7/10
There is a great disbalance in the force...
7 January 2009
The good.

The dialogs are richer and more entertaining than in the first KOTOR.

Creating and breaking down items is definitely a good idea.

The story has many interesting sub-plots and twists, sometimes the party does not even include the main character.

The bad.

The planets are too small, or maybe there are too many quests per square inch. No place for a little walk, like the former Dantooine grounds and Tatooine desert.

Pazaak - with the various new cards, it's chaotic, and more like computer game than card game.

The swoop races - there is one very easy, one very hard, and one that seems buggy. Your swoopmeter may vary.

The items are absolutely unrelated to the character level. I found my best armor, not restricting force powers, before level 10.

The main story is recycled and not very interesting.

The ugly.

Nar Shaddaa and the related levels have several bugs, both software and design/scenario.

The storyline goes on and on, like latino serial, and becomes boring, yet the game feels somehow incomplete/unfinished. The so-called bosses are a joke.

Summary.

Unbalanced - that's the word. It could have been a great game, even better that the KOTOR. Gee...
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