Review of Fallout 4

Fallout 4 (2015 Video Game)
2/10
Its not a RPG.
6 February 2016
Warning: Spoilers
I was still on the hype train when I started play on my XboxOne. The game was still new and everything was so new and exiting. But it quickly fades as the days playing Fallout4 passed. It became clear that the role play element of Fallout 4 was cut to the bone leaving a fun but thin skeleton of role play mechanics. The game is all about being the dad of Shaun, The freedom to make the main character ones own is all but a illusion.

The feeling of loss of the actual role play in the game, have made many of the Fallot franchise and RPG fans express their disappointment in many forms of media.

On the second run through the game I tried another concept and to side with another faction. And this is when Fallout 4 falls apart, all dialog leads either to the same place, or nowhere. I was lead by a fat red rope all along. None of the choices mattered. The endings feel like the endings of Mass Effect 3, witch caused a uproar at the time. It felt like none of the game choices I made mattered to the story. Save minute men or not. Help a settlement or not. It just didn't matter in the end. However you play it its just two endings. Help destroy the institute or not. There was no consequences and the endings were almost the same.

If I had my character be a evil person, the Npc's in the game didn't mind. The action for good or bad had consequence.

I was hugely disappointment because that is to me why the fallout game series and Elder scrolls series had replay value and were souch fun games.

It's is however a fun shooter game with role play mechanics.

I love the crafting of settlements. I hate how helpless the settlers are, and unable to do anything them selves. They must be micromanaged.

It is the same problem with the Minutemen, the protagonist is made the General, the highest rank within the organization. But the protagonist is still made to do all the work. Every cry for help, is only answered by the player. None of the minutemen seem to be able to help each other or take action on anything at all. And they may or may not come to aid the player if he needs it. They come across as needy and helpless, more an annoyance than someone I would like to help.

I love the new handling of and crafting of, weapons, Armour, food and drugs. Its the best new thing in the Fallout series.

I love the faction specific services. Brotherhood of steel Vertibird rides, Minute men artillery calls and support flares, and teleportation cynth trooper grenades from the Institute. All fun with lots of opportunity to use them.

The game have good mood setting with use of light, weather, sounds and area designs. It feels like playing a role playing game even when it isn't. It have charm and have a huge amount of background story exploration and geographical exploration. Fallout4 is also stuffed lore to discover if one likes that. I do.

The voiced protagonist also takes away from the freedom of role playing, unlike the Withcer games. The dialog options are just four, vague and often misleading.

The personal disappointment is why this shooter game with role play elements get a low score.
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