Privateer (1993 Video Game)
Sci-fi space adventure like it should be.
7 July 2003
When we upgraded the computer, this was probably the game I missed playing the most. Probably because it was the most addicting game, especially if you love sci-fi space adventure or the Wing Commander series. It had all the elements of Wing Commander, but was still unique and while you had a story line to follow, you could fly off on your own and do whatever, whenever, wherever. Privateer was not an easy game, however. It took a lot of patience to get off the ground (literally) since you'd start off with a crappy Tarsus merchant vessel and 500 credits. The more missions you did successfully, the more money you'd make and you could afford fancy equipment and upgrade to the Orion, Galaxy or Centurion class ships.

Sometimes I'd try to overlap a whole bunch of missions (mostly the patrol assignments) but it was easy to get overwhelmed by the Kats or Retros. There were plenty of controller gripping narrow escapes which made the game that much more thrilling. The damage aspect of Privateer is great too, for systems get fried one by one. And if you didn't like playing a goody toe-shoes, you could turn around and be a pirate! You'd have to watch your back though, because then bounty hunters would come after you.

Great memories, endless fun. They seriously do not make games that are of this caliber anymore. Not only was it one of the first to contain real voices and great sound effects, the fact that you could do so much in such a huge environment was ground breaking. I never got to really finish the story but even if I had, I probably would have started it up all over again.

"Hello, Captain Goodan".
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