Mighty No. 9 (Video Game 2016) Poster

(2016 Video Game)

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3/10
A Mighty Flop that Makes You Feel Like an Anime Fan on Prom Night
rcadavidson7 July 2016
Warning: Spoilers
All references aside, this game would've been great if it wasn't so frustrating with many bad design choices. There are even choices that happened during the Kickstarter of the game that were questionable. In fact, they might as well make a documentary called "How Not To Do A Kickstarter." Originally to be released in June 2015, the game was delayed multiple times, sometimes for reasons like multiplayer, which I'm not sure many people knew it had. They also tried to Kickstart another project while this was in development, which unsurprisingly failed, and are now developing Microsoft exclusive ReCore. It's also supposed to be released on ten platforms, and the backers of the game did not get the right codes they asked for, let alone getting the game after the critics. Now, I'm not reviewing the story of the campaign, but from all that, it should give you an idea of how this four million dollar train wreck will be.

First up, the graphics are pretty...bleh. It looks like something made for a PlayStation 2 than it does a game for today's time. Now, I usually don't have a problem with this type of issue, but I should also add that the presentation is as cheap as a dollar store cell phone charger. Seriously, the cutscenes barely have any animation to them, other than rock back and forth, hang mouth open, and in Call's case, stare into your soul (I know she's a robot, but that girl looks dead through out). For four million dollars, it doesn't look as good as Dust an Elysian Tail, which was 40k in budget, made by one guy, and looks like a Disney movie.

Gameplay-wise, it's mostly okay. Though not as hard as MegaMan, which this game is trying to be, it can be a fun time at some points, and it also controls well. There are, however, some caveats with it, though. While it's true it's not as hard, it can have some moments of being cheap in level design, especially with the instant kill spikes. The bosses also have the same problems as they can have near instant death moves. It's also kinda cryptic with some of it's mechanics, such as buffs, use of health packs (which are barely dropped unlike MegaMan), and the fact that if you press R2/RT and the fire button, you can do a backstop shot. Speaking of which, switching between power-ups is a chore. You have to stop and cycle through the powers one by one, instead of a wheel that can be quicker to use. This, unless if you assign quick switches through the options menu, is tedious and takes too much time, especially in boss fights. Overall, the gameplay can be fast and fun, but it just so flawed.

Sound is also...bleh. While the retro BGM can help with this issue, I find the music hard to remember. The voice acting in the game is also...bleh. It ranges from corny, if lucky, to just flat out boring, especially Call who really sounds robotic. I also "love it" when the Mighty Numbers have some "creative" puns to say like "'Ice' to see you" and "flush Mighty No 2 (actual in-game line after beating Pyro and facing Cryo)."

Story is just "meh" enough for the game. What else can you ask for a game where you take down eight bosses then play the final levels? The story is mostly mediocre, but I really wasn't expecting a great story for it, and not a whole lot happens other than saving the other Mighty Numbers. There is a stage where you play as Call (you remember, that girl with the personally of a ceder oak and stares into your soul?), but the stage is really boring, even the boss fight is ridiculously easy if you know what to do, maybe even the easiest in the game.

The worst flaw was the way the game is optimized, and I just happen to have the best version, being the PC, and it still has framedrops in it despite the PC being above the recommended specs, and all because of pizza fire. In fact, the most notable issue is that there are reports (though I can't confirm since I don't want to rebuy the game) that the game can brick a Wii U. I doubt that is the case, but there are crashes on that platform none-the-less. It just makes me wonder how the portable version (PlayStation Vita, Nintendo 3DS, and I think Nvidia Shield was another one) fare, if they do that is.

I wouldn't recommend buying this game. If you want a good MegaMan game, then get the Legacy Collection, which has six of the original games on it. There's also an Early Access game (never thought I recommend one of those) called 20XX, which is a good MegaMan-like rougelike that's currently twelve bucks. Just stay away from this until they iron it out some, or if it's on a dang good sale.
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