- John Sheppard is kidnapped by the Genii and is in the company of a Wraith.
- Sheppard is taken prisoner by his old nemesis, Commander Kolya of the Genii. He finds himself in a dungeon occupying a cell next to a Wraith who says he has been there a very long time. Kolya had expected to become the leader of the Genii but was ousted by Ladon Radim and is now a renegade. He contacts Atlantis and has a simple proposition for Dr. Weir: hand over Ladon Radim, with whom Weir has entered into a truce, and Sheppard will be freed. Weir flatly refuses so Kolya allows the Wraith to feed off Sheppard for a few seconds at a time, and he begins to age dramatically as a result. He broadcasts Sheppard's torture sessions to Atlantis so they can see the result of Weir's decision. While Weir and the others on Atlantis try desperately to find the planet where Kolya is keeping Sheppard prisoner, the Colonel forms a strange bond with the Wraith who work together to escape. The Wraith also shows him a power that no one from Atlantis knew they had.—garykmcd
- Sheppard's patrol escapes narrowly at at genii trap, except John himself, who is captured by rogue commander Kolya. Weir hesitates whether to trust help offered by enlightened Genii usurper Ladon Radim, who Kolya demands exchanged for Sheppard, who will otherwise by killed by a captured Wraith, who is allowed a first short feed on his cellmate. They form an escape alliance while Atkantis seeks to localize and rescue them.—KGF Vissers
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