StarCraft II: Legacy of the Void (2015 Video Game)
Full Cast & Crew
Directed by
Dustin Browder |
Writing Credits (in alphabetical order)
Chris Metzen | ||
James Waugh |
Cast (in credits order)
Produced by
Wendy Berry Campbell | ... | producer: Intro Cinematic (as Wendy Berry) |
Eric Kieron Davis | ... | cinematics producer |
Tim Morten | ... | producer |
Casting By
Andrea Toyias |
Production Management
Sarah White | ... | production manager |
Art Department
Dwight Hwang | ... | storyboard artist |
Bailey Kalesti | ... | ui artist |
Mike Koizumi | ... | storyboard artist |
Yunhao Zhang | ... | storyboard artist intern (uncredited) |
Sound Department
Gregg Barbanell | ... | foley artist |
Christopher Barnett | ... | cinematic re-recording mixer |
Thomas C. Brewer | ... | sound re-recording mixer: cinematics |
Russell Brower | ... | audio director |
Ed Cerrato | ... | sound designer |
Evan T. Chen | ... | sound supervisor |
Dennis Crabtree | ... | sound post-production producer |
Alexander Ephraim | ... | sound designer |
Joshua Fielstra | ... | sound design: trailer music |
Isaac Hammons | ... | dialogue editor |
Caroline Hernandez | ... | supervising sound editor |
Darrin Mann | ... | foley editor |
Paul Menichini | ... | supervising sound editor |
Tim Nielsen | ... | additional cinematic sound design (as Timothy Nielsen) |
Jacob Ortiz | ... | dialogue editor |
Larry Peacock | ... | sound designer |
Gary A. Rizzo | ... | cinematic re-recording mixer (as Gary Rizzo) |
Michael Roache | ... | voice over producer |
David Rovin | ... | sound editor |
Peter Steinbach | ... | VO Designer |
John Thomas | ... | sound designer: cinematics |
Daniel Timmons | ... | adr mixer |
Andrea Toyias | ... | dialogue editor |
Kyle Webb | ... | Music Editing & Implementation |
Visual Effects by
Jeffrey Arnold | ... | cinematic lighter |
Dan Cox | ... | Lighting Supervisor: Blizzard Entertainment |
Christopher Garcia | ... | cinematic software engineer |
Eric Grimenstein | ... | senior cinematic effects artist |
Dan Knowlton | ... | cinematic software engineer (as Daniel Knowlton) |
Piotrek Krawczyk | ... | lead technical director |
Brett McConnell | ... | lead lighting artist |
Jon Teer | ... | previs artist |
Thomas V. Thompson II | ... | technology: software engineer |
James Wright | ... | in-game cinematic fx artist |
Chris Y. Yang | ... | senior cinematic artist |
Animation Department
Ronny Kim | ... | Senior Cinematic Animator |
Careena Kingdom | ... | senior animator |
Casey McDermott | ... | cinematic animator |
Matt Onheiber | ... | cinematic animator |
Glenn Ramos | ... | lead animator: Cinematics |
Doosun Shin | ... | animator |
Selig Tobiason | ... | animator |
Editorial Department
Rebecca Lilienfeld | ... | assistant editor |
Music Department
Neal Acree | ... | supervising music editor |
Jaroslav Beck | ... | music editor |
Walid Feghali | ... | trailer music composer |
Kory Kruckenberg | ... | assistant score engineer: Pro Tools Engineer |
John Kurlander | ... | music recording engineer / score mixer |
Thierry Malet | ... | Composer: Additional Music / composer: Trailer Music |
Robert Puff | ... | music preparation |
David Sabee | ... | music contractor |
Diego Stocco | ... | featured soloist: Synthesizer |
Additional Crew
Michael Chu | ... | blizzard development family |
Nazih Fares | ... | communications manager |
Doug Fitchett | ... | customer support |
Geoff Fraizer | ... | web editor |
Shu Fujita | ... | associate producer: cinematics |
Frank Kowalkowski | ... | lead software engineer |
Dana Licht | ... | support staff |
Nigel Nikitovich | ... | compatibility analyst |
Emmanuel Obert | ... | Senior Game Project Manager |
Rachel Richmond | ... | associate producer: in-game cinematics |
Andrea Toyias | ... | voice director |
Robert R. Van Dusen | ... | vp: Information Technology (as Robert Van Dusen) |
James Waugh | ... | story director |