Doom Eternal (Video Game 2020) Poster

(2020 Video Game)

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10/10
Pure adrenaline
nuttypacky23 March 2020
Start to finish this game is epic, pure blood soaked intensity through and through. An instant action classic. Enough talk..go kill some demons
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9/10
An Instant Classic, Leaving Its Mark On The FPS Genre For Years To Come
ImNotConz5 April 2020
This game for me is a top 5 greatest FPS games ever made. It is so much fun I can't even describe it. It adds more weapons from the previous doom while bring back old ones making the experience still feel fresh. New demons to slaughter some of them being super challenging and boss battles galore, however the bosses are at bit weak compared to the last doom but still fun in its own way. The progression is also perfect, it doesn't make you completely overpowered too soon, the weapons are earned at a steady pace and armor and weapon upgrades are split up well between levels.



The few negatives I can think of are the fact that the mid can get really easy, mainly when you get the super shotgun and its story is weak,but are you really buying a Doom game for its story. Didn't think so.

If you enjoy FPS games this is a must buy and so far a front runner for game of the year.
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10/10
Doomslayer is back and is better than ever!
blaaskaas20 March 2020
Warning: Spoilers
I'm not very far into the campaign yet. But from what i have played it was an absolute blast.

The graphics, gore, and story are great as well as the new added demons. It's slaytime!

I feel like a kid in a grown mans body when i play this and the 2016 doom.

Very recommended for everyone to play who likes to be on a path of gore, slaying and just raw gameplay!

10/10
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9/10
Shooter Perfection
jehuschultz21 March 2020
Now, normally I only give games with excellent stories a 10/10. However, everything this game sets out to do, it does right. So very right. Anyone who enjoys a fun time will love this game. Also, normally I play on "normal" difficulty in games, but this game is so much more fun to play when it's truly a challenge. I highly recommend to anyone who plays this to push themselves to their fighting limits.
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9/10
Brutal fun
Black_Circle22 March 2020
If this had a competitive Deathmatch game mode for online it would be an easy 10/10. While i appreciate what it's doing and I applaud the developers for trying something new I feel like a Deathmatch mode would be perfect for this game. The competitiveness between top players would be insane and it's a game mode every FPS player loves. That said, it's great to see the creativity when it comes to the game modes it actually does have for online.

The Colours, the sound design, the soundtrack, the animations and in game mechanics are beautiful. The plot is engaging enough to carry us along nicely enough but we're here for the action, its DOOM. The plot is definitely secondary with a DOOM game and i'm so glad they decided to focus on the entertainment value of the gameplay. From an outside perspective it seems like the gameplay is quite manic and it will definitely seem that way for a while at first, but as you progress you'll find that if you want to succeed you're going to need to strategise. Lots of upgrades and add ons and abilities allow you to customise your character to your play style and enemies that used to feel like mini bosses are now just guys in the way. Some stages will overwhelm you for a while but once you figure the strategy out things become a lot more tolerable and you feel as if you've done more than just gone in there and mashed the shoot button. Very rewarding and great for re-play value.

Interesting ideas that work very well. If you've never played a DOOM game before I think you'll still love this and if you're already familiar with the franchise you know what to expect and this is definitely going meet those expectations. It's Brutal, it's super fun, and its also self aware. It knows it's a goofy over the top gory shooter. Theres loads of secret items that give a nod to some of the earlier games. Theres a platforming element to it as well. Some people think it drains the momentum of the gameplay sometimes. I can see their point but I think it works well. If you find yourself at one of those sections of the game there's a good chance there are some collectables or an extra life to acquire and its fun figuring out how to get to secret areas of the map.

Definitely recommend and be careful it's addictive!
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10/10
Razing hell will raise your heartbeat
mariofaka20 March 2020
Doom eternal is one of the best shooters of all time. You just have to play te first 15 minutes to acknowledge this with the beautiful heavy metal, Glory kills and chainsaw action. Your heartbeat wont stop, one of the best feeling you will have in a videogame for a long, long and eternal time.
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9/10
Best Shooter Period
TheRealCritique20 March 2020
This the best shooter i have played let alone best doom, everything in this is awesome and i have yet to beat so good i have not even slept since it came out last night
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10/10
Fun, fast paced, and it'll make you feel like a badass !
crazychainsaw8 April 2021
If you enjoyed doom 2016, then you'll love this game. DOOM eternal surprisingly ended up being better than the previous doom game, being more challenging and more ways to kill demons.

All around, amazing game. 10/10.
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10/10
Best Doom Game Yet!
Liam301116 February 2021
If you thought Doom 2016 was fantastic, Doom Eternal is just like it but perfected. 2016 got us back to where Doom should be and helped it evolved, but Eternal took everything what 2016 did well and added to it and perfected it. The game mechanics from the get-go are familiar and feel more slick.

Just like it's predecessor, it's a horror game. But YOU are the horror! While I did enjoy Doom 3 way back, playing the modern renditions is incredibly satisfying and feels like how Doom should feel. Whether you're wiping out entire hordes of demons through the incredibly satisfying gun play or beating a demon round the head with it's own arm through the glory kills, Doom Eternal offers gameplay that is as challenging and punishing as it is rewarding.

I've yet to complete it and, as a HUGE Doom fan, I've done myself a disservice in not playing it sooner.

If you're a Doom fan and you haven't played it yet, play it!

THIS. IS. DOOM!
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10/10
Wow. Just... Wow.
netatzili30 March 2020
Warning: Spoilers
They seem to have invested a lot of work on the plot, and it's still a bit convoluted and there are a lot of holes in the plot and answers we are yet to have been given, but it hardly diminishes the fact that this game is absolutely amazing. I still appreciate the effort in the attempt to show the Slayer as the original Doomguy. It's a bold move. The scenery is beautifully designed, the combat is challenging in a way that makes you want to try harder instead of adjusting the difficulty. Even without the catharsis of finishing a combat zone you are kept satisfied by the raw, beautiful and juicy brutality. Even a mediocre player like me would want to keep playing on Ultraviolence for the great training it affords. The very movement is so much fun that you won't even see getting all of the platforming and collectibles as a waste of time, which is an impressive achievement. An absolute delight. Slay demons instead of your classmates.
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9/10
Masterclass in FPS design.
parrot0071 April 2020
Doom Eternal knocks it out of the park in pretty much every category from a gameplay perspective. Adjectives that describe it: FAST, FLUID, CHALLENGING, SMART, STRATIEGIC.

Every weapon, mod, ability, and piece of equipment is both powerful and purposeful, and FUN! Glory kills replenish health, chainsaw supplies ammo, flame belch adds armour. There are AOE weapons, precision weapons, and strategic weapons that all have their place when battling the game's outstanding enemy variety. All this combines to improve the players skill over the course of the game and stay challenging throughout, with never a dull moment nor difficulty spike.

Eternal's story answers questions left by it's predecessor while telling a pretty good one on its own, all while never taking away from the action. It's epic, well paced, and easy to follow.

The game also includes a creative multiplayer mode that has surprising levels of depth and strategy. Battle Mode has two demons against one slayer and gives players lots of gadgets, tools, and abilities. It's well balanced and can rise to the same level of intensity as single player and even further sometimes! Unfortunately, it seems to be using peer to peer servers which can cause some nasty rubber banding and connection issues. I hope they can smooth these out soon. But when it's working well it's f--king awesome.

This is an easy game of the year contender and cements DOOM as the most ledgendary and iconic FPS franchise ever. 30 years ago it put FPS's on the map, and now it's back on top. Buy it now!!!
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The best game ever.
brideaujeremy31 March 2020
I've played 1000+ games and this is by far the best one ever.
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6/10
Average and weak at times
daniel_middleton200126 April 2020
Despite being the first Doom game to be more narrative driven than just shooting and killing, other than Doom RPG, it's one of the worst Doom games, neck and neck with 3. The game features uninspired level designs where every city other than the metropolis' you go to have the same pseudo futuristic renaissance era cathedral like buildings which makes this journey fall flat for me. The narrative, which ties back to the classic Doom games I know and love, was what kept me going, but it got to the point where everyone does the talking, be it the Makyrs, Vega or Samuel Hayden and the gameplay wasn't complementing it, nor was the Slayer himself. It was a simple shoot em up game where they'd make a big deal about a certain boss fight and then chucking that same boss to cap off every other fight, making it all feel so repetitive. Not to mention, every level feels like you go up a flight of stairs and go into combat, go up more stairs and have some more combat, repeat and repeat and repeat until oh we're at the end. This style of gaming would have been good 20 years ago but not here. The gameplay itself, while fun, grows stale quickly. The demons now have weak points which make it a sort of dance to kill them, one that you repeat every time you meet them. Hell, all you have to use is the combat shotgun grenade launcher on the demons weak spots and you're sorted more or less.

The game also features dated cinematics mid game where the screen fades black to show a weird angle of some gate being opened or fading away or a building blowing up to then fade back to the gameplay, something you'd find in a Ratchet & Clank or a movie tie in game, something that feels cheap and dated to me.

The music as well is hugely annoying as I find myself quitting to my home screen so as to not subject myself to that noise any longer. It's as repetitive as the gameplay itself.

It's a shame really as I really love the storyline but the execution of the gameplay is repetitive and really weak. The Fortress of Doom is a nice addition I will say. The deathmatch feels like it was put in there to keep 2016 online alive and to make use of their demon controlling system so as for it not to go to waste.

All in all, the game is mediocre. A step down from 2016s gameplay but a win for s good story, especially in the Doom canonocity. Worth a buy if you want more Doom just don't expect too much from it and then you might enjoy it.
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3/10
Eternally DOOMED
randreww8 September 2020
Warning: Spoilers
Doom E starts off quite good but becomes tiring & tedious very quickly. I will just say now that Doom was a hard act to follow. It had an addictive balance like no other. The balance is not here at all. It's harder, faster, longer, less atmospheric, & even the story is an over-bloated mess of Cult-clichés. Once the upgrades are out the way, & you have another second half a game to wade through in precisely the same manner as the first, it becomes frustratingly frenetic. Every level is far too long, battles always involve waves of many enemies which increases predictably each time, & the weapons are set to kill particular enemies is particular ways. If you do not kill them in the way the Developer has premeditated; you die quicker. This takes away all the fun of the original - where every gun was an over-powered cannon of devastation.

The Devs seem to think that Challenge, equals, enjoyment. Even on Easy, it is a frantic mess, where everything bombards you if you stop moving, & by getting stuck on any of the surroundings results in your demise. This makes for a game, not of skill, but of luck.

The graphics: are large, colourful, & detailed. Probably what they concentrated on the most. Yet the touch-screens & on-screen data pads have once again reverted to squint-inducing thumbnails. The Guns & pickups are bright & treat you like an idiot. (The first game did it better!) The environments are nice when bright & open, but soon revert to corridors, alcoves & lift-shafts. Many don't feel like Doom in any sense, because all of the Religious ramifications they see fit to shove down our throats constantly.

The Story: It's daft! Call me simple! But Doom guy always seemed like a modest soldier down on his luck; sticking UP for his species, to me. A guy so neglected by society & Military hierarchy, he didn't even have a name. He busted out of confinement, got himself a gun, & had no alternative but to become a badass to defend his outpost! Now, they want to turn him into another 'Dr Who' Jesus Christ saviour figure. It takes away ALL your intrigue; knowing that everything you do has been ordained & is your destiny. I don't want to play in this universe anymore. It's stuffy, irrational, superstitious, & ostentatious. It totally bogs the game down for the sake of trying to make sense of a totally implausible situation. Just because you CAN achieve something, doesn't mean you SHOULD do it. If you are in control of your skill & technique, you are thus liberated from it. But here, the technique is in control of the game's structure.

The Audio is a mixed bag. Some sounds are an improvement such as the Aslt Rifle, whereas the Ballista is so underwhelming that you hardly notice it upon releasing the trigger! You knew when The Gauss Cannon fired! BOOM! The music is a disaster. A total calamity. There is no quality control. There are a few standout tracks in the game that are indeed very good, if strictly suited to this universe of carnage! But apart from the fact they are truncated, they are all re-engineered & mixed badly - fatiguing you, due to the Loudness Compression of already loud music. There are times where I had no alternative but to turn off the music in the options menu! Repeating a single phrase over & over offers nothing creative & is an insult to all those composers who over-composed to fit every possible situation. There are a lot of tracks which seem to be more 'sound fx' than music. These grate on you so bad, it just sours the experience. I liked the energy in more aggressive tracks during combat, because it makes sense. But when you are just trying to wade through all the mundane jumping routes, you just want something mellifluous & expansive. Something which adds to the atmosphere & represents the eerie empty expanse of space. These areas require intelligent & introspective cues, because they last a lot longer than the 6 minute waves of enemies. Doom understood this & didn't need to keep leaning on Metal to add energy. In fact, if I recall, the music even responded to your play style during combat by becoming more vigorous with every kill. The music was a careful fit to the environment: A hybrid of synthetic, digital & performance stems - which gave it a very genre-defiant & characteristic edge over Doom E - Which just relies on Metal/Djent guitar licks, Dumbstep LFOs, & buried drum kits. Although I completed this game, I have no desire to return. A strange reaction, considering the original had the opposite effect & kept me coming back for another playthrough. There is just so much wrong with how this game was built, that it begs the question of competence. The entire game is now segregated & laid out into wave-bars in the top right hand corner - letting you know exactly how far you are, how many more waves, unique areas, etc. you have left; removing any connection to the world, & to the discovery. It tells you right at the start! Doom2016 felt like a journey, with exploration, & a narrative being created as you progress. It reminds me of Gears of War Judgement - where they forced the Wave system into the main story campaign. You'd be constantly concentrating on perfect scores, head shots, & other pointless gimmicks when I should just be enjoying the experience. DoomE is exactly the same. You'll get to the end of a typically protracted level, just to be faced with a "You SUCK!" score board of missed secrets, failed challenges, incomplete waves, & "The Princess is in Another Castle". Speaking of which, there is a Castle hanging in orbit that is now your main base. I have no idea why. As far as I can make out, it's just padding, a place for fan fiction, a few upgrades locked behind more upgrades & demonstrates further how the Devs want to make games that their peers are making. To get away from Doom. The combat in superior games is always addictive. Here, it is a chore. A chore with trumped up stipulations which demands you to forgo your enjoyment, to play how they want you to play. They obviously came to the same conclusion, because instead of resolving the issues, they deemed fit to add a pointless jumping traversal system, to break up the monotony & lethargy. Most people have stated that they like the jumping puzzles, but what do you expecte when the main combat is so tedious?! It only gets worse as the game drags on. And before you know it, you'll be jumping through hoops - literally. It's a perfect metaphor for DoomE sadly.

Multiplayer! HA! There's no point me commenting on the Multiplayer because such a thing today does not exist. It's groups of kids, endlessly death matching in a goldfish bowl with no purpose. "OH You killed me. OH I killed you" - Rinse & repeat. I doubt the Devs have any love of social gaming what so ever these days what with the bilge they porn off as multi-player. Until I can toss any friend a pad & he can share in the experience of the main story, I shan't even bother taking notice of multi-player options.

DoomE is an aesthetic statement & a failed experiment of "more is better". And I warn anybody who loved the predecessor not to expect more of what you liked about the first. It's a rushed mess of the wrong ideas for the sake of being different. But I ask the valid question... If you're making so many changes to progress far away from the original formula, what was so bad about it in the first place?
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10/10
Slaying Demons at Breakneck Speed
hydroshock-8447811 May 2020
This game. This was the one I was most excited for this year. And it did not disappoint. It has become my favorite FPS, and one of my top 5 video games ever. Doom 2016 was already an amazing title that never got old, with an action packed and brutal campaign and a decent multiplayer component. Now, everything is back and cranked up to 11!

The campaign is nice and meaty, longer than the previous game despite having the same number of chapters (13). There is so much more to explore and everything you collect has merit. Get all the cheat codes, you unlock classic Doom on a computer in your awesome Fortress of Doom. Get all the Praetor suit tokens, you unlock the final cheat code. Clear all the Slayer Gates, and you unlock something that will take you back to Doom 64. The amount of fan service in this gane is astounding, something vastly refreshing these days.

How about the main game, as in combat? Superb. There a couple flaws, however. The purple sludge that you sometimes walk on, which slows you down quite a bit, can ruin the flow of combat. The punch without the Blood Punch filled up does close to zero damage, which can be a problem if you're swarmed by enemies. In the previous game, you can defeat some enemies with punches alone. And finally, using the chainsaw by pressing one button in front of an enemy can be a nuisance if it's not right on the spot. I preferred how in the previous game, you press one button to pull out the chainsaw, and then the attack control to saw the enemy. Besides, it also shows you how much fuel is remaining. But on the flip side, Eternal improves on the chainsaw by recharging the last fuel can indefinitely, meaning you can always use it on weaker demons and have an endless supply of ammo.

The rest of the changes enhance the experience apart from Doom 2016. The dash is a welcome change. No longer having the unnecessary crouch, the dash now allows for traversing the area quicker, dodge deadly attacks, and rushing for an execution. No more missing glory kills. Which, by the way, are even better and more brutal with the Doomblade on the left arm, making demon sushi to go. Getting armor on the spot by burning enemies is one of the best changes as well. Gone are the days where you only have your health to live off of, as there was no way to replenish your armor without pickups. And for the weapons, they are the same weapons as the last game (minus the pistol), but they got quite the upgrade with better mods to wreak more havoc. And there are more demon types to to test your arsenal, including the new bosses. What changed is that you no longer shoot enemies until they die. You can, but there are strategies involved now with targeting weak points and exploiting certain move sets (Marauder). While I miss having only solo bosses back in the previous, I still felt the bosses were awesome and challenging, and the final boss is probably my favorite boss of this generation of gaming.

Battlemode, the new multiplayer mode, is in my opinion the best mode id Software has created. While it has it's flaws, it focuses more on what Doom is about. A 2v1 mode between the Slayer and two player-controlled demons is quite the chaos. And it is hard as hell to learn, needing lots of strategy for the demons, and skill for the Slayer. A couple things I would like to change, however, would be for the demons to have limited respawns, as having to kill both players within 22 seconds can be frustrating, and I feel the player demons can use a damage buff while having there frequency of summoning other demons be reduced, so that the battles can be more focused for the players. As of now, it leans more towards PvE. And I hope other modes will be added (besides Invasion) so that this mode does not get stale. I would hate for this mode to die out because I still think it is great.

Overall, Doom Eternal has set a new standard for FPS games. It is how a sequel is properly made, and I loved every minute of it. It is clear that id Software made this for the fans, to enjoy adrenaline-pumping gameplay while listening to Mick Gordon's master-class heavy metal. I cannot recommend this game enough to fans of the FPS genres, especially with this game dating back to FPS origins. An easy 10/10 for me.
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9/10
A breath of fresh air in a crowded genre.
fourhfour27 March 2021
There's so much to talk about in this game, but I gotta say that this game takes everything that made Doom 2016 great and improves on it. This is a game that's aimed more at FPS enthusiasts, but it's definitely worth it. If you're more casual and have played Doom 2016, I'd recommend playing at the lowest difficulty level the first time around to get used to the mechanics and gameplay elements.

Pros:

  • Awesome weapon selection. Guns all have a use. You can't just use the super shotgun and the ballista. You have to use weapons for different enemy types (I.e. Use the plasma rifle to burst enemy shields)
  • Enemies all have distinct designs and attacks. The only enemy I loathe is the Marauder.


  • When you're playing the game, it's like there's a "flow". You have to master this flow in order to win the game. Forget Dark Souls, you have split seconds to react and think. It makes the game uniquely intense.


  • The level design is fantastic. I enjoyed some of the platforming. It felt cartoony yet fun.


  • This game really doesn't hold your hand. There isn't really any scripted events of quick time events. Don't go in here expecting Call of Duty style missions.


  • When you die, it feels fair.


Cons:

  • The Marauders.


  • Platforming can be annoying at first. Minor complaint.


  • Difficultly spike from Doom 2016 may be annoying for some. Again, you can change the difficulty to your liking.


Solid 9/10. Tired of boring FPS games like Call of Duty? Here's something to truly test your skills.
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10/10
Hell Hath No Fury
lmathc1 April 2020
Doom Eternal is quite possibly one of the greatest games ever. The sheer rage and masculinity of gameplay first discovered in Doom 2016 are amped up to unholy levels in Doom Eternal. The Doomslayer is an unstoppable force sent by the heavens themselves to vanquish the fires of Hell, and you feel every bit the part as you rip and tear through level after level. The weapons are amazing. The enemies are vicious. The glory kills are brutal. The boss battles are visceral. Not a single flaw comes to mind. This is FPS evolved. This is Doom.
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9/10
Amazing
ilaybushira12 November 2020
The game creates a very interesting gameplay. When you have to kill, in order to stay alive. This tactic is also a thing that keeps the intensity high and the game exiting. It is true that the story is not all that great, and the cast of characters are way too big, but the game more than makes up for it with crazy fight sequences, epic boss fights, great narrative of the game and a great game.

At the end: if you enjoyed the previous one, than you will enjoy this one too. Doom eternal is a slight improvement from the first game. With great action, crazy battle, creative weapons and Easter eggs, epic gameplay style and an almost perfect game after all.
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10/10
Rip-and-Tearrific!
georgebcollyer6 July 2021
Warning: Spoilers
Let me start by saying: this is the best first person shooter ever, in my opinion. It is a grimy, wonderfully designed, death metal screaming blood-flavoured sherbet bomb. It is a game about confronting all the evil that Hell can conjure. A game about facing the combined fear of the dark which all mankind know... and then setting it on fire, blasting it with a sawn-off shotgun and ripping it's head out with the spinal cord attached. That is, in a nutshell, one of the greatest strengths of Doom Eternal. It takes material that could come across as super edgy and dark, and injects a sense of fun. The whole thing comes across that the makers of the game asked a 12-year-old what would be cool, and said yes to every proposal. And it. Is. Glorious! Knights, ghosts, demons of every shape and size, giant robots, huge tentacled chthonic nightmare deities, alien races, and so much more is crammed into the story, like meat into an overly huge (and extremely bloody) steak sandwich.

The overall plot is this: Every demon from every nook and cranny of Hell are essentially swarming over Earth like brutal ants, led by celestial super-being The Khan Maykr, who is trying to save her own dimension through putting forward Earth as a sort of human sacrifice. The only thing standing in their way is the Doomslayer, a cross between Father Merrin and a Panzer Tank. The only way to stop them? Turn every demon in Hell into a fine red mist.

The actual gameplay, as players are thrust into the unstoppable jackboots of the Doomslayer, effortlessly straddles the line between immensely difficult and satisfying. Players are certainly thrust into the deep end, and if unfamiliar with the 2016 game's mechanics will die a lot, but are provided with so many weapons that it doesn't really matter. The violence is breathtaking, with a new feature which progressively damages the demons as you shoot them, and means that some stronger demons, by the time you Glory Kill them, resemble a wretched mass of beef jerky. Oh yes, and the Glory Kills are extraordinary well done and often sickening and satisfying in equal measures. The new weapons and mechanics , such as the Blood Punch, the Flamethrower, the Ice Bomb, the Ballista, the Meathook (Which I can't tell you about without eating half your fun), the Doom-Blades and the Crucible Sword, are fantastic.

The rendering of the backgrounds and gaming environments are phenomenal, and so well varied; one minute you're traversing an industrial death trap in the Arctic, the next you're crawling through the tentacle ridden guts of a dead, enormous demon. The heavy metal music, by Mick Gordon, perfectly compliments the bloodshed, and the Boss Fights find creative ways to bypass the usual shoot-it-until-it-dies gameplay, especially the last one.

It's not all perfect: the long stretches of puzzle platforming do get old quickly, some enemies are frustrating without being fun, and a returning Dr. Samuel Hayden is a literal exposition machine.

But damn, if it isn't a whole lot of fun.
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9/10
HELL YEA
fransua-3937316 September 2020
All tho I do recommend playing doom 2016 first this game is GOLD I can't wait for dlcs for this game I love the campaign but man the multiplayer was a bad idea the multiplayer is fun but I gave it a 9 star cause it is an old franchise and touched my heart just that it's a classic
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8/10
Rip and Tear Until it's Done
nipjcrbe4 November 2020
This game is sooo much fun to play. It's fast paced and rich in content. I love the arcade style that this series refuses to let die. I kept standing still, gawking at the insanely cool things in each level.

But it is also very gory so it's definitely not for the faint of heart, but when I played it nothing really bothered me despite my worries about the gore. It kinda flies by quickly and adds to the coolness of situations, and the satisfaction of killing a hard to beat boss.
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9/10
Rip and tear
Pepe-arbiter2 December 2020
Fun fast paced gameplay, gorgeous visuals, great level design, fun loony story, awesome boss fights and weaponry, it's all here. Doom Eternal is AAA gaming at its best. Only one problem: it can be harder than hard at times, and it leads to some frustrating moments. But as the saying goes: get good, dummy.
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6/10
Another rock em shoot it up sequel but nothing new to the series.
cruise0116 April 2020
3 out of 5 stars.

Doom Eternal continues were the last game left off. The Doom slayer battling through dimensional demons and this time trying to stop them from destroying earth. The plot has always been thin on these games. Which kind of sucks. The story has always been forgettable. This sequel does not add anything fresh to the series. If you played the last game. This one is no different but adding different levels. Every room you go too it is all about how many enemies can we throw at you. It is only fun for a couple of chapters in the campaign. Until it gets very repetitive once you continue further. It gets boring after awhile. Enter a room. Shoot through many demons as you can. Try to restock on ammo. Go to a different room and repeat. Game play is only fun for a few chapters until the last half of the game gets boring. Nothing but a heavy rock blasting and a lot of big guns and demons you got to shoot through. It's very gory and bloody. It's Doom. What can you expect.

The graphics are decent. Nothing lifelike or realistic. I am still a fan of Doom 3 when it came out for the Xbox. Which delivered a fun and horrifying first person shooter. The graphics is nothing special.

The controls is simple but confusing when you have to remember the buttons to use the special in guns or have to go in the options menu to change the gun special.

The gameplay is decent. It's all action packed and first person shooter in blasting through levels of demons and sawing through them. It's very repetitive and gets old halfway through. Then there are some boring moments where you have to jump on ledges to another to get across which is frustrating and boring. One of the boss fights is annoying and dumb. The final boss fight is bloody fun.

Overall, Doom Eternal is a fair game. It was fun for a while until the game is repetitive with the gameplay which is boring. Shooting through demons is fun for so long until every chapter is the same. The story sucks. The gameplay is eh. The replay value i will not be playing through 12 chapters again. Playing it once was enough and not as enjoyable.
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3/10
Herd Mentality- Don't believe the hype...
Good_Film_Reviews27 April 2020
Before you read this review , please note that I played the game on PS4.

I was really excited to get my hands on this title. I played all originals in my youth and the 2016 Doom. I really enjoyed all the previous versions. From the reviews one could assume that this is a more polished version, that the makers listened to the fans. What you actually get is a rushed product that spoils the game and leaves you disappointed if not upset. After all, this is not just any game...

I was not expecting much from the story so was fine with the plot. Minute cosmetic changes to graphics and weapon modification would be liked by some and disliked by others but they do not change the gameplay significantly, compared to the previous title. The shoulder cannon, borrowed from Predator franchise, does its job. The demon slayer is now jumping and climbing a lot more, turning into a squirrel, hopping from one column onto another in a rather similar fashion. I found it rather comical but not to the point that would spoil the enjoyment of butchering all evil.

What became a very apparent let down was the glitching. You will often find your character falling into lava and then through it... The opponents will fall or get trapped in walls or doorways, shaking and juddering. I ignored it once, twice and then realised that this game was probably not ready for release. You will find overlapping textures and rocks with perfect, polished angles as you look for secrets in far corners of each map. Sadly, these are not the only let downs...

I started the game on 'hurt me plenty', being realistic about my skills, and had to change it to 'I don't want to die' during the last fight of the first level as it was simply impossible to get through. I found this spike in difficulty followed by a very easy chapter two, where I switched the difficulty up and then some, even before I upgraded my character. Such uneven difficulty progression, as you shoot your way through the game, is another evidence of neglect in order to cash on the success of the previous title. And the soundtrack is just awful, imagine Trent Reznor giving his keyboard to a toddler- you get the idea... All in all, the game is playable. I would probably put up with all the shortfalls if I spent half the money on some less known title but this is Doom. You should not do this to Doom.
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10/10
A GOTY potential game.
skb-074631 May 2020
Doom eternal has a very huge upgrade compared to doom 2016, but this doesn't mean that the 2016 is bad. With that being said, I'll start writing about the things I liked in doom eternal.

Firstly, the story of the game is fast paced, and there are codices hidden throughout the campaign that gives depth to the story, and I don't regret collecting them. Secondly, the graphics in this game manages to deliver a beautiful image on lower settings, but on 4K (especially with HDR on) the game looks no less than amazing, and the performance is not much impacted."I'm not sure about the performance part since I use a capable PC" Thirdly, the gameplay is fast and doesn't feel repetitive, and controlling the character feels smooth and very responsive, the variety of the equipment, weapons, and upgrades gives you a ton of options and techniques to kill demons, and if you want to kick it up a notch try beating the game on high difficulties. Fourthly, the master levels are a great mechanic to change the gameplay of the campaign and to challenge you even more by spawning more demons in any location and tougher ones also.

there are only two things regarding of What I dislike of doom eternal. Firstly, when there is a big fight the game locks the map till you kill all demons, which is good to force you to fight, but it only restrict you. Sometimes enemies stay outside of these boundaries and never get in,because they might fight you long range, also because of the "fighting each other" animation, which I don't think they damage each other, and you can't kill them because they're protected by these boundaries. Secondly, there is only two levels in the master levels. I hope more will be added in the near future.
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