10/10
Kojima's Finest. Stands up to and Surpasses in every way.
24 September 2008
Warning: Spoilers
First, let's make this clear: THIS GAME IS NOT FOR ANYONE WHO CANNOT SIT STILL IN A CHAIR AND LISTEN TO CONVERSATION OR FOR ANYONE WHO HASN'T PLAYED AT LEAST METAL GEAR SOLID. You'll be too confused and you will whine about it.

From the start, it looks like you'll be playing a typical Metal Gear. Go in, rescue hostages, destroy Metal Gear, and get out. While that is all followed, you do it in the most clever and exciting of ways.

You play as Snake, legendary hero of Operation Intrude F313 and Shadow Moses...for about 10 seconds. You'll then be thrust into the role of rookie FOXHOUND member Raiden, who will be your primary character for the bulk of the game.

First, the Tanker Chapter The graphics are gorgeous. Absolutely incredible camera work and tremendously well-done voice acting. It could be said that this game has more going for it than most Hollywood films. Snake's arsenal gets a complete overhaul, and a variety of new moves. WE CAN FINALLY SHOOT IN FIRST PERSON! Enemies are smarter and deadlier, and the great new feature of getting through the game without killing a single boss character is very welcome to stupid naysayers.

But, in the Plant Chapter You take on Raiden, the aforementioned rookie FOXHOUND agent. In many ways, the game fits so perfectly with Raiden than with Solid Snake. People who pay attention will realize that we find a lot more out about Snake through the perspective of another, and it really helps to move the story along. And what a story it is. This game deals with the 1984-esque world we've all been thinking about. Censorship, memes, social engineering, AI, and conspiracy theories. The story can be convoluted, and many will say "huh?" but it doesn't detract from the overall game-play or enjoyability of it.

But let's address that right now. Gameplay can be fickle. For some reason, we're still left with the crouch-then-crawl routine of Snake introduced way back in 1990 with Metal Gear 2: Solid Snake. We get the funny way of movement and the sometimes frustrating camera angles, and the awkward way of firing a weapon based on pressure pushing. But these are only very minor things, in the larger view. These do not hamper the quality. think of it this way: You shouldn't even be using guns. It's a sneaking game. Many of you will say "Yeah, but still" and I understand that. But don't discard this wonderful piece of art just for the sake of accurate gun control.

To all you with ADD, DON'T BASH THE GAME UNLESS YOU MAKE A FAIR ATTEMPT TO WATCH AND LISTEN TO THE CUTSCENES. The cut scenes are the meat of Metal Gears. Play with it, eat with it, live with it. Shut up about it.

But really, the cut scenes are more like a movie than just your standard cut scenes. They are beautifully rendered, and perfectly acted and voiced. The reason I think everyone hates this particular entry in the series is the fact that they do not watch the cut scenes, so they can't figure out the story. The cut scenes are key to it. They are long, but so are movies. Treat it like that.

Codec conversations are a slight problem. it would be so much better if they were to be cut scenes as well, but alas, we're stuck with talking green heads. Codec conversations are still excellent, mind you, but they do hamper the game-play.

In short, the Metal Gear series is known for it's intricate plot, it's drama, and it's characters. While it may seem like all of these have been so overdone that they are virtually unrecognizable, it's all for the sake of telling a great story. You could not ask for a funnier or more clever sequel. It deserves so much more than a 10.
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