Directed by
Devon Blanchet | ... | (design director) |
Jason Carr | ... | (design director) |
Bryce Holliday | ... | (game director) |
Writing Credits (in alphabetical order)
Ryunosuke Suzuki | ... | (writing) |
Cast
Charles Martinet | ... | Luigi / Mario (voice) | |
Samantha Kelly | ... | Princess Peach / Toads (voice) (as Sam Kelly) | |
Kazumi Totaka | ... | Professor Elvin Gadd (voice) | |
Toru Asakawa | ... | King Boo / Boolossus (voice) | |
Scott McFadyen | ... | (voice) | |
Kassondra Krahn | ... | (voice) | |
Chad York | ... | (voice) | |
Erin Sand | ... | (voice) | |
Liam Wong | ... | (voice) | |
Little Richard | ... | Steward / Trapper (uncredited) |
Produced by
Sean Bowers | ... | associate producer |
Carmine Carpino | ... | producer |
Shuntaro Furukawa | ... | executive producer |
Alex MacFarlane | ... | producer |
Rudy Mankovits | ... | producer |
Paul Martin | ... | producer |
Bjorn Nash | ... | producer |
Jason Obertas | ... | associate producer |
Erin Sand | ... | producer |
Takayoshi Sato | ... | visual producer |
Shinya Takahashi | ... | general producer |
Kensuke Tanabe | ... | producer |
Douglas Tronsgard | ... | executive producer |
Michael Wille | ... | associate producer |
Ken Yeeloy | ... | producer |
Music by
Darren Radtke | ||
Chad York |
Art Direction by
Barret Chapman | ||
Anthony Iammarino | ... | (additional art direction) |
Production Management
Katsuya Eguchi | ... | project management |
Satoshi Kira | ... | progress management |
Akiya Sakamoto | ... | project management |
Keisuke Terasaki | ... | project management |
Art Department
Jon Adkins | ... | lead technical artist |
Salim Ali | ... | additional design |
Samantha Bean | ... | additional lighting |
Pierre Bourgeot | ... | character artist |
Marc Brassard | ... | additional environment art |
Jason Chapman | ... | lighting |
Jason Cheng | ... | lead environment artist |
Victor Chui | ... | technical artist |
Adrian David Enciso | ... | concept artist |
Kate Fomina | ... | ui art and design |
Peter Gahn | ... | additional design |
Javi Garcia | ... | additional environment art |
Nelson Garcia | ... | additional concept artist |
Paul Goad | ... | technical artist |
Derek Goodswimmer | ... | prop artist |
Irene Ha | ... | additional environment art |
Mark Henriksen | ... | environment artist |
Sarah Hugel | ... | additional environment art |
Kassondra Krahn | ... | environment artist |
Martin L'Anton | ... | additional technical artist |
Frank Lalonde | ... | lighting |
Gareth Lewin | ... | additional technical artist |
Katrina Lin | ... | concept artist |
John Malcolm | ... | material artist |
Adam McDonald | ... | additional design |
Adam Munton | ... | environment artist |
Shigehisa Nakaue | ... | illustration supervisor |
Alden Phipps | ... | character artist |
Nigel Quarless | ... | concept artist |
Omeed Rasti | ... | environment artist |
Daniel Rodrigues | ... | additional character art |
Mark Scharf | ... | environment artist |
Neil Singh | ... | ui art and design |
Derek Stenning | ... | concept artist |
Tina Sung | ... | environment artist |
Matias Trinchero | ... | technical artist |
Chris Turcotte | ... | character artist |
Marc Wacker | ... | technical artist |
Yu Yamamoto | ... | illustrator |
Jeff Zoern | ... | lead technical character artist (as Jeffrey Zoern) |
Sound Department
Toru Asakawa | ... | sound supervisor |
Megumi Inoue | ... | sound supervisor |
Xavier Lucente | ... | Audio QA |
Scott McFadyen | ... | sound designer |
Kazumi Totaka | ... | sound supervisor |
Liam Wong | ... | sound designer |
Chad York | ... | audio director |
Special Effects by
Jung Chan | ... | special effects |
Ben Elliott | ... | special effects |
Aazim Khan | ... | special effects |
Animation Department
Florent Arnould | ... | presentation animator |
Aditi Bhandari | ... | presentation animator |
David De Leon Cortes | ... | presentation animator |
Desmond Duggan | ... | gameplay animator |
Matthew Duncan | ... | prop animation |
Christina Falcon | ... | presentation animator |
Derek Fong | ... | presentation animator (as Derek Fong Kai Tik) |
Catherine Fuller | ... | presentation animator |
Andrew Garbutt | ... | character rigging |
J.J. Gonzales | ... | gameplay animator |
Tony Ha | ... | presentation animator |
Hugo Hernandez | ... | lead presentation animator |
Cai Hockemeyer | ... | presentation animator |
Charles Icay | ... | gameplay animator |
Chelsea Kuhn | ... | presentation animator |
Nils Lundmark-Searing | ... | presentation animator |
Michelle Man | ... | character rigging |
Reece Mills | ... | additional gameplay animator |
Aric Norine | ... | lead animator: Luigi |
Eduardo Ramirez Montiel | ... | presentation animator |
Jose Ramirez | ... | presentation animator (as a different name) |
Mana Shoji | ... | gameplay animator |
Andrew Stewart | ... | gameplay animator |
Marie Wyatt | ... | animation director |
Sota Yuyama | ... | lead gameplay animator |
Editorial Department
Anthony Bompensiero | ... | associate audio/video producer |
Kiyomi Itani | ... | guide editing |
Tatsuya Kodera | ... | guide editing |
Yasushi Matsubara | ... | guide editing |
Aki Sakurai | ... | guide editing |
Music Department
Mike Peacock | ... | additional musician |
Meghan Verdejo | ... | additional musician |
Additional Crew
Sam AbouHarb | ... | localization: Nintendo of America |
Sofía Marín Aguilar-Galindo | ... | translation: Nintendo of Europe |
Daniele Albrito | ... | quality assurance tester |
Luke Allardyce | ... | localization coordinator: Nintendo of Europe |
Rich Amtower | ... | localization manager: Nintendo of America |
Megumi Asakawa | ... | operations |
Ana Celeste Ascanio | ... | localization: Nintendo of America |
Kyrylo Bazhenov | ... | rendering programmer |
Abdelkader Beldjilali | ... | translation: Nintendo of Europe |
Mark Bianchin | ... | level designer |
Duane Bieber | ... | systems programmer |
Nate Bihldorff | ... | localization manager: Nintendo of America |
Ishani Birch | ... | additional production |
Rik Boerma | ... | quality assurance tester |
Daniele Braglia | ... | localization coordinator: Nintendo of Europe |
Steven Brekelmans | ... | systems programmer |
Todd Buechele | ... | product management: Nintendo of America |
John Cadiente | ... | operations |
Sean Calder | ... | lead networking programmer |
Giovanni Canta | ... | translation: Nintendo of Europe |
Billy Carroll | ... | localization: Nintendo of America |
David Catlin | ... | technical director |
Randy Cavanagh | ... | rendering programmer |
Claudia Chan | ... | localization coordination: NHL |
Brandon Chang | ... | quality assurance tester |
Tracy Cheng | ... | translation: NHL |
Hiroaki Chiba | ... | translation |
Thea Chow | ... | additional production |
Kenny Chu | ... | additional work: Hellbent Games |
Mike Cline | ... | systems programmer |
Florence d'Anterroches | ... | translation: Nintendo of Europe |
Brian Davis | ... | lead gameplay programmer |
Rhiona Dey | ... | localization: Nintendo of America |
James Dillon | ... | quality assurance tester |
Kanae Dohta | ... | character supervisor |
Sebastian Donnerstag | ... | localization coordinator: Nintendo of Europe |
Saskia Doorschodt | ... | translation: Nintendo of Europe |
Marjolaine Drouin | ... | localization: Nintendo of America |
Alphonse Du | ... | quality assurance tester |
Matthew Duncan | ... | additional quality assurance tester |
Raymond Elliget | ... | localization: Nintendo of America |
Zac Evans | ... | quality assurance tester |
Roger Freddi | ... | ui programmer |
Keisuke Fukushima | ... | localization coordinator: iQue |
Chad Galloway | ... | additional production |
Spandan Garg | ... | additional programming |
Amar Gurtata | ... | additional work: Hellbent Games |
Brooklyn Hamel | ... | additional quality assurance tester |
Leah Hartley | ... | operations |
James Helssen | ... | product development: Nintendo of America |
Tomoko Henley | ... | quality assurance tester |
Rod Higo | ... | gameplay programmer |
Koichiro Hirano | ... | technical support |
Jeanie Ho | ... | translation: NHL |
Brett Huff | ... | gameplay programmer |
Ainhoa Bernad Hurtado | ... | translation: Nintendo of Europe |
Yoshihito Ikebata | ... | supervisor |
Takafumi Iwai | ... | coordinator |
Stephane Jacoby | ... | rendering programmer |
Brook Jensen | ... | network programmer |
Amanda Jeudevine | ... | quality assurance tester |
Danielle Jorgenson-Murray | ... | translation: Nintendo of Europe |
Hyokjin Jung | ... | localization coordinator: Nintendo of Korea |
Sota Kagino | ... | character supervisor |
Shaun Keefe | ... | quality assurance specialist |
Sarah Elizabeth Kelly | ... | localization coordinator: Nintendo of Europe |
Alexander Kilpinen | ... | additional quality assurance tester |
Dongyeon Kim | ... | translation: Nintendo of Korea |
Michael Klassen | ... | quality assurance tester |
Frithjof Koepp | ... | translation: Nintendo of Europe |
Brandon Kraemer | ... | localization: Nintendo of America |
Gary Kwok | ... | rendering programmer |
Kurin Laing | ... | level designer |
Kevin Lam | ... | additional work: Hellbent Games |
Eodo Lee | ... | quality assurance tester |
Mike Levesque | ... | gameplay designer |
Melodie Li | ... | operations |
Ann Lin | ... | localization manager: Nintendo of America |
Yayun Ling | ... | quality assurance tester |
Sol Plata Loera | ... | localization: Nintendo of America |
Adam Longton | ... | gameplay programmer |
Amanda Lopes | ... | debug tester |
Luca Lucente | ... | additional quality assurance tester |
Garrett MacFarlane | ... | quality assurance tester |
Angus MacKay | ... | level support programmer |
Ibon Díez Maeztu | ... | quality assurance tester |
Christopher Mair | ... | additional work: Hellbent Games |
Andre Marentette | ... | level designer |
Shunsuke Matsushita | ... | coordination/translation |
Rod McInnes | ... | quality assurance manager |
Matt McTavish | ... | lead designer |
Grant Mei | ... | product tester: Nintendo of America |
Sascha Michalke | ... | quality assurance tester |
Jónatan Marcos Millán | ... | translation: Nintendo of Europe |
Roger Milne | ... | additional work: Hellbent Games |
Megumi Muto | ... | translation |
Kyoungim Na | ... | quality assurance tester |
Takao Nakano | ... | production development: Nintendo of America |
Reiko Ninomiya | ... | localization manager: Nintendo of America |
Hirokatsu Nishimura | ... | quality assurance tester |
Tim O'Leary | ... | localization manager: Nintendo of America |
Noah O'Neal | ... | operations |
Takashi Ogomori | ... | product management: Nintendo of America |
Ryohei Otani | ... | quality assurance tester |
Caleb Pauley | ... | quality assurance tester |
Diego R. Pons | ... | level designer |
Giovanna Prati | ... | translation: Nintendo of Europe |
Marijke Pustjens | ... | translation: Nintendo of Europe |
Xiaochun Qiu | ... | translation: iQue |
Eric Randall | ... | operations |
Jim Randall | ... | systems programmer |
Christopher Rice | ... | lead game designer |
Scot Ritchey | ... | localization manager: Nintendo of America |
Morgan Ritchie | ... | localization manager: Nintendo of America |
Greg T. Sadownik | ... | translation: Nintendo of Europe |
Josh Samways | ... | quality assurance tester |
Norihide Sasaki | ... | coordination/translation |
Ryoko Sawabe | ... | localization coordinator: Nintendo of Europe |
Jonathan Semple | ... | gameplay programmer |
Sean Shen | ... | localization coordination: NHL |
Laurent Siddi | ... | quality assurance tester |
Hannah Siebert | ... | translation: Nintendo of Europe |
Matt Smits | ... | lead game designer |
Stephen Spanner | ... | additional work: Hellbent Games |
Sam Streibel | ... | quality assurance tester |
Tedd Streibel | ... | gameplay programmer |
Ryunosuke Suzuki | ... | technical coordinator |
Tom Szymanski | ... | additional production |
Tohru Takahashi | ... | quality assurance tester |
Hiroya Takeda | ... | quality assurance tester |
Taichiro Takeo | ... | package designer |
Anna Tarantini | ... | translation: Nintendo of Europe |
Douglas Tronsgard | ... | operations |
Suzanne Turgeon | ... | translation: Nintendo of Europe |
Jeff Uegama | ... | senior quality assurance tester |
Eiju Umemura | ... | quality assurance tester |
Zackary Valenta | ... | ui programmer |
Yanett Cepeda Valor | ... | localization: Nintendo of America |
Pete Veys | ... | additional work: Hellbent Games |
Barbara Wallace | ... | localization coordinator: Nintendo of Europe |
Jeff Wang | ... | additional work: Hellbent Games |
Harold Westlund | ... | lead rendering programmer |
Scott Willson | ... | localization: Nintendo of America |
Hewan Woolley | ... | lead programmer: Luigi |
Jeffrie Wu | ... | level designer |
Ming Xu | ... | quality assurance tester |
Rui Yan | ... | additional programmer |
Calvin Yen | ... | level designer |
Wesley Yeung | ... | quality assurance tester |
Kanta Yokota | ... | quality assurance tester |
Jihyuen Yoo | ... | translation: Nintendo of Korea |
Xi Zhang | ... | translation: iQue |
Thanks
Yoshiaki Koizumi | ... | special thanks |
Jeff Miller | ... | special thanks |
Shigeru Miyamoto | ... | special thanks |
Risa Tabata | ... | special thanks |