The Witcher 3 (along with it's two excellent expansions) was the only single player game I played in 2018. This was partially due to having limited time available for gaming and spending some of that time playing online games with friends, but it's also owing to the fact that this game offers an astounding amount of great content. While this review is in large part a desire to share my deep appreciation of this game, I also want to point out that I do think that it isn't for everyone. Hopefully this review will help you decide if this game is worth the considerable time investment if you're still on the fence about it.
Visuals and Presentation:
Let's start with what immediately impressed me: this game simply looks fantastic, even playing it a few years after release. The vast and varied wilderness is so gorgeous I would frequently find myself stopping to just take it all in. Things are particularly spectacular at sunset- with distant cities and mountain ranges taking on a painting-like quality through the haze of distance. The weather and lighting effects are among the best I've seen and the quality of facial animation is very good for a game with this much content. At it's best, it's on par with games that have fully motion-captured performances- it's really astounding when you compare it to other games of this scope.
Gameplay:
I've heard several people say that they didn't enjoy the combat in this game. To me, it was satisfying but with room for improvement.
Geralt feels very agile and fun to control, and while you do fight lots of drowners, the game provides a good variety of foes. My main complaint is you can get through the vast majority of fights by simply dodging and counter attacking with your swords. It's not that the combat is bad, it's more that there's just not quite enough depth to it given the game's length. The game's other systems besides swordplay (signs and alchemy and the crossbow) just weren't all that interesting to me and seemed more ancillary or situational. On a positive note, this game does have some of the most satisfyingly brutal execution cinematics ever.
One of this games great strengths- and missed opportunities- is the bestiary. As a Witcher, Geralt has a wealth of information on the different types of monster's behavior and habitats and weaknesses, but the take away from this usually amounts to applying a certain type of oil to your sword beforehand or using a particular bomb or sign. The game is at it's best when it was requires you to delve into Geralt's pool of knowledge by baiting a monster or identifying a particular type of spirit or performing a ritual to break a curse. These moments are somewhat few and far between, however, and they are usually conveyed through the story rather than actual gameplay.
Levelling up in this game is also not particularly exciting. One of my favorite aspects of RPGs is being able to shape your character as you level, molding him or her to your own particular vision. In this game, levelling grants Geralt one additional perk point, but these perks for the most part provide a small, incremental improvement that is not very noticable. By the end of the game you do end up having a degree of control over your combat proficiencies, but it takes quite a while to get to that point.
In addition to the combat, you also spend a fair amount of time investigating the world using Geralt's heightened witcher senses to track people down or piece together past events. It is a good mechanic, but becomes tiresome by the end of the game.
Story:
It may not seem like I've been lavishing this game with praise up until this point. But now we've arrived at what makes it so special: it's huge cast of fantastic characters, it's unparalleled quest design, and its vast and immersive world.
Not long before I finished the game, I decided to look back through the glossary of characters. I had put in well over 100 hours at this point, and still remembered the vast majority of them, even many of the minor ones. I remembered their stories and their often complex and evolving relationships with Geralt. Ciri and Yennefer and Triss. The Bloody Baron and The Crones of Crookback Bog. Sigismund Dijkstra. Clan an Craite. Gaunter O'dimm and Olgeird von Everec and Shani. Regis. I remember not just the quests that brought me into contact with this varied cast, but the meticulously detailed locales these quests took place in. From Idealic White Orchard to dirty and deadly Velen, from bustling Novigrad to the harsh but beautiful Skellige, from the countless ruins and villages to Beauclair, the city out of a fairy tail.
This stuff is the reason I keep playing RPGs. To feel so immersed in a game world is a rare thing- so much needs to come together perfectly or the effect is ruined. The Witcher 3 not only gets so many things right, it transcends what has thus far been accomplished in the medium. That's why it earns my highest recommendation.
If you're someone that just wants fun gameplay, this game may not be for you. But if you love to get deeply immersed in a game world, and if you appreciate a good narrative, you owe it to yourself to play this game.
Visuals and Presentation:
Let's start with what immediately impressed me: this game simply looks fantastic, even playing it a few years after release. The vast and varied wilderness is so gorgeous I would frequently find myself stopping to just take it all in. Things are particularly spectacular at sunset- with distant cities and mountain ranges taking on a painting-like quality through the haze of distance. The weather and lighting effects are among the best I've seen and the quality of facial animation is very good for a game with this much content. At it's best, it's on par with games that have fully motion-captured performances- it's really astounding when you compare it to other games of this scope.
Gameplay:
I've heard several people say that they didn't enjoy the combat in this game. To me, it was satisfying but with room for improvement.
Geralt feels very agile and fun to control, and while you do fight lots of drowners, the game provides a good variety of foes. My main complaint is you can get through the vast majority of fights by simply dodging and counter attacking with your swords. It's not that the combat is bad, it's more that there's just not quite enough depth to it given the game's length. The game's other systems besides swordplay (signs and alchemy and the crossbow) just weren't all that interesting to me and seemed more ancillary or situational. On a positive note, this game does have some of the most satisfyingly brutal execution cinematics ever.
One of this games great strengths- and missed opportunities- is the bestiary. As a Witcher, Geralt has a wealth of information on the different types of monster's behavior and habitats and weaknesses, but the take away from this usually amounts to applying a certain type of oil to your sword beforehand or using a particular bomb or sign. The game is at it's best when it was requires you to delve into Geralt's pool of knowledge by baiting a monster or identifying a particular type of spirit or performing a ritual to break a curse. These moments are somewhat few and far between, however, and they are usually conveyed through the story rather than actual gameplay.
Levelling up in this game is also not particularly exciting. One of my favorite aspects of RPGs is being able to shape your character as you level, molding him or her to your own particular vision. In this game, levelling grants Geralt one additional perk point, but these perks for the most part provide a small, incremental improvement that is not very noticable. By the end of the game you do end up having a degree of control over your combat proficiencies, but it takes quite a while to get to that point.
In addition to the combat, you also spend a fair amount of time investigating the world using Geralt's heightened witcher senses to track people down or piece together past events. It is a good mechanic, but becomes tiresome by the end of the game.
Story:
It may not seem like I've been lavishing this game with praise up until this point. But now we've arrived at what makes it so special: it's huge cast of fantastic characters, it's unparalleled quest design, and its vast and immersive world.
Not long before I finished the game, I decided to look back through the glossary of characters. I had put in well over 100 hours at this point, and still remembered the vast majority of them, even many of the minor ones. I remembered their stories and their often complex and evolving relationships with Geralt. Ciri and Yennefer and Triss. The Bloody Baron and The Crones of Crookback Bog. Sigismund Dijkstra. Clan an Craite. Gaunter O'dimm and Olgeird von Everec and Shani. Regis. I remember not just the quests that brought me into contact with this varied cast, but the meticulously detailed locales these quests took place in. From Idealic White Orchard to dirty and deadly Velen, from bustling Novigrad to the harsh but beautiful Skellige, from the countless ruins and villages to Beauclair, the city out of a fairy tail.
This stuff is the reason I keep playing RPGs. To feel so immersed in a game world is a rare thing- so much needs to come together perfectly or the effect is ruined. The Witcher 3 not only gets so many things right, it transcends what has thus far been accomplished in the medium. That's why it earns my highest recommendation.
If you're someone that just wants fun gameplay, this game may not be for you. But if you love to get deeply immersed in a game world, and if you appreciate a good narrative, you owe it to yourself to play this game.
Tell Your Friends