment |
Peter Tumminello | ... | special thanks: Warner Bros. Interactive Entertainment |
Amy Wagner | ... | special thanks: Warner Bros. Interactive Entertainment |
Geraldine Wong | ... | special thanks: Warner Bros. Interactive Entertainment |