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Reviews
Full Spectrum Warrior (2004)
Excellent Game
Don't be mistaken: This is an excellent game.
The biggest thing that people complain about is that you don't actually shoot anyone, that its not based entirely on your twitch skills. Instead, its one of the best Tactical Strategy games I've ever played.
Its deceptively simple. All you really need to know are these four things:
If you are behind cover, you won't get shot. If they are behind cover, they won't get shot. If you flank them, such that there is no cover between you and them, they will get shot. If they have an RPG (Rocket Propelled Grenade), cover doesn't matter.
Its a slow game, I'll give it that. You have to move from cover to cover and outflank the enemy, and some of the missions can take quite a long time, especially near the end. Other times, it takes several minutes to go down an empty street simply because you have no idea when a baddie is going to show up.
So, yes, the pace is rather methodic, and you can't shoot the gun yourself. But its a strategy game, so those hits are pretty much standard for the entire bleeding genre. But once you get into it, when you start looking around and seeing exactly what you need to do, that's when you really get how good it is.
Also, it really feels authentic. The strategies make a lot of sense, and since this was commissioned by the US army (well, a separate version, which is more detailed and difficult), it makes sense that this would use modern strategies.
Basically, give it a chance, because its worth it, especially if you are a strategy nut.
You should rent it though. If you don't like it, then you aren't down thirty-forty bucks, and if you do like it, you'll burn through it relatively quickly, and there really isn't a huge replay value. It took me about three days to finish the campaign, and its unlikely that the downloadable missions will take much longer.
4/5 (5/5 for the strategy nuts)
Hellboy (2004)
Overall pretty good, but with some piercing flaws
Lets get the good out of the way first: The special effects are for the most part good, the acting is very, very good, and the story is good enough to act as a delivery system for the action. Yet, there are some problems:
1: Hellboy's tail shows up very rarely, and when its actually being used for something its done very well. However, sometimes, particularly the closing shot, it looks like its just been taped on there.
2: There's a very major plot hole: When Abe Sapien and the Professor are in the Museum, and using the bladed-truncheon to find out what happened that night to let the monster loose, they hear the ritual used to resurrect the evil beast thing. They especiallly hear the part about how when it dies, two more will be brought forth. Did they forget this seemingly crucial aspect of the monster, cause Hellboy found out about this much later on, en route to the final battle ground, and everyone is suprised when two of them show up in the sewers. This is the kind of plot hole that can really sour a film.
3: A lot of elements are thrown into the film, like the uber-evil-fighter guy being a puppet (which we find out in an absurd fashion), or Firestarter's powers being activated by pain, or Hellboy's immense love for kittens, that is seems like we're supposed to know all that already.
There are some other things, which border on the nitpicky side, so I'll just leave by giving it a 3/5.