I vowed to myself when this one was released that I would wait to pay only $20 for a copy because I read bits about it that were depressing. Well, it happened recently on eBay. So now I experience the disappointment myself for the cost of a good meal. I should have opted for a good meal. But like so many of you who knew that you were going to hate it, I loved the first one so much, that... yeah.
I'm probably at the 80% mark right now. One word springs to mind whenever I play this game: masturbatory. It's very PREDICTABLE in its masturbatory self-righteousness as well. Creator Neil Druckmann crafted a pseudo-profound storyline. If you played the first game you are already familiar with Ellie, and you already empathize with her. When you play as Abby you get a sick feeling because you already know what Druckmann wants from you. You already know that you are headed for unbelievably extreme situations so you will feel a bond with her. The first Last of Us game was linear, yet it had a great story so it didn't really bother you when it felt like someone was steering you toward the inevitable outcome. In this game, it feels like Druckmann is drunk on his own ego-- he wants to blow up the first game's story, and in his own plodding, dull way he wants to manipulate your thoughts as well so you think the destruction is so poignant and deep. Again, it's not.
I think that Druckmann thinks that he is such a brilliant writer that he could pull off killing a beloved character (Joel) then make his killer so engrossing that we LOVED playing as her as time wore on. Nah.
There are long stretches in the Abby story when I'm bored, and I never view things from her point of view, which clearly wasn't his intention. I rarely even liked her friends except when they were raging against her and disagreeing with her "revenge" against Joel. Her father was supposedly a living saint, and he instilled a monastic conscience in her. Abby and her dad are the personification of the modern disease that has infested the media and all of entertainment-- nearly "perfect" people who love to out-virtue everyone with their virtuoso virtuousness. Why, Abby can't even sleep at night unless she has done her duty as Superwoman. So even tasks such as diving into the depths of areas that she knows are infested with the alpha infected, which would certainly result in death (and did multiple times when I played in such areas) is no problem as long as she is doing the right thing for other people. When someone thanks her for such services, she replies, "Don't thank me. I did it for myself." Moronic writing. Modern writing.
It's the age of virtue-signaling ad nauseum, so I guess that Druckmann thought that it was time to introduce moral relativism to the franchise and ruin our goodwill toward the first game as a tribute to his soy god. And he introduces it in such a way that he believes that we NEVER considered that maybe the people who Joel killed in the first game have families who love them and think that they're the heroes and Joel is the bad guy.... Yes, maybe if I were six years old. I'm a grown man. I don't require a lesson in moral relativism, especially when I disagree that Joel's actions in the first game were horrible.
I wish that I could speak to the Abby character. I would remind her that her "saint" of a father teamed up with the Fireflies, who are revealed in the first game to be dishonorable people who wanted to kill Joel for no reason minutes after they beat him unconscious for no reason, and they are also further revealed as frauds in this game. I would also inform her that her father-- who she admits is an "idiot" stood in front of Joel with a tiny scalpel in a statuesque pose as he awaited his inevitable death in the first game. Like an idiot. Joel clearly did not WANT to kill him. But so be it. Frankly, even if the Fireflies had created a vaccine I wouldn't have even trusted them to distribute it properly because they were nowhere near the SAINTS that Abby and her dad were. It would have wound up in the hands of warlords. Also, I don't think it's saintly to make the decision for Ellie that she will be a human sacrifice. But who needs such details when we're crafting a moral relativism strawman with Joel?
Pseudo-profundity in an age of idiocy. It's fitting that it won "Game of the Year" for 2020. No one is surprised.
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