Dishonored (Video Game 2012) Poster

(2012 Video Game)

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9/10
A jewel of a game
avurself-507-26146619 October 2012
I think this game should be praised more for its immersive and compelling story rather than being a game itself. But of course I'm a huge fan of the revenge genre.

Still I think everything was done right from the intro to the ending because this just one of those games I would say gets you more interested into whatever is going on in their world rather than interactive gameplay, which definitely complements the whole revenge thing because revenge definitely needs a solid story.

It wasn't too long and not too short, because the game is pretty straight forward in what you have to do, and has a few RPG elements in it. Especially if you decide to be good or bad.

Oh and Michael Madsen should be added to the cast because his voice acting was awesome!
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9/10
Stealth & Style in equal proportions!
sohansurag14 December 2012
It had been a long time since I'd played a good story-driven FPS. 'Dishonored' designed & developed by Arkane Studios and published by Bethesda caught my attention from the word go. It had been doing rounds with gameplay & cinematic trailers for some time now. I don't know what exactly caught my attention; was it the unconventional graphic style/art direction? Or the name Bethesda, who gave us the ever-amazing 'Skyrim', attached to it? Or was it the very Bioshock inspired gameplay? I just had to see for myself; and "SEE…I DID!"

The first thing you'll notice about the game is that it felt a lot like Bioshock and I'd like to quickly add that it's not a bad thing. A few minutes into Dishonored and you'll know that the gameplay only remotely resembles Bioshock. There is a good chance that you'd find the design and art direction more akin to Bioshock though, coz Arkane studios did previously work on the same in Bioshock. Comparisons aside, Dishonored puts you in the shoes of the royal assassin 'Corvo Attano'. Framed for the Empress' murder, a rage-impelled Corvo is propelled through a plethora of brilliantly designed levels for getting revenge armed with both mordacious arsenal of guns/arrows/grenades & supernatural powers. The plot really drills forward with enough twists and turns to strangle yourself in. "Set in the fictional industrial city of Dunwall, modeled after Victorian London, Dishonored follows Corvo Attano, a legendary bodyguard to the Empress who is framed for her murder and forced to become an assassin to seek revenge on those who conspired against him. Attano is aided in his quest by the Outsider, a powerful being who imbues him with magical abilities." – Wikipedia

On another note, I don't understand why all FPS games are going the RPG way these days. Even veterans at id adopted some role-playing elements for their last IP 'Rage'. I do understand nobody prefers just run-n-gun FPS games now and even I, myself wasn't so thrilled playing Serious Sam 3! Recently almost all FPS games are ridden with RPG elements. It's a boon to games like Dishonored and I promise I'll get back to that, but I miss those story-oriented linear games of the yesteryear, ala 'Return to Castle Wolfenstein'.

I have to say the graphics is stellar, courtesy of a modified Unreal Engine. The amount of textures and special effects floating around is impressive to say the least. It almost feels like a living painting: the sunbeams, the water, the caricaturistic character models, everything seem to just liven the Dishonored world beyond anything. It just screams how gorgeous a game could be rendered using the Unreal engine. I was very impressed with the load times especially when it renders the whole of a mission in just one load. There are usual flaws like minuscule texture loading issues and invisible walls but it never hinders the experience. It is not a sandbox game and hence the invisible walls but consider Dishonored a playground where you can play according to your choice. You can either go guns blazing in all 9 missions and kill everybody in sight which will cause a 'High Chaos ending' or go about stealthily and cause a 'Low Chaos' ending. The sheer number of alternative routes to complete a mission in this game will boggle your mind and here Dishonored shines. The game encourages you to play without killing a single NPC/Enemy. Yes, it seems it's possible to complete the game without any fatalities but it was tough for me to use those immensely satisfying powers and weapons. My fingers were almost twitching to use a spring razor or an explosive arrow. At its core Dishonored is still an FPS/RPG, just like Bioshock. Instead of Adam and Plasmids you have Runes and Bone Charms and yes it changes the way you play the game drastically.

The music and ambiance added plentiful to the already gratifying experience. From the eery 'Drunken Whaler' theme to the grim sewer ambiance everything rocks.

Clocking at 9+ hours I played and reveled in Dishonored and yes I am happy to say that it deserves the best new IP awards this season. Dishonored promises great and varied level design as well enemies, an interesting plot, good gameplay innovations and gorgeous set-piece moments. Revenge as it seems can be very satisfying. All thanks go to Arkane Studios for this sweet sweet game. This is exactly how a good game should be!
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9/10
Original Stealth game!
AvionPrince1618 August 2021
This game is so original and this kind of stealth game its pretty rare. The level design is so good and its a pleasure to visit all part of it and avoid ennemies. The story is pretty strong and make us want to know the end. Very nice game. We dont see this very often.
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10/10
Dystopian and delightful
dansaren3 November 2012
Warning: Spoilers
Setting: You are Corvo Attano, former royal protector of the empress, and wrongfully framed for her murder for which you find yourself in jail. Set throughout in the fictitious Victorian-era city of Dunwall and its surrounding isles, you have two goals in mind: to bring justice (in any way you please) to those who murdered the empress and conspired against you, and to restore order by instating Emily, kidnapped daughter of the empress, at the throne.

Set in an alternate, plague-ridden industrial revolution, this game is visually staggering, and the atmosphere constantly foreboding. It is a very personal experience, and the freedom to think and act creatively during the highly diverse missions allows for a multitude of approaches. If you find the game boring or repetitive, you should therefore ask yourself: am I exploring all my options?

This game is about moments. Moments that at times are so dark, picturesque and mysterious that I on several occasions stood mesmerized in awe of what was unfolding around me. For example: standing on the rooftop while observing an electrified, whale-oil powered wagon dropping plague victims into a pit, accompanied by a shrill musical vignette, sent chills down my spine. And, equally astonishingly, such truly evocative moments are not forced upon you through cut-scenes, but subtly just happening whether you observe them or not.

Dishonored is not for the purist. It shamelessly, and seamlessly, blends a variety of influences and genres into a game that in many ways evades category. It is dystopian and sinister, but also remarkably clever, satiric and witty. But even if you consider yourself a purist, whether for role playing games, first person shooters, or any other category: if you open yourself up to the experience, take your time to explore the environment and familiarize with the characters, you will realize that this game is much greater than the sum of its parts, and allows for a truly immersive experience. However, if you focus or expect too much of any one aspect of this game, like gameplay, plot, combat, characters, or weapons, you will miss out. This is not because it does not deliver on these things – in my opinion it even excels at many of them - but it is so much more than that. It is like exploring a living painting, or finding yourself in an dark and twisted interactive novel from a grimy, less fortunate era.
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9/10
A return to brilliance for gamers
lilguyollie27 December 2012
Dishonored is a solid and satisfying game. The game play is absolutely brilliant and the environment is awesome. This game is a testament to the faith of hardcore gamers waiting for a game that will never disappoint.

Dishonored tells the story of Corvo, the Lord Protector of the Empress of a huge plague ridden empire and her daughter. When the Empress is murdered and her daughter abducted, Corvo is framed for her murder. Now he must fight, with the help of his new found allies, against the very men who framed him and with deadly stealth, prevent them from taking over the empire.

So everything in this game was great although I think it would have been better if it was a third person game like Assassin's Creed or Prince of Persia. However that is only my view. Finally, the guards seem to be everywhere and the problem with that is if you're trying to sneak past one guard the odds are that you will be spotted by another guard who suddenly appears behind him. It seems trivial but trust me it can be f***ing frustrating at times.

So to wrap up this is a game well worth buying as it has a fulfilling story and shows that video games will soon overtake Hollywood movies completely.
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9/10
Good
Stealth_Ninja_Kitty14 October 2012
Story: After being framed for the murder of the Empress and the disappearance of Emily, you and and group of loyalist set out after the people who framed you.

Sound: Music fits perfectly. Enemies make sounds when being knocked unconscious or when being killed. Great sound.

Graphics: Adds a unique feel to the game. Some textures are lacking. Water effects look great.

Gameplay: You can kill people with either a sword, a gun, or a crossbow. You also can purchase grenades and upgrades. You can collect runes to get or improve your powers. You can summon rats to eat people, or slow down time. There are several creative ways you can kill people. You can freeze time when someone fires a bullet at you, you can possess that person and move them in front of their own bullet. Only downside about doing this is both possession and freeze time need to be level 2. Some blood splashes on your screen when killing somebody. You can either go balls out and kill everybody, or you can play the game without killing a single soul. There are also some mini missions inside the major mission.

Length: Varies. You can rush through, or take your time and explore every nook and cranny.

Replay value: Moderate. You can either play a whole game killing everybody, or you can play a whole game without killing anybody.

Overall: A very fun game with a good story and moderate replay value. Worth buying.
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10/10
Amazing steath and choice game
brandonpaskert3 January 2019
This game was amazing because it's style was unique, the game that you feel like your choices mattered in the end, it had really good game mechanics and immersive narrative
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9/10
I cannot imagine this game being much better than it is.
phoenixinabmw25 July 2020
The storyline is a perfect blend of linearity and freedom. Yes, you're going to get to the same point in the end, but you get to choose how. Are you going to rampage? Or slip through the levels unnoticed, killing only when absolutely necessary? Or a mix of the two? The level design is amazing. and while 2012 animation looks a bit dated now, the game is still beautiful. Definitely worth a playthrough, well worth $9.99. Only bad thing I can say is that it is disappointingly short.
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9/10
Great stealth game elevated by a fantastic setting.
cdalley197910 April 2017
I've never really liked the concept of stealth games. Sneaking around, trying to avoid attention… probably with frequent reloading of quicksaves until you make it through the more challenging sections unnoticed. It just seemed like a chore.

But I really enjoyed Dishonored. In the past, I've equated stealth with a sense of fear. But in this game, you feel deadly and powerful from the shadows. I loved studying the brilliantly designed levels from stealth- watching patrolling guards and scanning for alternate routes to your objective. Deciding how to approach the obstacles before me.

This game is filled with choices, after all. There are large choices- deciding the fates of prominent Dunwall citizens- but you are constantly making small choices as you progress through the game. I started out intending to be a ruthless assassin, but after murdering the high overseer and Pendleton's brothers- and being rewarded with extremely satisfying slow-motion kill animations- I found myself gravitating toward the non-lethal options.

This is probably a reflection of how invested I was becoming in the city of Dunwall. And let me make it clear that this is the game's biggest strength in my view- the setting. A dirty, plague-ridden, early industrial city with a dose of occult magic thrown in- all of it beautifully imagined. And there's this undercurrent of sorrow brought on by heavy reliance on whale oil, along with a general uncertainty about the future. This is great world building… it may not have quite the depth of the first Bioshock or Mass Effect, but visually, it is unforgettable.

My only real complaint is that the characters themselves were less than memorable, and the game's twist was a bit weak. But this isn't an RPG, and I'm glad it didn't try to be one.

All in all, Dishonored offers great stealth-based gameplay, elevated by one of the most memorable settings I've experienced in recent years.
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7/10
Reclaims a notable amount
TBJCSKCNRRQTreviews31 December 2014
Framed for the murder of the Empress of the Isles(Stewart, wise) and presumed responsible for the disappearance of her daughter(Grace Moretz, spoilt. At age 10, that's understandable. The aim to put her on the throne is made questionable by that fact), you, Corvo Attano(seldom speaking and never heard by the player, so little personality that we don't care… the blandness of other characters ensures that's endemic), the bodyguard of both, is thrown in prison. Sprung by The Loyalists, a resistance group, you are tasked to remove the tyrant and the strongest in his government, including the leader of the Overseers(an extreme religious group, because those make easy villains… we never get a sense of threat from the witchcraft they fight, but they sure are fun to use. System Shock 2 and other works by Looking Glass Studios give us far more even core conflicts), his physician, etc.

This has a number of similarities to the Thief series, albeit it gets key aspects very wrong. Guards do not always make noise, much less enough. You're not moving carefully between shadows, you're breaking the line of sight, something that is better done in Commandos 1-3. Why? Because bird's eye view and cone of vision. Too often, you're trying to avoid the enemies increasing the angles at which they can see you, until you luck out and/or give up on that one, even if it looked promising. Still, this offers emergent gameplay: you choose what to do and when, how to get past the, sadly here linear in order, obstacles. Distract by picking up and throwing only glass bottles, cups, fine china… each is thus: one-use, loud, and easy to recognize from afar. In general, you know where to go, especially the direct path, which, of course, may be costly.

Defenses you have to bypass include stilt-walking, armored men known as Tallboys, Arc, (think Tesla Coil!) and Wall, of Light. Each of these run on tanks of processed whale oil, which, if hit with a projectile or just tossed, explodes. Remove it, and they no longer work. Rewire, and it turns against them! When you come upon the first of these, you can also bypass it by going further(at risk of being stopped), or even sneak through a small tunnel, less obvious to see, by possessing an animal, such as a fish. Doing so lets you, yourself, move to a new area and not merely recon it. There are 6 magic powers total(well, active ones. There are 4 passive ones. In the same menu. Ugh), including teleportation, thermal vision(which it seems to expect you to employ liberally), and a Wind Push(not telekinesis, no sir!). Gathering Runes, you can unlock both ranks to them in the field, and get halfway through them all before completion(the low replayability isn't helped by that), so as expensive as they can be, you still don't have to choose much more than the order and they don't have the weight they should, even though you, thankfully, can't undo these choices.

The Chaos system has the plague spread the more violent you play. This is an especially clever and well-integrated use of the classic device: the carrier rats literally feed on the dead. You can summon some, or use ones already present, to hide your victims, heck, the former is an attack! They'll come for you, as well, and being hounded by a pack of rats is tremendously creepy! So is facing the Weepers, humans with their minds gone from the sickness, they come at you Rage-zombie style, grabbing you and vomiting infected blood and saliva onto your face! Did I mention this really likes to disgust you? It gets to be white noise learning about the horrors of life here in the city of Dunwall, with its mix of steampunk and Victorian era, leading to many cool designs and visuals. You can listen to and read notes and excerpts from scientific papers, textbooks, diaries and, among other fiction, romance novels. The volume of lore and backstory, of sheer detail, is impressive.

This does seem to lure you to the worse side… there are too few stealthy options, and especially non-lethal ones. An explosive trap, a grenade, taking down someone by "landing" on them, none of these let you stun. For that, you have to use tranquilizer arrows for the not-entirely-silent, long-range(zoom with your mask, and snipe!) crossbow(which also comes with incendiary and regular ammo), or, much worse, be directly behind someone, and entirely unnoticed. With Splinter Cell: Blacklist coming out, we're reminded, by way of what the franchise masters, of how many options we can get: sleeping gas, shock mines, etc. This draws the eyes towards one of the weaker sides, which is being able to play this as an FPS. There are far less tools there than BioShock, and it just isn't as interesting. That is overall fine, as we have plenty of gold in that genre. And it does warrant mentioning that, if caught, you *can* fight and/or run to safety, and the combat has blocking and different tactics for not only you, also your foes.

The weapons can be upgraded over the course of this, giving something to work towards, albeit ultimately, you can get all(I think) of these in just one go. These include speed, accuracy and the like. The pistol can be made to take several bullets at once, and the carry capacity limit of 10 per ammo type can be expanded. You are almost never made to kill, especially not people, including targets. It would be nice if it let you figure these out on your own, instead of dumping them in your lap. And objectives regarding them to boil down to "eliminate and/or move this person". The settings are fairly varied, exploring the whole city. The cutscenes are purely in-engine, and from the one POV.

There is a lot of brutal, disturbing, gory content in this. I recommend this to fans of this sort of thing. 7/10
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9/10
A great game, but I have a few personal dislikes.
ultimatexstealth7 July 2016
Pros:

Variety in methods of infiltration and assassination.

Nice controls and good gameplay.

Great story.

Fairly good graphics. Might seem cartoony, but they're fine.

Good missions.

Fun tools and weapons to work with.

Gruesome kills and gore.

The ways you can neutralize targets.

The fact you can choose to be non lethal or lethal.

Stealth.

Cons:

Not enough non lethal tactics or weapons.

I don't like Corvo's in game design. He's too skinny. He looks better on the cover.

The fact that I generally don't get all of my powers upgraded by the end of a session; and I don't have enough runes or bone charms. Which is why I wish there was a new game plus or something for Dishonored 1.

You can't take down Tallboys non lethally. You have to evade them if you're playing a session non lethally.

Save slots. I'm more a fan of checkpoints.

Short Summary:

This is a wonderful game that has a lot of variety, tools, methods of assassination and infiltration and take downs. There's just so much to the game. Even though I have personal dislikes such as the save slots, limited non lethal tactics and weapons, difficulty to get your magic set fully finished and upgraded and inability to take down Tallboys non lethally. In all, this is a great Victorian era like distopian setting with a lot of variety, a great atmosphere and awesome ways of dealing with your enemies.
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6/10
Almost, but not quite
doesitactuallymatter11 October 2012
Dishonored is a first-person, stealth-based action game. It also contains some RPG elements... and some parkour for flavor... and a sandbox-game feel... and it's also an exploration game. In the end, it just might be trying to be too much.

The game is set in a steampunk-ish, Victorian universe. You fill the shoes of Corvo, personal bodyguard to the Empress. Victim of a political maneuver, you suddenly turn a wanted criminal and it's your job to right a few wrongs and bring peace to the people. Like that chap in that video used to say: consequences will never be the same - depending on how you act, people, the city and the story will shift one way or the other.

The general setting of the game is absolutely brilliant. The world this story takes place in is beautiful, credible and the atmosphere throughout the game is memorable. The plot and narrative are also a big part of this title, and, while being a wrongfully accused fugitive is not necessarily the most creative idea around, it's certainly executed well enough to keep you engaged and invested throughout the entire thing.

Aesthetically, Dishonored went for the very unique, very stylized route. Reminiscent of Team Fortress, Borderlands or the Fable series, the art this game employs is gonna be a love or hate thing for a lot of people. For this reviewer, the "cartoon-ish realism" works great. I feel, considering the theme and plot, an even more somber, darker palette and design would've been a better fit, though. Also worth mentioning, the music and voice acting is very good, indeed. Musically, definitely a refreshing change from the all too generic fantasy-themed background music so present in videogames nowadays.

Onto the juicy stuff.

The gameplay is not groundbreaking by any means. Segmented in missions and levels, objectives can be completed in a number of different ways. You might want to rely on stealth, non-lethal takedowns and evasion. Maybe killing everyone you come across is your cup of tea. Maybe not killing anyone at all. Maybe you'll be merciful with the main antagonists. Maybe not. The important thing is that how to complete each mission is up to you and different choices lead to different results.

Dishonored does a good job at making every choice, every path viable and somewhat distinct. This is something that a lot of games promise, but very few are able to deliver. However, this is offset by the fact that, through obtainable character upgrades, you are pushed to explore every level as much as you can, so you actually end up experiencing every possible path anyway, making the "choosing" kind of pointless.

The game also incorporates some climbing, a "blink" type of skill and a wide assortment of weapons and magic spells. Some of them are pretty cool, like being able to stop time or possess a person or animal, but it feels like they are there for the "wow" factor instead of really adding to the uniqueness of the gameplay. Combat abilities suffer from a similar fault in that they feel taken from other games as opposite to organic to this one.

There's nothing inherently wrong with Dishonored, but it tries too hard to be good at too much and it ends up not being great at anything. The roleplaying juice is not really there, since dialogue, lore and open-worldliness are limited. Not quite a pure stealth game either, since the mechanics, AI and abilities don't really point towards that direction. FPS/Action game? Probably not: weapons, moves and combat skills are also shallow.

It's been a long time since I wanted to like a game so much and wasn't able to. I feel it's a real shame, because the setting and style behind Dishonored alone are so finger-licking good.

Sadly, the entire thing is spoiled by how weak it is in every other department. Maybe it would've been better if it wasn't a first-person game. Perhaps if it committed to a more definite aspect, like adding more stealth mechanics, instead of trying to go for the character upgrades, the collectibles, the exploration, the choice and consequence system, the side-missions and so forth. The fact that the game is segmented in separate missions doesn't help, either: open-world was definitely the way to go here. Climbing and zipping through rooftops is super limited when all you can do is jump and grab a ledge. Likewise, stealth is extra bland when it's all down to hitting the crouch key and not getting into an enemy's line of sight. Stealth-kills are barely two or three different animations. The list goes on.

In a misinterpretation of the "less is more" mantra, this game tried to cram a bunch of features together, while at the same time managed to keep them all extremely under-developed and superficial.

In closing, Dishonored is a commendable attempt at creating an action game with a very unique setting that, sadly, falls short due to how much it tries to be at once.
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A little too much a jack of all trades and could have done with more to do, but still an enjoyable game
bob the moo15 November 2012
I was fortunate to be able to borrow Dishonored from a friend rather than buy it – although the names behind the game and the marketing had made me want to get it anyway. The plot of this game sees you imprisoned for killing the Empress – the woman you were employed at the highest level to protect. You escape the prison and join up with a band committed to removing those who seized power after the assassination, a band who have plans that can make use of your powers of stealth and cunning. How you proceed is up to you – you can kill everyone you meet by stealth, incapacitate them and hide their unconscious bodies or slip by everyone without being seen and complete the story with foes removed but no actual blood on your hands.

The game plays very well in this regard because you can approach missions in different ways. I tended to go for stealth and non-violent removal of guards just to make life easier (I never had to worried about being spotted by those behind me if I left nobody behind me!) and it was only when things got dicey when I resorted to killing. I liked that dealing with the overall targets had the same options, so it was possible to hunt down information to discredit somebody publicly instead of just stabbing them in a room. The mix of styles allows for several playthroughs and I found it quite satisfying to play it how with a natural approach and then also try to do it as a complete ghost and then as a total killing machine – each approach has its own challenges and this I enjoyed. I could have done with some more meat on the bone though, in particular because the game has elements of open-world gaming to it and could have done with more.

What I mean by this is that there are collectibles that help you develop your character (which is very much a sandbox thing) but yet the game works in levels and has a clear end point. You can replay levels but you reset to your level and power on your first playthrough when you do so. There are side missions (again open world) but they mostly fit in with the main story to the point where they do not feel like distractions – they don't add much time to the game because in most cases they involve a slight change of route to do them. I would have liked more of this because the game is pretty short; I don't game for long periods but even playing for no more than a few hours a night, I was able to sneak my way through the game even doing the side missions – it would have nice to have had more in the way of random encounters and more meat to those that did exist (the safes are a good example – but their reward is hardly worth it). The lack of these distractions does tend to mean that route 1 is the clearest way to go, meaning a shorter game.

It is still well designed though and I liked the various ways of getting through areas, the gameplay was varied and for those that seek achievements, the spread of them is such to force you to play with or without magic, with or without killing anyone etc. Visually the game is a good idea with not so brilliant delivery. The semi-steampunk Victorian world of machines and old weapons is one that appeals to me and in any specific example I liked it. However as a full world I was surprised by how rather basic it was in design but also delivery. The graphics are good – but not quite "this generation" good. Some of the rendering and details are poor although the slightly cartoony feel to the characters etc do help cover this as being deliberate. It still looks good and the key thing is it plays smoothly, but the delivery never quite lives up to the concept.

Overall though, this is an enjoyable stealth game with opinions in how you want to approach it, which adds life to the game. I was finished within a few weeks though (on limited playing time) and I am glad that I did not pay for the game. Probably one for a rental unless you are an achievement chaser and a stealth game fan, in which case there is probably more life from it. Enjoyable game – just not enough to it to really be great.
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2/10
out dated
talllwoood1329 December 2022
I heard great things about this, it's been mentioned on countless youtube videos and when I tried it as it was free on epicgames on the 29th of December 2022 I honestly don't see the appeal. Unless you played this when it came out it may have been groundbreaking or you may have liked it. Who knows. Compared to what was out around then considering this is a bethesda game but this is like the really annoying parts of Bioshock infinite DLC where you control Elizabeth. The combat was sluggish at best. Granted I only played this for 20 minutes and this does include that time wasting hide and go seek part but the combat was so awful I made it to the explosive to escape and thought to myself.. meh.. I've got better things to do. I've played at a ton of better FPS games.

The stealth needs serious improvements. Yes the game is 10+ years old soon as of writing this. Earlier hitman games before the 2016 trilogy were more enjoyable. As was the first and second splinter cell game. Doing this first person is honestly annoying. To make things worst there is no restart. You've got to constantly be exiting the level from the menus and starting over.

The character models seem a bit cartoonish similar to timesplitters 2 on ps2 and it doesn't fit. If you want a better first person game from this era even though the replay value is pretty poor. Bioshock infinite is my suggestion. I'm just glad I didn't pay for this garbage and be forced to keep it 10+ years ago before steam had such a great return policy where gamestop would give me a crisp 5 dollar bill.
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9/10
Benchmark for stealthy games
Heartburnt_Kid1 January 2023
Dishonored is an extremely atmospheric game. It, being an old game, still overcomes modern games simply by its sheer quality. The world is creatively designed both in visuals and in the gameplay. The characters don't feel like soulless puppets and can make you feel engaged with the story.

The overall very smooth gameplay is joyful and satisfying with many abilities and weapons. The most iconic one being the teleporting ability, which is so fun, makes a crucial part to this game's identity. Unfortunately, the gameplay is limited as players, who seek good endings, must play accordingly to the non-lethal standards. This is a huge problem as it makes the experience less fun. I prefer endings to be based on in-game decisions rather than on the gameplay. Counting how much percent people did you kill so you could qualify for a good ending seems honestly like a nonsense to me.

Nevertheless, the game is still a masterpiece that holds up till this day. It brings new standards to stealthy games.
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8/10
Vendetta in Dunwall
AntonioLenciano24 March 2022
Dishonored tells the story of the vendetta of the Lord Protector of the Isles Empire, Corvo Attano, who, betrayed by the imperial entourage, sets out to restore order to the empire.

The game has a distinctive steampunk atmosphere and is based on the stealth-action genre. Arkane Studios carefully made sure that the player could immerse himself in the modernized Victorian era by carefully designing the locations of Dunwall city and creating extremely time-resistant graphics.

The gameplay is linear from the first-person view and consists in completing the missions entrusted to us in various locations throughout Dunwall. Corvo can use melee weapons, throwing weapons, and use supernatural powers. The stealthy approach to completing missions is especially rewarded, but it is not obligatory, although it is worth mentioning that it brings a solid dose of satisfaction.

Dishonored is a very good product. Very nice. Very interesting. Very innovative. Very addictive ... But to give him such an honorable title as Game of the Year is definitely exaggerated.

Rating: 8/10.
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9/10
A great stealth/action game that still holds up today
danieliusstojanov4 November 2021
The story is pretty simple to follow:

You play as Corvo, an assasin and an ex-royal protector of The Empress. Corvo got accused of murdering the said Empress and kidnapping her daughter, Emily, he got, well, dishonored, if you will. So after allying with the Loyalist conspiracy, who want to get Emily on the throne and kill the Lord Regent, who is responsible for the Empress' death, Corvo must get Emily back and stab a collection of aristocratic a##holes who were directly or indirectly responsible for The Empress' death.

I mostly liked the characters, they were well written, well voice acted, not much complaints here.

Visually, this game looks good. I can see how some people may not like the artstyle, but I personally love it, it feels like playing in a painting and even after 9 years, this game still looks decent.

The gameplay is where the fun truly kicks in. You see, after the first mission, Corvo is visited by The Outsider, who is essentially the God in this universe. The Outsider gives Corvo his mark, so now our protagonist has a set of powers to play with. During the game you will find runes, which are used to upgrade the powers you already have and aquire new ones. All the levels are well designed, there are a lot of ways to get to your target, you can play this game like a shooter and kill everyone or do everything stealthily, without being noticed, using sleep darts and choking to dispose of your enemies non-lethally. Your powers also help, but I feel like half of them are useless if you are doing a non-lethal playthrough.

Also, there is a "Chaos Meter" which will affect the game's ending. If you are low chaos, don't kill too many people, you get the good ending, less rats and plague victims around the city, more respect from the characters, but if you are high chaos, you get the bad ending, more rats etc. There are two main endings and one that is just a different version of the high chaos one.

Now my problems with the game:
  • The Definitive Edition is kind of a lazy port. They could have made the game run at 60fps on 8th-gen consoles, but didn't, the only real difference is the resolution.


  • No ability to change my FOV on console, and the standard FOV isn't really that great.


These complaints are mostly relevant to the console version, on PC both the framerate lock and the FOV aren't really a problem.
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a mediocre game that falls short of being something great.
NicolasHunter50029 October 2012
Warning: Spoilers
While this necessarily isn't a bad game, however, due to its trial and error game play, uninteresting narrative, and short length, I can only recommend this as a rental game, and not a buy.

The story is, you're an assassin, who is assigned to meet with the empress of a steam punk and gloomy city. However, upon your arrival, you are assaulted by an unknown adversary, and, during the attack, the empress is murdered and you are then vilified and accused of her murder by the authorities. Soon after, you are thrown in jail, an after you receive a mysterious package while in prison, you escape and you must uncover who framed you for the murder of the empress and set out for vengeance.

As admittedly and undeniably interesting as this generally sounds, unfortunately, this is as compelling as the narrative gets. The characters are honestly very bland and mundane, even though normally the voice acting is convincing and reasonably well done.

The game play also isn't really much better. While the combat is visceral and bloody(while its also quite simplistic and unchallenging, All that is required during combat is simply remaining blocked until an enemy attacks you and leaves you the opportunity to deliver a fatal counter attack) The stealth game play is marginally superior by comparison, even though it becomes tired and monotonous very quickly. You receive a lot of remarkably imaginative super natural abilities like the power to leap around areas( which, is at first, is effective for evading and avoiding present enemies) but, as the game goes on, the levels become more dreary and dull looking and it becomes increasingly taxing to move through.

Graphically the game is quite stunning, and initially the world looks across between Half life and bioshock, but this game has almost none of the immersion or the complexity of those two games. Its also very reminiscent of Deus Ex, but its without the staggering and extraordinary freedom that game had to offer, and that was an infinitely better game this.

My biggest gripe with the game is also its mission structure. For a game of this size, its practically criminal that that it doesn't have any extra side missions or quests to tend to, and there is the option to actually not harm anyone in the game or neutralize any of your targets( but seriously, what is the point of that when the sole reason you bought this game to begin with was to kill people?) but, the game at least doesn't penalize you or punish you as much as Deus ex did for doing so, but, it drastically affects the ending you receive if you do ever take down anyone.

I'm positive, deep down, Dishonored could have been a wonderful video game, it could have been so much better, if more effort went into its storytelling and its game play, but, as it stands, its merely a mediocre game with interesting concepts. Had it been executed in role playing game style, this could have possessed more appeal. I'd even go so far as to say it even feels rushed. And, its not nearly as grand or even as masterful as most critics would lead you to believe.
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9/10
Dis game good
Jerg3n29 May 2023
Dishonored is essentially a stealth-action-sandbox that does multiple things and succeeds in all of them beautifully. The dark dystopian steampunk setting is unique and fully realized with so much emphasis on details and lore that it's almost exhausting. Every level, every piece of environment, every location, book, npc is there for a reason.

The story is pretty much a political assassination thriller that you serve as the biggest piece of, your actions influencing where the story goes and how certain characters act. The levels also evolve based on how many people you kill, and again, it is perfectly fitted to the setting. More people killed equals more corpses, which leads to more unhygienic living, which leads to more sick people, for this you need more security etc etc.

While the story and the characters themselves are interesting, they are a bit lacking due to the voice acting being not that amazing. Sometimes it feels borderline robotic.

The most important part of this game is obviously though the gameplay, which is just great. Both the stealth and action mechanics are fully fledged and this combined with the brilliant level design makes for one of the most replayable single player campaigns out there.

The supernatural abilities are very unique and fun to use, and the tools at your disposal allow for some very gruesome encounters. Or not, if you don't want to. You can beat the entire game without killing or being seen by anyone. Player freedom and choice are the most important part of the gameplay. Whether you want to sneak past guards via a rooftop, straight up engage with them in awesome combat or possess a fish and swim away, it is all up to the player.

Excellence in every way.
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6/10
A decent stealth/action game, with design quality close to Half Life 2.
BudgetSecurityGames15 September 2015
One of the better games in the stealth/action genre. It has excellent design philosophy and quality - close to the standard set by half-life 2. Compared to Metro Last light, this has better gameplay mechanics, especially when stealth is considered. Its a very good port. Controls are very smooth, FOV is adjustable, you can pause any time, cutscenes can be skipped, alt-tab works well, levels load fast, and there is a nice old-fashioned manual save system. It even resumes reliably from S3 sleep. The writing is above average. Although linear, levels are well designed with multiple routes to objectives. Voice acting is good, but American - I would have preferred europeans in this victorian industrial setting. The graphics are technically average, but artistically very nice. All the textures are based on watercolor art instead of photos - it looks lovely.

This game is good, but some things prevent it from being great: The gameplay is solid, but we have seen it all before - it is very mainstream and not "realistic" - guards are as dumb as usual, and if I had to sneak past one, there was always a perfectly placed cover object etc, and I would roll my eyes. The game is also not very "large" - it was probably made on a modest budget by AAA standards. I also do not like the dark magic theme (though I do like the steampunk theme).

Overall, this is a quality game I can easily recommend.
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