SOCOM: U.S. Navy SEALs Fireteam Bravo 2 (2006 Video Game)
Full Cast & Crew
Directed by
Mike Guttman | ... | (software director) |
Joey Castanieto | ... | (in-game cinematics) |
Writing Credits (in alphabetical order)
Paolo Levi | ... | (written by) |
Cast (in credits order)
Produced by
William 'Chip' Beaman | ... | dialogue executive producer: Manager VO and talent Services |
David McGrath | ... | producer: intro movie |
Music by
Justin Caine Burnett |
Casting By
Amanda Wyatt | ||
Kris Zimmerman |
Production Management
Audrey Ghaemmaghami | ... | production supervisor: Cinematics |
Art Department
Ed Byrne | ... | lead designer |
Ryan Fedje | ... | additional designer |
Nathan Herzog | ... | 3d artist |
Sound Department
Nathan Brenholdt | ... | sound designer |
Mark Camperell | ... | voiceover editor |
Jeff Darby | ... | sound designer: cinematics |
Michael Edward Johnson | ... | audio post-production manager: cinematics |
Clint Richardson | ... | voiceover editor |
Caron Weidner | ... | dialogue editor |
Special Effects by
Wes Chilton | ... | special effects |
Visual Effects by
Chris Browne | ... | lighting and compositing |
Joanna 'Joey' Cade | ... | producer: Reel FX |
Craig Dowsett | ... | digital artist |
Tamer Eldib | ... | cinematics modeler |
Sean Falcon | ... | digital compositor |
Nickie Huai | ... | lighting technical director |
Isaac Irvin | ... | lead lighting and compositing |
Ifedayo O. Isibor | ... | lighting technical director (as Ifedayo O. Ojomo) |
Thomas Kernan | ... | modeler |
Aaron McFarland | ... | cinematic producer |
Scott McMahon | ... | cinematic manager |
Cafe Noir | ... | digital artist (as Michael Jones Everett) |
Jorge Obregon | ... | digital artist |
Eugene Paluso | ... | scanning technician: Modeler |
Andrea Paolino | ... | digital artist |
Scott Peterson | ... | technical director |
Janelle Pitchford | ... | cg supervisor |
Devon Read | ... | PAL localization |
Julie Terrell | ... | lighting assistant |
William V. Ullman | ... | digital compositor |
Joey Wray | ... | systems engineer |
Animation Department
Ken Kaiser | ... | cinematics animator |
C.J. Markham | ... | animator |
Percy Sagun | ... | motion capture specialist: AASG |
Music Department
Matt Levine | ... | music supervisor |
Additional Crew
Joey Castanieto | ... | creative director |
Danilo Di Julio | ... | motion capture performer |
Richard Foge | ... | game designer |
Joseph Gatt | ... | motion capture actor |
Blaine Higdon | ... | game designer |
Gordon Hunt | ... | voice-over director |
Brian D. Jennings | ... | game designer / technical designer (as Brian Jennings) |
Graham Kays | ... | design manager |
Erin Korus | ... | game designer |
James D. Mortellaro | ... | voice-over director (as Jaime Mortellaro) |
Chuck Peil | ... | vice president of business development |
Scott Rudi | ... | game designer |
Kris Zimmerman | ... | voice-over director |