Kane & Lynch: Dead Men (2007 Video Game)
7/10
Truly dog days indeed . . . no, actually it is quite fun.
19 August 2010
So the 'part 2' of Kane & Lynch came out recently, and since I didn't have the money to throw at that, I thought I would share my thoughts on the original.

Even though the game got some mixed reactions from people, I think it is entertaining if you like playing shooter games. This one isn't overly demanding to play, I passed through the game on the standard difficulty without too much trouble, but it is challenging at times, especially some of the Boss battles - I remember at one point you have to slug it out with a huge truck in a junkyard, it was quite difficult doing it with the controller since the aiming sensitivity never feels perfect no matter how much you fiddle with it in the settings. It was still satisfying when I finally got there, and I remember the batteries in my controller were going flat, so I had some extra motivation!

As others here mentioned, the game is similar to one of IO's earlier efforts - Freedom Fighters, and I think K&L DM is kind of a spiritual successor to that game. For instance, there is a similar squad-based mechanic presented that lets you command your comrade Lynch and also any followers you may have in your posse. Additionally you can swap weapons and distribute ammo with them. The controls for doing these things weren't so simple it was instinctive without sifting through the manual, but it is easy when you know how. You could almost go through the whole game without using the special squad commands since the core shooting play is quite basic and your AI controlled friends can happily go about their own business. But much like the enemies, they do stupid things sometimes like running into the line of fire.

The graphics were good, at the time I had to play in standard definition, but still the detail in the game was evidently well done - the game engine technology is the same (or close) to Hit Man Blood Money I think. Probably the standout level for me was the Japanese Rave Disco club, were you had to 'escort' someone to the roof, and you could only tell the hostile security guards from the hordes of dancers by the flashlight beams darting around amidst the disco ball lights. I remember this section took me a few tries to get through, and yes, there probably will be some 'collateral' damage along the way. The diversity in the environments is actually one of the stronger aspects of the game, and like the Hit Man series you find yourself in different parts of the globe, so things don't get so stale in that respect.

The guns in the game will be familiar, you get hand grenades & flash- bangs as well, I think probably the most interesting weapon was a tear- gas grenade launcher. The violence is over-the-top - you can rush an enemy then break his legs and neck by hand - Ouch! There isn't much opportunity for stealth in the game. However, I seem to remember a scenario in a Poppy Field though, but to be quite honest, every situation turns into a veritable blood bath. The story in the game isn't much to write home about, I didn't find myself rooting for Kane and Lynch's cause - actually, I wouldn't even call them antiheroes because there isn't much of a 'greater good' sense to things, but I can't really say more without spoiling the plot. The 'script' is filled to the brim with 'colourful' language but instead of being gritty or realistic it comes off as forced and ultimately a bit silly.

I didn't have many genuine issues with this game, there was a bug during a car chase sequence where the van you were in would hit a junked car and flip on its back meaning I couldn't get my crew to the required destination - this happened *every* time I reloaded the checkpoint, so in the end I had to replay the whole section. Annoying. Apart from that, the cover system is a little dodgy since Kane will 'snap' onto nearby objects whether you want him to or not, so that can be a bit dodgy, especially when making a mad dash to safety from a killer Helicopter or something. Overall, none of these things are damning to the game, just some quirks really.

Overall, I had a fairly good time with this game, probably those who loved Freedom Fighters or played the Hit Man games in a not-so-stealthy 'Guerilla' style will truly relish the huge body counts in K&L DM. I would recommend playing in the standard difficulty, even if you are an experienced player, since the game is suitably demanding as it is and 'hard' is perhaps leaning more towards 'masochist' sensibilities. Anyhow, I think the game can pass some pleasant evenings, so if you are interested, give it a shot!

*Review for Xbox360 Version
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