6/10
"Hansel & Gretel" is a pretty dopey movie, and the 3D just makes it dopier
25 January 2013
The nicest thing about "Hansel & Gretel: Witch Hunters" is the casting of its two leads. Jeremy Renner, one of the most worthy of rising stars in Hollywood today, has an uncanny ability to slide into any role thrown his way by doing little more than just playing off his own personality. He's got a rugged quality reminiscent of Steve McQueen. Opposite him is Gemma Arterton, who also has a charismatic, easygoing appeal when placed in front of a motion picture camera, and who seems to have built most of her success by appearing in violent medieval-set movies such as this. Had she been a bigger name fifteen years ago, she would have probably wound up somewhere in Peter Jackson's lavish "Lord of the Rings" films, and it's kind of funny she wasn't in last year's "The Hobbit: An Unexpected Journey." And both Mr. Renner and Miss Arterton can, as they demonstrate at one point in the movie, bond on-screen. The highlight of the movie consists of them reuniting in a remote cabin in the woods, embracing each other. They really do seem to love and care about one another.

It's a shame that's the only time they are allowed to show any sense of sibling bondage, as they spend the rest of the movie falling out of trees, getting the tar beaten out of them, and being plastered with exploding body parts. "Hansel & Gretel" follows in the tradition of many contemporary medieval, blood-soaked epics: it's completely overproduced. The dialogue is overwritten and punctuated with about two dozen too many swear words, a lot of the make-up meant to make blood-thirsty witches look intimidating comes across, by contrast, as rather corny. The witches hiss and grunt like comic-book critters. And the movie is more concerned about making silly jokes (a villager popping like a balloon and plastering a pub with his insides while the local fan-boy remarks, "That was awesome!") than creating a sense of adventure. There's a lot of computer-enhanced tweaking to the picture, to make the witches look even uglier, and it too pushes the film's visual presentation overboard. Maybe the filmmakers of the 1970s and 80s medieval pictures would have wallowed in this computer technology if it were available at the time, but their advantage was, oddly enough, not having it in their possession. For it forced them to use their ingenuity and utilize the genuine magic of practical effects such as full-fledged make-up and props. I personally have always been more intimidating by a movie-monster when I realize it's actually there with the actors, not painted in with a computer four months after production ended. The one exception is a big friendly troll named Edward who forms a sort of "King Kong"-esque friendship with Miss Arterton. What the computer artists do with the character's eyes, in particular, is really effective, and I found myself caring a whole lot more about this ten-foot-tall critter than any of the little kids the witches were planning to devour.

Next to the actors, the stuff I liked best consisted of the alternate-reality gadgets. Director Tommy Wirkola has set his story—his first one produced in the United States—in the sort of world that James Whale made popular with "Frankenstein" in the 1930s. He combines technology/life styles into a blend between ancient times and today. Hansel and Gretel hunt witches using crossbows as well as every variety of firearm known to modern-day man. Machine guns, included. If they only had an H-bomb on their hands, they would have really had it made. But that was also part of the fun, showing me a blend of two different worlds. At one point in the film, a temporary sidekick picks up one of their gadgets—a sort of old-fashioned taser gun—uses it to subdue a witch, and remarks, "I like your toys!" I concur.

Even though Hans Zimmer is credited only as the executive producer for the soundtrack and Alti Orvarsson for actually writing the music we hear, one can sense Mr. Zimmer's influence. His scores for Christopher Nolan's three Batman movies can even be heard poking their thump-thump…thump-thump-thump! motifs at certain points. This is not a detractor, as the music, no matter how much it shows its influence, is very good.

I would like to see Jeremy Renner and Gemma Arterton team up in another, better movie with a better sense of adventure. Yes, a "Hansel & Gretel: Part II" would be welcomed by me, if it improves upon its source. There are many definitions to a good adventure-movie, but the one I utilize is this: how much disbelief can I suspend? Most of these movies raise lots of logistics questions, but if it works on its own terms, I won't ask those questions until the movie's over. But if my interest becomes lost, those questions will start firing away like a machine gun. And they were firing away during "Hansel & Gretel: Witch Hunters." If Mr. Renner needs to inject a medicine into his leg every few hours and he spends most of his life in the wilderness, how does he replenish his supply? Does he ever run out? Why does it take one person a few hours to walk between a town and remote spot in the woods, and yet it takes the experienced Hansel and Gretel until nightfall to get to a cabin about halfway? I'm aware these sorts of questions are not welcomed—and I would have preferred not to ask them during the screening—but my attention span was constantly sputtering.

And I guess I might as well address the 3D. Not being a fan of the process, this go-around also failed to impress me. Even with globs of blood, fiery debris, and bullets launching from the screen. See the film in 2D, for nothing is really going to seem to be missing. "Hansel & Gretel: Witch Hunters" is a pretty dopey movie, and the 3D just makes it dopier.
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