A missing cross bar won't keep the Blues from flying their kite. After a variety of replacements, they discover the best spare part of all. Up. Up. And away.
As the brave Knights of Blue practice their archery, they awaken a fearsome dragon. The Blues rally and charge forth to protect their home from the fire-breathing beast.
A simple game of croquet turns competitive with all three Blues involved. While they try to outplay each other they loose sight of the prize and the underdog takes the win.
Aaaaargggghh. After being forced to make the plank, Jim leads a troupe of pirate hatchlings to take over the ship steered by his brothers. However, his plot for revenge doesn't quite pay off as planned.
Who is the strongest, fastest and wittiest Hatchling of them all? The Blues run the Hatchlings through various tests to find out, and who knows, maybe the winner gets rocketed into space.