- Atlantis wants to trade food with the Genii, a simple civilization who turn out to be not so simple. They are planning a nuclear attack against the Wraith.
- Food supplies on Atlantis are dwindling and the team visit the Genii. Teyla has traded with this primitive culture before, but their chief Cowen seems reluctant to trade a large portion of their food reserves. Only when Sheppard shows them they can clear land easily by using C4, they are suddenly interested. Later McKay detects unusual neutron radiation. He and Sheppard find a strange hatch, that leads to a technologically advanced city. They discover the Genii aren't as simple as they appear to be. Cowen tells they are building a nuclear weapon to attack the Wraith and they expect to have at least several years until the next culling.—Arnoud Tiele (imdb@tiele.nl)
- Sheppard's team is introduced by Teyla, on food trade quest, to the friendly bucolic Genii people, who resembled Victorians. Exploring a large underground bunker, Sheppard and Rodney are suddenly arrested by the secret militia and convince commander Cowen that their superior technology makes them ideal allies, able to further the Genii nuclear bomb in the making. With a wraith culling expected, the Genii refuse to give it tie and insist on early tests against Rodney's advice. Sheppard leads a joint expedition to plant a bomb aboard a sleeping wraith fleet vessel, where warriors awake to fight back.—KGF Vissers
- Still searching for a secure food supply Sheppard, Teyla, Rodney and Lt. Ford try to trade with the Genii. Teyla has traded with them before and while they are hard bargainers, she has always found them to be honest and live by whatever agreement they strike. They seem to be a simple agrarian society, such as you might find on Earth in the mid-19th century. When Sheppard and Rodney go off exploring on their own however, they find a vast underground industrial complex that belies the Genii's supposed simplicity. When their true selves are revealed, Sheppard now doubts their honesty and reliability requiring him to take steps to ensure they are not pawns in the Genii's own battle against the Wraiths.—garykmcd
- As Atlantis' rations run out, Teyla recommends a farm planet where they can trade for food with the Genii. The Genii greet them but are wary of the newcomers the SG team impresses them with C-4 explosives and medical supplies. Ford and Teyla stay for a harvest ceremony while McKay and Sheppard return and consult with Weir, who agrees.
Upon their return, McKay picks up traces of radiation that they follow to a metal building that conceals a vast underground city. The Genii's leader, Cowen, confronts them in military garb and reveals they conceal their advanced military base against the Wraith under the guise of peaceful farming.
Cowen brings down Ford and Teyla and would normally have them all killed but is intrigued by Sheppard's offer of an alliance against the Wraith and keeps them alive to see what technology they can provide. They need the C-4 as the trigger for their atomic bombs with which they plan to destroy the Wraith hive ships. They believe they have decades before the Wraith return for the harvest, and are understandably upset when Sheppard reveals they woke up the Wraith early.
Sheppard manages to soothe the Genii with promises of advanced weapons technology and Cowen reveals their plan: they have the Gate coordinates of a Wraith hive-ship and plan to sneak on board and obtain the coordinates to the other hive ships. Then they will place nuclear bombs on all the ships and destroy them. Sheppard returns to inform Weir of the situation, who is initially reluctant to give up weaponry but eventually agrees . . . to an intelligence-gathering mission.
Sheppard's team goes with Cowen and Tyrus, a Genii scientist, to the Wraith hive ship. They find cocooned humans, but when Teyla tries to rescue one, Tyrus shoots him rather than alert the Wraith. Wraith guards come anyway and kill Tyrus. Teyla escapes and gets together with the others, where McKay has completed the download.
Back on the Genii homeworld, Cowen surroands the team and tries to strikes up a new deal. He wants the Jumper and the downloaded information. Anticipating a double-cross, Sheppard has two other cloaked Jumpers on standby and they depart. Unfortunately, when they decode the information they discover the Genii don't have enough bombs to deal with the 60+ hive ships . . . and Atlantis can't handle all 60 ships if they decide to attack either.
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