4/10
In the sense it's intention was to demonstrate the new capabilities of Blender... it was good....
15 October 2012
I'm a big Blender user myself, have been into it for years and have always followed the movie projects from the Blender Foundation... Its previous one Sintel was an amazing piece of work as it not only demonstrated the capabilities of the software but was also an enjoyable and moving short film.

Tears of Steel, instead of being a 100% 3D project instead became the first live action film by the Blender Foundation. Which made perfect sense as over the past year a lot of features have been added to the software to assist in that area... a new rendering engine to help with photo realism, camera tracking... color balancing etc etc...

And, as an exercise to demonstrate those new features and what they are capable of the film did its job, the special effects are for the most part very impressive, aside from some poor 'green screen' moments they made a realistic environment to set the film.

However, this is where my praise ends... as an actual short film, it falls flat on its face. The script is hammy, a little confusing and in some case, flat out dumb... 'Admit you don't like my robot hand!' ... really? It left me feeling quite let down after the hype and build up and my hope, is that next year they produce something that works as a tech demo AND a film at the same time. Not one or the other.
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