Directed by
Limbert Fabian | ||
Brandon Oldenburg |
Produced by
Lampton Enochs | ... | producer (as Iddo Lampton Enochs Jr.) |
William Joyce | ... | producer |
Music by
John Hunter |
Editing by
Calvin O'Neal Jr. |
Production Management
Sulivan Parker | ... | senior production manager |
Wendell Riley | ... | production manager |
Art Department
Joe Bluhm | ... | art team supervisor |
LaShea Brittain | ... | ui designer |
Kenny Callicutt | ... | artist |
Christina Ellis | ... | artist |
Limbert Fabian | ... | artist / ui designer |
Christina Faulkner | ... | artist |
Kim Kuchenbecker | ... | artist |
Visual Effects by
Brennan Chapman | ... | rigger |
Michael Curtiss | ... | modeler / texture artist |
Megan Deane | ... | rigger / technical direction supervisor |
Christina Faulkner | ... | modeler / texture artist |
Matt Krotenberg | ... | modeler / texture artist |
Bethany Lo | ... | modeler / texture artist |
Bohdon Sayre | ... | modeler / rigger / texture artist |
Logan Scelina | ... | modeler / texture artist |
Animation Department
Jason Behr | ... | animator |
Beavan Blocker | ... | animator |
Kevin Koch | ... | animation supervisor / animator |
Additional Crew
Nolan Baker | ... | engineer / game designer |
Jackson Blankstein | ... | engineer / game designer |
Barbie Cannon | ... | chief financial officer |
John Cannon | ... | game designer / lead programmer |
Michael Curtiss | ... | engineer / game designer |
Trish Farnsworth-Smith | ... | head of production |
Kathryn Hardey | ... | engineer / game designer |
Sara Hebert | ... | marketing director |
Patrick Long | ... | documentarian |
Liz Maw-Naing | ... | human resources |
Stefanie Riegel | ... | production support |
Bohdon Sayre | ... | engineer / lead game designer |
Heather Shrewsbury | ... | engineer / game designer |
Stephen Vekovius | ... | it support |
Adam Volker | ... | game designer |