Review of Gamer

Gamer (2009)
9/10
Neveldine and Taylor succeed on the strength of their images
7 February 2010
Mark Neveldine and Brian Taylor's "Gamer" had a near-mystical effect on me that I'd liken to Bigelow's "Strange Days," Bergman's "Fanny and Alexander," Fellini's post-8½ stuff and most of the work by David Cronenberg. What I mean is I was disturbed – in the most viscerally enjoyable way.

The plot's your run-of-the-mill dose of futurism/cynicism. In America, in the future, death row inmates are controlled via nanobots in their brains by "gamers" for the purposes of a Pay-Per-View combat game called "Slayers." The inmates are hauled to these deserted cities or warehouses and basically act as avatars – these settings bear a close resemblance in design to popular first person shooter games like "Halo." None of the obstacles exist for any reason other than ducking behind to avoid the shrapnel/splatter of exploding bodies.

In the "real world" the gamers game and millions of viewers tune in to watch the latest match. Kable (Gerard Butler) – played by Simon (Logan Lerman) – is the undefeated champion. A few more victorious rounds and he'll be set free. He'd be the first. So there you have the basic plot – it's not wholly unique. What differentiates the movie from garbage like "Death Race" is the style and wit that's put into the images (and their implications). The sequences that take place in "Slayers" are brilliant in how they depict existing video games – yes, in the movie these are real people getting blown apart, but it all looks the same to the viewer, so what's the difference?

These are the sort of questions Neveldine and Taylor are asking, as they did with their equally brilliant "Crank 2." They don't have any answers. Indeed, they tell their satiric/violent stories with an unbridled joy some would mistake for hypocrisy. It's not. Neveldine and Taylor are the voice of their generation, evaluating their detached, sadistic tastes while exploiting them to the enth degree. They're not making excuses for themselves, they're just being honest. It's to their credit their movies can be pulpy, exciting action yarns while sending themselves up so cleverly.

Even more interesting and visually brilliant than the "Slayers" sequences are those set in "Society," a Sims-like game where players utilize the same technology to control human beings in ultra-exaggerated social settings. The players are seen in dark rooms, getting their throws while their far more beautiful avatars engage in endless sex and partying in the "Society" universe. I can't properly describe in words how disturbing this is, you have to see it for yourself.

What the film satirizes most efficiently is our mindless mass servitude to the latest technologies. We don't think about implications, or slippery slopes, we just slide down them – and faster and faster, the movie surmises. This leads to interesting anomalies, like Hackman (Terry Crews), a roid-raged maniac who joins "Slayers" "with no strings," simply, because he wants to. Also, there's a monstrous fat man who seems to sit in his apartment endlessly playing "Society," with Kable's wife (Amber Valetta) as his avatar. These two characters' first meeting provides the film's most repugnant moment. None of this comes off as particularly outlandish.

It's the Valetta character that provides the suspense of the film, which has a pretty standard story. It won't spoil too much to say that Butler escapes, hooks up with some revolutionaries (the "Humanz," who don't escape the film's satire either) and fights his way to the top: "Slayers" and "Society" creator Ken Castle (Michael C. Hall). Hey, it's an action movie. But at the same time, it's not.

An action movie is about choreography, stunts. This movie has that, but the engine that drives it is the cinematography – the same could be said for the "Crank" films. It's the camera work and editing (a lot of it) that gives the movie its forward energy. You get caught up in it. There's probably a few hundred shots, and they're all – all – thought-out. They're connected with what came before and pull you into what comes next. This sort of visual dynamism in a B-movie is like taking a breath of fresh air after a decade of "Saws" and "Saw" cousins.

What can I say? Like the best movies, it wraps you up, wrings you out, and you're better off for it.

9/10
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