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8/10
Was that real? Did I dream that?
TBJCSKCNRRQTreviews13 July 2020
Warning: Spoilers
This consists of interviews with the cast and crew, all of whom have something compelling to add within their area of expertise(and there is a very clear love of what they're working on), clips from the subject, behind-the-scenes footage, and incomplete effects shots.

It's 76 and a half minutes long. This is found on the DVD of Gamer. It spoils a lot of the title, and so will this review, so that I can go into more detail.

They talk about how they got the idea. It being relevant. Not being able to go as far as with cheaper work. Budget compared to other stuff of the same scope. Locations. Guerrilla film-making techniques. Valletta both being beautiful and having the vulnerability required. Crews and the locker room scene. C. Hall enjoyed the experiences, such as beating up the big tough guy, and Butler expresses being impressed with his work on it. Ludacris wanted to work with the writer/director duo since the first Crank. Sedgwick enjoyed how loose things were. Lohman usually turns down action roles, but ended up agreeing to do this one. The importance of cinematography and color pallette, to clearly distinguish the game worlds from each other. Using some of the buildings that were devastated by Katrina for locations. Going from a small budget to a big one. The possibility of doing it in 3D. How fast they got complex set pieces in the can. Gerard uses fake blood to pull a minor prank. How they created organic carnage. Going with guns that look like something we don't have yet, while not so futuristic that they fire lasers. Capturing the chaos of a first-person shooter. Choosing the aspect ratio. Being limited to 1 million for all the CG, when their competition sometimes had 80. The importance of the graphics successfully conveying vital information. The value of the partially classical score.

This contains some graphical violence. I recommend this to any fan of the property. 8/10
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