Music by
Don Diekneite |
Art Department
Sam Comstock | ... | graphic designer |
Kris Moser | ... | graphic designer |
Alan Murphy | ... | graphic designer |
Will Noble | ... | graphic designer |
Deborah Short | ... | graphic designer |
Sound Department
Erik Durfey | ... | sound recordist |
Rick Moncrief | ... | sound system |
Additional Crew
Jacques Acknin | ... | mechanical designer |
Mike Albaugh | ... | additional programmer |
Max Behensky | ... | car modelling director / game designer / hardware: force feedback steering / software designer / software: tools |
Linda Benzler | ... | marketing |
Shane Breaks | ... | sales |
Erik Durfey | ... | game designer / hardware: dashboard shift / mecha designer / technician |
Mary Fujihara | ... | marketing |
Ken Hata | ... | cabinet designer |
Mark Hoendervoogt | ... | concept: yeallow/flame |
Mike Jang | ... | cabinet designer |
Milt Loper | ... | mechanical designer |
Jed Margolin | ... | game designer / hardware designer / programmer: instant replay / programmer: integer 3D algorithms / programmer: self test |
Doug Milliken | ... | test driver |
Rick Moncrief | ... | game designer / hardware: analog, force shifter / mecha designer / project leader |
Rich Moore | ... | management |
Jim Morris | ... | software: display math |
Stephanie Mott | ... | game designer / game programmer / programmer: championship lap / software: display |
Hide Nakajima | ... | management |
Howard Owen | ... | concept: yeallow/flame |
Don Paauw | ... | additional hardware |
Lyle Rains | ... | management |
Ed Rotberg | ... | additional programmer |
Dave Shepperd | ... | test driver |
Gary Stark | ... | additional programmer |
Bob Stewart | ... | management |
Dan Van Elderen | ... | management |
Dennis Wood | ... | management |