Mission: Impossible (1998 Video Game)
Gives "Goldeneye" a run for it's money
20 October 2001
This video game captures the spirit of the original series and mixes it with thrills of the movie. The levels will satisfy both those looking for some brain candy and a shoot-em-up. They really make you think, and are cleverly executed like in the actual show. Jim Phelps has grown too old to handle th IMF, so he recieves the missions (in intros before each level) plans out how they will be solved and sends Ethan Hunt to carry them out. They don't turn him into a villian, they respect him, but keep Hunt so as to satisfy adults and children. It evenly divides brainwork with action, whereas Goldeneye, while still giving you something to think about, excessed a bit on violence and often abandoned all plot (and allowed players to kill colleagues after they helped).

Let me give you an example. In one level, Agent Candice Smith is captured in Russia with half of a list of covert agents. Hunt, who is using the identidy of "Smith" is attending a party in Russia thrown by the ambassador who kidnapped her. The ambassador's aide is there, but upstairs. He must do this while eluding a female killer named Scofield. Hunt plants smoke generators in the ventilators, so that when he has completed his mission, the smoke will make everyone think there is a fire and he can make his getaway. Using his two contacts, he recieves a facemaker and a glass of wine with nausea powder. He then finds the score for a national anthem, which a piano player plays to lure down the aide. Hunt offers the aide the drugged wine for a toast, and soon the villian is hurrying to the bathroom. Hunt follows him, knocks him out with a blowgun, and uses the facemaker to assume his identidy and trick Scofield when he meets her. Hunt then heads for a restricted area and fools all the guards with his disguise.

It's great fun. Recomended to all fans.
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