Big Rigs: Over the Road Racing (Video Game 2003) Poster

(2003 Video Game)

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1/10
This is a glitchy game but it's a special kind of glitchy game
randyfromscream19 March 2018
This game is bad but it's so bad that it's good. I still think Superman 64 is worse but at least this game is not hard and have crap controls. The developement team is so lazy like is this tested? Better yet this could be the best truck racing game but too bad the developers miss that oppotunity. But still it could be fun because of how bad it is. 1.3/10
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18 Wheels of Blunder
williemanga1507 April 2014
Warning: Spoilers
Wh... I... Well... This... B... Okay, I've seen a lot of things that I have no idea where to start on, but I've somehow managed to pick a starting point. This, however... is totally different. I have nothing. I can't think of a proper introduction. Okay, this game was made by Stellar Stone, the company that made Taxi Racer. If you've played that game, you have an idea of what to expect in this. That's because Stellar Stone games are made in Russia on a budget of about a few thousand dollars. But this game will go beyond your expectations no matter what they are. It's also interesting to note that Sergey Titov was behind this, and he made The War Z, another infamous game. This game was intended to be a racing game, but I guess they abandoned that somewhere along the road. (No pun intended) They advertise a cross country run while being chased by the law. Sounds interesting right. Well, what do you know? It missed out on all the potential it could have had The first thing you'll notice when you start the game (unless it crashes) are the game's lack of good graphics or sound effects. The rival truck you're supposed to race doesn't move from the starting point. There's also no ambiance, with no music or sound effects. While there is some programming, it's completely bonkers. Your truck is unstoppable, and I mean unstoppable. The truck phases through everything like it's being driven by Shadowcat from X-Men. It goes through buildings, the rival truck, even bridges. I swear, the wheels must have suction cups on them, because it can even go up hills and even mountains without losing speed allowing you to see the game's ending point, which doesn't have an invisible wall, letting you drive beyond it. Speaking of speed, there's no limit to how fast you can accelerate in reverse. The only frustrating part about this game is that one of the stages crashes upon startup. This game is so broken, it's incredibly popular. Probably the most popular feature of the game is that when you win, it say's "You're Winner!" Honestly, I have no idea what to rate this game. I mean, it's like the video game equivalent of "The Room." You can have a lot of fun with how bad it is. Count how many objects you can go through, make fun of "You're Winner!" or even see how fast you can go in reverse. How this could have slipped by and made it into stores is beyond me, but it's probably the most incomplete game of all time. There was an update to this game, which programmed sound, a moving opponent, and replaced the stage that crashes with a reversed version of one of the other stages. My final rating for this is a ? out of 10
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1/10
You're Winner
FiRE0109 October 2021
I just want to say this is the funniest thing I may have ever seen. This game is beyond unfinished. Who in their right mind thought this was acceptable to release.
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1/10
Objectively the worst game ever.
OneDrunk13 October 2019
This game is a laughing stock. How the hell did this game appear on retail? The game so broken that there is literally no challenge. There is no collision detection so the truck literally goes anywhere 90 degree slopes and through buildings. When reverses it can go beyond light speed when you lift up the throttle it instantly stops. The AI doesn't even move so you can't lose. When you win you get some lazy text saying "YOU'RE WINNER"
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3/10
Hmmm...
francpid4 January 2019
Warning: Spoilers
I know, this game is broken, but what are you expecting from ukranian developers?.. *Metro2033, S.T.A.L.K.E.R., etc.* Ow, GLORY TO UKRANIAN!!!))
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1/10
Wow, Just Wow
baradmarzoughi9 September 2021
Warning: Spoilers
So, just for fun, yesterday I downloaded this game and wanted to see how it was like. Boy is it bad, you get to choose from 4 trucks, and 5 courses, and it's not even an actual race since the AI doesn't move. Keep in mind that this was made in 2003 for the PC, you might as well play Mario Kart for the SNES, because even though it released in 1991 on inferior hardware, it somehow has more content and it's not a mess to play. But going back to BIG RIGS, oh my god the glitches are funny, it takes like 4 years to stop your speed and you can drive off the map and come back just fine. Also there is no clipping in the objects, was the game rushed, or even made by one 10 year old, maybe all of that combined. Just don't play the game, or at least don't buy it, someone actually made a free download so what's the point in buying it anyways? If you want something playable and not having pixels, just play Flatout or Flatout 2 (Don't play the third one though, or the fourth one.)
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1/10
Trash
bcowley-6819317 March 2022
Warning: Spoilers
Where to start with this game? You can drive through and over absolutely anything, you can't even lose, you accelerate infinitely when you reverse, the only sound is the engine, there is an easy way to completely leave the boundaries of the game, and it is just super buggy in general. Who in the right mindset would release such an unstable game? Do not waste your time or money on this game.
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1/10
How did this even make to the shelves?!
MrPaull032411 May 2024
I've played Flash games on Newgrounds released in 2003 that were better than this. This isn't even a game. It's half-finished, glitch infested garbage that people only play out of morbid fascination at how abysmal it is. Say what you will about Bubsy 3D, Superman 64, and even Atari E. T, but at least those titles were finished, albeit badly.

You're given a selection of only four trucks to drive. None of them differ in performance. You'll have a mere five racetracks to choose from, and the fourth one is so flawed the game crashes if you select it.

The graphics and level design are completely dull, grainy, and lifeless looking. There isn't any sound except for the truck's engine. There isn't even any music.

Your vehicle has no limit to its speed. You can actually accelerate indefinitely by driving backwards. Gravity and physics are non-existent, so you can drive straight up 90-degree angle hills and walls. The truck is partially intangible, so you can drive straight through trees and buildings. You can even drive straight off the map.

Although this is supposed to be a racing game, the opposing truck doesn't move at all, so there's no actual competition involved. And once you reach the finish line, a text appears reading "You're win" appears. You're win? Seriously?

This felt more like an early tech demo that was very prematurely released. Whoever gave it the green light to be distributed must have been totally drunk when doing so.
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1/10
0% - A cautionary tale on cutting corners
FreeMediaKids6 April 2024
On the calm South Coast of California stood a city named Santa Monica. It was a peaceful resort town, except that it was bustling with tourists and a vibrant economy that included music, film, and video game firms. Among these, a fledgling company called Stellar Stone rose up with the idea for a racing game about lorries outpacing the law as they speed to become the first to deliver truckloads of cargo from one destination point to another. That game would appear on the lesser shelves of Wal-Mart stores across the continent. This is the story of the creation of Big Rigs: Over the Road Racing.

Stellar Stone was a small company with not a whole lot of money, and hiring skilled employees at home was an expensive undertaking. Instead, it looked far ahead of the country, across the Atlantic, all the way to the European East, aware that employees there could be hired for miserly but affordable payment. In its early but short years, Stellar Stone remained obscure, turning out development of a few games in that region, riding off their impecunious employees' predicament along the way, to minimum reception. On a bright day in 2003, Stellar Stone ordered the development of the truck racing game. The game was to boast four big rigs, four routes, day and night times, "1000s of miles of highways and byways", and three levels with many various challenges, as its own packaging would lead one to believe. Like its earlier games, Stellar Stone turned to a team in Ukraine, TS Group Entertainment, spearheaded by Sergey Titov. Stellar Stone prodigally sold off its shares to Titov for a license to his Eternity, a game engine. Think of a game engine as the heart of a video game, much as the engine is the heart of a truck. Without it, the game is nothing. With much at stake, Big Rigs: Over the Road Racing was the game that would make or break Stellar Stone's name, the one that would elevate the company's profile, and the one that would sink its existence.

Sergey Titov: "So you Americans are calling us boys in Europe to ask us to whip up a racing game about truckers hauling cargo across the United States, while outrunning the police?" Stellar Stone: "Yes, and it will be a large game with days' worth of content that players will devote weeks of their time to. It will be unlike anything we have produced thus far." Titov: "What sorts of games have you produced?" SS: "That's beside the point. We need someone to develop a game that would raise our publicity among players and critics and could earn us awards and recognition, but we just don't have the money to do it ourselves." Titov: "Oh! Then, why should we make it for you?" SS: "I'll tell you what. You give us your Eternity engine, and we give you a large chunk of our stocks. Is that a deal?" Titov: "Okay, that's a deal, but-" SS: "Good, now tell your employees about their new assignment. Don't worry about the future or where this project is headed. Just focus on developing the game, and we will get the publishing sorted out."

Titov's first job after the call was to convene his team at TS Group and notify its members of their new project and their tasks, while he himself would oversee the game's production and programming, or so he is credited, as Titov has claimed that his only involvement in the project was sending Stellar Stone his Eternity engine. Stellar Stone sent out a series of emails outlining the new game's concept, followed soon by emails attached with files of concept art, as a frame of reference guiding the newly commissioned European developers. Unbeknownst to Tutov were what the deadline was or how his profits would turn out.

On a monthly basis, Stellar Stone would telephone him about how far his team was in the project and what it did in the interim, acting as the latter's supervisor and delineating its ideas for the game along the way. Titov, for his part, remained dubious about his own company's or game's future, the game's fate resting on the decisions of his employer - a studio of next to none - and his fortune on the game's successes. Nonetheless, he was used to receiving unexpected calls in case plans change or new ideas are embedded. In one such irregular morning, however, ahead of the game's release, Titov's office received a call from Stellar Stone, informing him of news.

SS: "We have entered an agreement with a new publisher. GameMill Publishing will publish the game, and it will be called Big Rigs: Over the Road Racing." Titov: "Thank you for the information. I'll notify my team of the project's new name." SS: "Now tell me, Mr. Titov, what is your progress?"

Titov told Stellar Stone that the game was still in a very early stage of development, but now in a working state with racing now possible, while explaining the computer bugs and other areas in need of improvement.

SS: "We'll take it from there." Titov: "But this build is literally every racing game in its pre-alpha stage." SS: "We're calling the project. Besides, GameMill wants to publish Big Rigs as soon as next month, and after that also a game called Midnight Race Club: Supercharged, based on what you have been doing."

Titov was bewildered by the caller's demands and the publisher's wishes of splitting such an unfinished game into two.

Titov: "But what about what I have just told you? What about the graphics? What about the physics? What about the lack of police cars? What about the fact that it is impossible to lose a race? What about the trophy screen shown at the end of a race with a message stating, "You're winner !", which was clearly written by one of my designers with little proficiency in English? That's not finished, and for that matter, why does the trophy have three handles instead of two? Will any of this not bode badly for players and critics alike?" SS: "Oh, they'll love it." Titov: "What will the players think of us if they read the credits? What about how much money we will make from the game's sales. Will we even earn one penny?"

Alas, Stellar Stone heedlessly ordered TS Group to send back the source code and data, files, and everything else they have changed since the last call via a server. Having retrieved the files, it took back control of the project to have it published as it is by GameMill Publishing, another fledgling company with an equally unremarkable collection of games published. As it stored the files in an archive for sending, it called GameMill's headquarters.

Stellar Stone: "The project is finished, and the game, Big Rigs: Over the Road Racing, is ready to be delivered." GameMill: "Good! We have tens of thousands of blank CDs on hand, and we cannot wait much longer. Send it to our company headquarters through one of our servers, and we will then begin the process of disk manufacture. We already have the packaging ready, with the box art and the back cover showing screenshots and describing what the game is about and its features."

Of course, Stellar Stone omitted that the game was actually still badly incomplete, not that it would have mattered much to GameMill anyway, who demanded that the game be split in two and rushed out the door. Within a few weeks, the publisher would stamp out its inventory of fresh compact disks with the game in its current state, print out its inventory of boxes in which copies would be stored, and finally negotiate a deal with Wal-Mart to distribute copies of the game, starting November 20. Over the months of its sale, the game would prove a commercial failure, and it would also accumulate caustic opprobrium deriding what they considered one of the worst games ever for garbage graphics, bunk physics, the fact that there are no police cars as advertised on the back of the box, the incompetently designed trophy screen, and an irredeemable level of challenge that is utterly nonexistent - the very same concerns raised by Titov, the alleged producer - thus setting a new definition for "worst game" in ways transcending nature's metaphysical boundaries, if "game" is even an appropriate designation for the product. It would be more years during which time critics ranked it as one of the worst.

Over in Ukraine, Titov, unsurprised by the game's poor performance, would see his stocks at Stellar Stone remain abysmally cheap. However, under the direction of GameMill Publishing, he was forced to continue the project, now renamed Midnight Race Club: Supercharged. Of course, his team would only be allowed a few more months of work, which meant that the next game, a sequel to Big Rigs, would remain severely unfinished, be released largely unchanged from the original, and his stocks hovering at the bottom, and Titov would since distance himself from both games and his involvement with Stellar Stone. At least Midnight Race Club was marginally better than the original, but it is without doubt that not a single member at TS Group behind either game has ever included either on their resumé.

This tale is based loosely on the real story of the game's development and subsequent reception. However, the source material, based on what we know, is riddled with numerous plot holes, so I had to fill them in with dialogue and actions by the characters involved. Don't think I am putting words in anyone's mouth or insinuating bad behavior. Try to read this story as if it were true to the source material, but without the plot holes to begin with.
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10/10
BEST GAME EVER!!!!
ethanclaret12 June 2021
I have played the game and my goodness its so bad that it's good.
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10/10
BIG HECKING RIGS
evanandrewblackwell22 August 2020
There are no words on planet earth that can describe how beautiful and magestic this game is it's simply a masterpiece
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9/10
So Great
bmmmishra5 July 2022
This game is the best. It does'nt have a story. Which distracts players from the game. You can clip through walls and you feel like a super natural truck. The opponents don't move. So you explore the world freely.
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10/10
You're Winner
aniyarturner15 August 2022
Playing this game changed my life. Before playing i was sad, lonely and my company, was on the brink of bankruptcy

AFTER PLAYING THIS GAME VIDEO BRINQUEDO BOUGHT MY COMPANY OUT.
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