- In this strange electronic sea you'll encounter 10 different types of plankton which respond to your touch and voice. Interact with each type of plankton to create different types of strange music.
- There are ten different types of plankton in the game, which are listed as follows:
Tracy/Trapy - There are six Tracies/Trapies. Drawing lines on the screen creates triangles. A Tracy/Trapy will follow those triangles, making sound as it crosses over each one. The pitch varies with the direction that the triangle points in, and each color of Tracy/Trapy has its own unique voice. Pressing left decreases the tempo; pressing right increases it. Press select to stop them all from moving.
Hanenbow - Drag the leaf in the water to direct where the Hanenbow launch. Drag other leaves to change their directions. Hanenbows will launch out of the leaf in the water in the direction that it is pointing in and bounce off of the leaves, making noises depending on where on the leaf they hit. As Hanenbow continue to hit leaves constantly, the leaves will turn yellow, then orange, then red, changing the sounds that they make as they go. When they all turn red simultaneously, a flower will appear on top of the plant. Press A to see the angle of the leaves, press up to launch a Hanenbow manually, left to lower the launch tempo, right to heighten it, and down to reset the tempo to default. Press select to change the set-up of the leaves between four variations. Hannebow also appeared as a stage in Super Smash Bros. Brawl.
Luminaria - There are four Luminaria. Poke a Luminaria to activate it. The red Luminaria sounds like a piano and is super fast. The yellow Luminara sounds like a vibraphone and is slightly slower than the red. The green Luminaria sounds like a music box and moves slowly. The blue Luminaria sounds like a celesta and moves slowest of all. Luminaria exist on an arrowed grid and always follow the arrows. When a Luminaria crosses an arrow, it will make a sound and move in the direction that that arrow is pointing in; the sound that it makes depends on which arrow, with the upper-left being the lowest pitch and the lower-right being the highest pitch. Poking the arrows makes them spin clockwise; holding down on an arrow makes it spin continuously. Pressing left and right makes all arrows face the same way, and rotates all arrows counterclockwise and clockwise, respectively. Pressing up and down cycles through the game's preset patterns for the arrows. Once a Luminaria has been started, it can never be stopped, but the grid can be reset and all Luminaria stopped simultaneously by pressing Select.
Sun-Animalcule - Tapping the field places a seed at that point. Putting a seed onto a certain location on the field will turn it into a Sun-Animalcule that shines and makes sound at a specific rhythm. A seed at morning, noon, and evening turns into a sun; a seed at night or late night turns into a moon. Each of these phases of the day lasts precisely one minute, although time can be accelerated by pressing right, or rewound by pressing left. As Sun-Animalcule shine, they continue to grow and will eventually disappear. Tapping a Sun-Animalcule makes it disappear, and pressing Select makes them all disappear at once.
Rec-Rec - There are four Rec-Rec. They swim repeatedly from the right side of the screen to the left, and loop back around. Tap one of the Rec-Rec to make it eat four seconds of sound (coming in from the DS' microphone) on the next loop. Rec-Rec play the sounds that they have eaten in a loop. Pressing right or left increases or decreases the speed at which the Rec-Rec swim and play their sounds. Pressing up or down changes the background beat. Pressing Select empties all of the Rec-Rec at once.
Nanocarp - There are 16 Nanocarp. Tapping anywhere on the screen creates a ripple, and pressing any of the four directional buttons makes a wave in that direction. When a Nanocarp is touched by a wave, it will make a sound depending on how high or low it is on the screen. Nanocarp will slowly swim around; to reorganize them, the player must use one of the many sound commands (which involve clapping, blowing, or singing into the DS's microphone) available. These commands are too numerous to list here, but they can be found in the game's manual.
Lumiloop - There are 5 Lumiloop. Spinning them with the stylus causes them to emit a steady tone and produce a ring of light. Each one emits a different tone when spun clockwise or counterclockwise. Once spun up to full speed, they are at their loudest and will continue to spin steadily for about 30 seconds. They all come in different colors, each of which has its own pair of tones. When two or more play at the same time, they emit tones in perfect harmony.
Marine-Snow - There are no fewer than 35 Marine-snow. Tapping on any of them makes that Marine-Snow make a sound. Tapping on another one will not only cause that one to make a sound, but it will also switch places with the one that was tapped before, and this will repeat indefinitely. Each Marine-Snow has its own note that it plays. The Marine-Snow can be "played" with either repeated taps or long strokes, the game will register both. Over time, the Marine-Snow will slowly swim back to their starting positions, and the player can press A to speed this up. Pressing Select cycles through the four different instruments and the three different starting formations.
Beatnes - There are five Beatnes. Each Beatnes consists of ten segments, a head, eight diamond-shaped spinal portions, and larger diamond for the tail. Each Beatnes has a differently shaped head. A song from a NES/Famicom game plays in the background. Tapping any segment of a Beatnes causes it to make a sound. The head and tail of a Beatnes make a sound effect, and the spinal portions create musical notes in different instruments. All of the sound effects and notes are made to sound like they were made with the original NES sound chip. After tapping out a sequence of notes, each Beatnes remembers what was tapped out and plays it again five more times. Pressing Select cycles through the four different selections, which vary in background music and sounds. Pressing the left and right directional buttons increases and decreases the speed of the song and the movement of the Beatnes.
Volvoice - Volvoice is best described as a simple sound manipulation program. Tapping the main body of the Volvoice lets it record up to 8 seconds of sound. It then plays back the sound in different ways, depending on its shape; you can make the Volvoice change shape by tapping one of the icons located around the screen or by using the control pad. Left scrolls to the icon on the left and right scrolls to the icon on the right. Tapping the little orb at the tip of the Volvoice's flagellum will zap its memory.
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