- The Atlantis expedition encounters a highly advanced race, the Asurans. They initially believe them to be the Ancients. However, this new race is just a new face of an old nemesis.
- The Atlantis team receive a response to one of their probes from a society that seems to be the Ancients. Elizabeth Weir joins Sheppard, McKay and the rest of the team to meet them. To their amazement, they find another city very much like Atlantis only larger and more elaborate with millions of residents. The group's leader, Oberoth, says they left Atlantis many years before after a dispute and created a new life for themselves. McKay is amazed to learn that they have a virtually unlimited number of ZPMs to power the city. Elizabeth wants to discuss trade and the establishment of diplomatic relations but Oberoth seems uninterested. The Atlantis team soon discovers that all is not as it seems.—garykmcd
- Finding by probe an Atlantis-type city on a technologically advanced planet, with ZPMs to spare, Sheppard's patrol assumes the Asurans to be the lost survivor Ancients. However their leader Oberoth gives them and especially Weir a cold reception, claiming the 'primitive' earthlings have nothing of value to offer, refusing an alliance against the Wraith, which he promises to defeat alone by some mystery weapon requiring all energy. He even has them locked up so he can practice a cruel mind probe, extracting they come from ruined Atlantis, which he claimed having fallen out with their civilization. However local Niam disagrees an helps Sheppard's party escape, and counter the attack on Atlantis by mobile city part, revealing they're a replicator-culture. McKay discovers how to defeat them by hacking into their periodic reprogramming, alas also requiring to dump Niam into space.—KGF Vissers
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