Metroid Prime 2: Echoes (Video Game 2004) Poster

(2004 Video Game)

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7/10
Different
schultzclan622 July 2006
Warning: Spoilers
When you enter Metroid Prime, you are aboard a wonderous, majestic yet somewhat creepy space station. As you move on, it becomes an epic. With Metroid Prime 2, things are different. The atmosphere you enter is very dark and frightening. As the game picks up, it moves away from this into and adventure game. Sadly, it does not measure up to its predecessor.

In Metroid Prime 2 you are in a fearsome battle against the Ind, Dark Samus, and the Space Pirates. Metroids? Where Metroid Prime had plenty of Metroids, this game provides very few.

In this game, your mission is to restore energy to the temples on Aether but going into the dark dimension and take the energy transport module after battling a guardian. For the most part, the game is pretty good, but the dark world is just stupid.

There are many annoying creatures that you fight repeatedly. The Space Pirates are now very easy to defeat. Their base is very different, and easy to get through. This makes for a disappointment for the space Pirates.

So why is the game good? Well, it porvides some more action than the original. It also contains some of the coolest boss fights (Amorbis, Quadraxis, Dark Samus 3rd form). The coolest video game track invented is Quadraxis. It also has some cool places, with sanctuary Fortress coming in first, followed by Torvus Bog, Temple Grounds, and last- Agon Wastes (which did go to waste.) Overall, it's a good way to entertain yourself and creates a great story, so it's definitely worht the look.
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8/10
Morph Ball Madness
robotbling25 November 2012
(www.plasticpals.com) Hot off the success of Samus Aran's first foray into the 3D realm, Retro Studios went back to work on the inevitable sequel. Samus takes off from Talon IV only to retrieve a distress signal from space marines stationed on planet Aether. The Luminoth are in a life and death struggle with the Ing and it's up to Samus to save them.

Echoing the goals of Mario Sunshine and Billy Hatcher, the goal of the game is to return light to the realms of Luminoth that has been stolen by the Ing and taken to Dark Aether. Dark Aether is another dimension that bears some resemblance to similar dark realms in other games (such as those in Zelda A Link to the Past as well as the Legacy of Kain series). Unfortunately, Samus can only pass between the two dimensions at set portals. An inactive portal can be used to enter the opposing realm by powering it with a beam blast of the right affinity.

Dark Aether, as its name suggests, is an evil realm where visibility is poor. There's a venomous mist that impedes progress by syphoning energy from Samus unless she is protected by small light beacons scattered about the scorched landscape. The Ing have the troublesome ability to dissolve into a sort of oil slick and reappear at will, and some will even disappear into the opposite dimension momentarily to evade detection. Meanwhile, standard creatures that populate Aether can be possessed and transformed by an Ing host, thereby augmenting their natural ferocity and resiliency to weapons.

Once again Samus loses her power suit inventory at the outset when she is ravaged by an Ing horde. While there are plenty of missiles and energy tanks to be found, Echoes does away with the standard beam and visor augmentations found in other Metroid games in favour of entirely new ones. She will find Light and Dark beams, as well as a combination of the two, complementing the new Light and Dark suits (both of which are a nice change of pace from the typical Varia). There's a new multiple lock-on missile launcher. There's a visor for cross-dimensional targeting. And then there's the titular Echoes visor, allowing Samus to see vibrations which are the keys to opening a small assortment of echo locks.

The game is not without its flaws. Making its first leap into 3D is the return of the Space Jump, which works extremely well despite Samus being limited to jumping in a fixed direction. It is acquired late in the game, and is unfortunately limited to only a few key areas. Unlike other Metroid titles, it's used mainly for gaining distance rather than altitude (unless used in conjunction with specially marked walls). It was nice to see it in action but felt like an after thought.

Despite the game's subtitle, the Echoes visor is also largely wasted despite its potential, as it is acquired near the end of the game. Getting around Aether involves a lot of backtracking, exasperated by the existence of two dimensions. Players will be mollified by upgrades they manage to find the second or third time through an area, but the warping ability would've helped had it been available sooner. Dark Aether space pirates annoyingly spawn in the same areas and have the intelligence of their 16-bit predecessors. Some of the enemies in the game, such as the sprightly Rez bits, are annoyingly accurate by comparison.

Naturally, presentation takes a backseat to game play. Entering the portals between dimensions triggers a redundant animation (similar to Mario Sunshine) that would've been much cooler had they copied the twisting distortion effect from Legacy of Kain. There is no voice work in the game, which would have helped the scenes with the space marines and, even if it was gibberish would give voice to the Luminoth (and wouldn't it be cool to finally hear Samus' voice?). The in-game cinematics are beautifully rendered but lack the flair of games such as Metal Gear Solid or Resident Evil 4 and are nowhere near as intricate.

Players will take offence when, during a certain morph ball puzzle, the camera view swings behind a wall, giving the worst possible view of what needs to be done (make the puzzle challenging in and of its own right rather than unfairly hiding the objective!). Speaking of morph ball puzzles, there are quite a few of them in this game and they are all excellently designed.

On the plus side, the game cannot be faulted in the area of graphics, sound, or play control. The many hardships will surely alienate less courageous bounty hunters, but Echoes proves to be an excellent adventure for those worthy of the power suit. Like its prequel, there is an enthralling sense of immersion and atmosphere. Exploring Aether's many secrets, one is overcome by the diversity displayed in each and every environment. The enemies are for the most part species creeping into the decaying Luminoth ruins, with the Ing providing a nice change of pace from the outdated space pirates. Just perfect. The boss battles are challenging, epic in proportion and leave you with a sense of satisfaction when the dust has settled.

In a long line of sequels, Echoes manages to stand out as a unique, Ikaruga-esque addition to the franchise. While I may have focused on the negatives, it is a worthy trek for Metroid fans. The morph ball puzzles are fantastic, some of the best in the series, and you can cut the atmosphere with a knife. The Prime series is all about immersing you into the world, and it does a damn good job of it.
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A great game, but...
solarisdeschain19 January 2005
not quite up to the original.

This time Samus is sent to investigate the disappearance of a group of soldiers on a distant, out of the way planet called Aether. When she gets there she finds all the soldiers dead, Space pirates conducting Phazon experiments, and a war between two species, the Luminoth and the Ing, who live on a ghost version of the Aether, called Dark Aether. Samus is then pulled into war by the Luminoth. To make things worse, there's a malevolent version of Samus around, who is completely black.

This time you don't lose so much equipment in the beginning, as this focuses more on story than exploration. You soon find out what happened to the soldiers, by scanning of course, and everything heats up from there.

The controls are exactly the same as the first one. They work just as well in this game. You have new weapons, the Light, Dark, and Annihilator beams, as well as the standard power beams. You're kept using your power beams, as the other beams have a new ammo system. Killing with Dark gets light ammo, and vice versa.

The graphics are a little better than the first, but are basically the same. The boss fights are excellent and the designs are second to none.

The sound is just as great, making you feel like the person who stumbled onto a violent train wreck before anyone else. The music is reminiscent of its predecessor, but is equally good.

The game play is a bit different, still focusing heavily on the Metroid theme, but there is a bit more action than the first one.

Plus, there is the Dark World. In the Dark World the very atmosphere is toxic, quickly draining Samus's health just to be in there. As a safety precaution for the battles, the Luminoth have gone in and planted Light Crystals, that provide an umbrella of protection and slowly heal Samus. This really goes to creating tension and a sense of urgency at the danger of the situation.

This game is great, but there is just something about it that is missing. I don't really know what it is, but its something. I guess it just doesn't have the charm of its predecessor.

If I gave Metroid Prime a 10/10, which I do, I (so far, as I've not yet beaten it) give this one about a 9.1/10.
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10/10
This is what all video games should try to live up to
tsaint1413 May 2006
Warning: Spoilers
This is what all video games should try to live up to. The graphics are great, the plot is great. The whole thing is just great. The only game better than it would probably be the original Mario game. The game is easy to use but fun for anybody, except small children. The "Ing" would probably scare them. If they come out with a sequel to this game, then i would by it just based off of this one. Some places in it are challenging, but nothing you can't handle if you are a fan of the series. The game comes shines when it comes to multi-player ability, as well as the single player mode. This is the best game out for anything! BUY THIS GAME!
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