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Spider-Man (2002)
9/10
Excellent handling of what could have been a disaster...
8 May 2002
By far among the two or three best films the genre has ever produced. It was entertaining throughout, and the action - while visually innovative - was campy enough to allow fans of the old mag to reminisce a bit as the scenes played out. Just sitting there, I could picture the old tattered mags I carried around as a kid, what each scene looked like in print... all that was missing was the yellow box in the corner with "MEANWHILE..." carefully scrawled inside. Sure, they fiddled with a couple details here and there, but you got the sense that it was strictly in an effort to modernize the story. The plot had just the right pace to it, and character development was based on dialogue and decision - meaning that Raimi has the license to go full-throttle in the next installment. Just like you'd have to see the original Star Wars to appreciate the change-of-pace in Empire Strikes Back, the same goes here. I would recommend this film to anybody, in anticipation that the sequel(s) will be ungodly.
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Planescape: Torment (1999 Video Game)
10/10
If only more game concepts were executed this well...
12 February 2000
The computer role-playing game industry was supposed to be dead. If it wasn't dead, surely it was dying. As advances in CPU speeds and 3D accelerators continued the push for 3D games that would showcase these technologies, seemingly groundbreaking games such as Half-Life, Unreal, and Quake III Arena threatened to become the final nail in the computer role-playing coffin.

Then Interplay and Black Isle Studios brought them back. Fallout and Baldur's Gate were the first twitches of life the CRPG genre had seen in years, and Planescape: Torment signals the full recovery of the breed.

Fittingly, PS:T is centered around The Nameless One, an immortal whose memories decay in each brush with death. You assume the role of The Nameless One just as he pulls himself off a slab in the Mortuary once again. It's up to you to re-discover who you are, or were, and piece together the story that placed you in this situation.

It's quite a story, and a good one at that. Although the game features stunning graphics and incredible audio, it's the detailed and involving text that immerses you in the Planescape multiverse. Book reviewers often describe a title with an excessively compelling story as "a page turner" or "one you won't want to put down." Moreso than any other computer game, PS:T falls into that category. This is as close to an interactive novel as anything produced to date.

You not only play PS:T, you read and write it as you go along. Decisions made at one juncture have a real and concrete effect on the outcome of later events. This game rewards reason and favors experimentation and the thoughtful solution. If your idea of a good time is hacking and slashing your way to glory, you may want to steer clear of this game, unless you're ready to see your style of play undergo a complete transformation.

Technically speaking, PS:T isn't as 'cutting edge' as the latest Quake-clone, but that's not such a bad thing. PS:T is a world unto itself, with incredible artwork, detailed animation, immersive audio, and tons of replayability. Most folks, once they've played through PS:T and witnessed the ADJECTIVES! ending, will immediately start the game again, just to see the outcome of the path not taken.

Personally, I believe that Black Isle should be commended for such an outstanding and original effort, especially in these days of "what can I kill next" mediocrity. The merits of PS:T cannot be overstated, though any attempt to describe the experience is doomed to miss the mark. It's a great game, there should be more like it.
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